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IfcOpenShell/src/svgfill/CMakeLists.txt
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cmake_minimum_required (VERSION 3.10)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
project (svgfill)
2025-12-04 12:13:01 +05:00
if (POLICY CMP0144) # 3.27
cmake_policy(SET CMP0144 NEW) # find_package() uses upper-case <PACKAGENAME>_ROOT variables.
endif()
if(POLICY CMP0167) # 3.30 find_package(Boost) to use BoostConfig instead of FindBoost.
cmake_policy(SET CMP0167 OLD)
endif()
include(GNUInstallDirs)
if(NOT INCLUDEDIR)
set(INCLUDEDIR include)
endif()
if(NOT IS_ABSOLUTE ${INCLUDEDIR})
set(INCLUDEDIR ${CMAKE_INSTALL_INCLUDEDIR})
endif()
message(STATUS "INCLUDEDIR: ${INCLUDEDIR}")
if(WIN32 AND ("$ENV{CONDA_BUILD}" STREQUAL ""))
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
if (USE_STATIC_MSVC_RUNTIME)
set(Boost_USE_STATIC_RUNTIME ON)
endif()
else()
# Disable Boost's autolinking as the libraries to be linked to are supplied
# already by CMake, and it's going to conflict if there are multiple, as is
# the case in conda-forge's libboost feedstock.
add_definitions(-DBOOST_ALL_NO_LIB)
if(WIN32)
# Necessary for boost version >= 1.67
set(BCRYPT_LIBRARIES "bcrypt.lib")
endif()
endif()
if (MSVC)
add_definitions(-bigobj)
endif()
find_package(Boost)
message(STATUS "Boost include files found in ${Boost_INCLUDE_DIRS}")
find_package(LibXml2 REQUIRED)
find_package(CGAL REQUIRED)
include_directories(${Boost_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/svgpp/include
)
file(GLOB LIB_H_FILES src/*.h)
file(GLOB LIB_CPP_FILES src/svgfill.cpp src/arrange_polygons.cpp)
set(LIB_SRC_FILES ${LIB_H_FILES} ${LIB_CPP_FILES})
add_library(svgfill ${LIB_SRC_FILES})
target_link_libraries(svgfill ${Boost_LIBRARIES} ${BCRYPT_LIBRARIES} LibXml2::LibXml2 CGAL::CGAL)
add_executable(svgfill_exe src/main.cpp)
target_link_libraries(svgfill_exe svgfill)
set_property(TARGET svgfill_exe PROPERTY OUTPUT_NAME svgfill)
if(WIN32)
# both the library and the executable now result in a file with basename svgfill,
# on linux the the library is prefixed with lib as libsvgfill.a. Windows does not
# have this mechanism, so on windows the linker would be created an import library
# for the executable, also named svgfill.lib. This naming conflict results in:
# LINK : fatal error LNK1149: output filename matches input filename
# This flag tells the linker not to generate an import library and therefore no
# conflict occurs.
target_link_options(svgfill_exe PRIVATE "/NOIMPLIB")
endif()
install(TARGETS svgfill_exe svgfill)
install(FILES ${LIB_H_FILES} DESTINATION ${INCLUDEDIR})