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IfcOpenShell/src/blenderbim/blenderbim/bim/module/model/opening.py
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import bpy
import bmesh
import blenderbim.bim.handler
import ifcopenshell
import ifcopenshell.util.representation
from blenderbim.bim.ifc import IfcStore
from math import pi
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from mathutils import Vector
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from bpy.types import Operator
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from bpy.props import FloatProperty
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from bpy_extras.object_utils import AddObjectHelper, object_data_add
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def element_listener(element, obj):
blenderbim.bim.handler.subscribe_to(obj, "mode", mode_callback)
def mode_callback(obj, data):
for obj in set(bpy.context.selected_objects + [bpy.context.active_object]):
if (
obj.mode != "EDIT"
or not obj.data
or not isinstance(obj.data, (bpy.types.Mesh, bpy.types.Curve, bpy.types.TextCurve))
or not obj.BIMObjectProperties.ifc_definition_id
or not bpy.context.scene.BIMProjectProperties.is_authoring
):
return
product = IfcStore.get_file().by_id(obj.BIMObjectProperties.ifc_definition_id)
if not product.is_a("IfcOpeningElement"):
return
for rel in product.VoidsElements:
building_element_obj = IfcStore.get_element(rel.RelatingBuildingElement.id())
if not building_element_obj:
continue
if [m for m in building_element_obj.modifiers if m.type == "BOOLEAN"]:
continue
representation = ifcopenshell.util.representation.get_representation(
rel.RelatingBuildingElement, "Model", "Body", "MODEL_VIEW"
)
if not representation:
continue
bpy.ops.bim.switch_representation(
obj=building_element_obj.name,
should_switch_all_meshes=True,
should_reload=True,
ifc_definition_id=representation.id(),
disable_opening_subtractions=True,
)
IfcStore.edited_objs.add(obj)
bm = bmesh.from_edit_mesh(obj.data)
bmesh.ops.dissolve_limit(bm, angle_limit=pi / 180 * 1, verts=bm.verts, edges=bm.edges)
bmesh.update_edit_mesh(obj.data)
bm.free()
class AddElementOpening(bpy.types.Operator):
bl_idname = "bim.add_element_opening"
bl_label = "Add Element Opening"
bl_options = {"REGISTER", "UNDO"}
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voided_building_element: bpy.props.StringProperty()
filling_building_element: bpy.props.StringProperty()
def execute(self, context):
return IfcStore.execute_ifc_operator(self, context)
def _execute(self, context):
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voided_obj = self.get_voided_building_element(context)
filling_obj = self.get_filling_building_element(context)
if not voided_obj:
return {"FINISHED"}
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element = IfcStore.get_file().by_id(voided_obj.BIMObjectProperties.ifc_definition_id)
local_location = voided_obj.matrix_world.inverted() @ context.scene.cursor.location
raycast = voided_obj.closest_point_on_mesh(local_location, distance=0.01)
if not raycast[0]:
return {"FINISHED"}
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if filling_obj:
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opening = self.generate_opening_from_filling(filling_obj, voided_obj)
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else:
# The opening shall be based on the smallest bounding dimension of the element
dimension = min(voided_obj.dimensions)
bpy.ops.mesh.primitive_cube_add(size=dimension * 2)
opening = context.selected_objects[0]
# Place the opening in the middle of the element
global_location = voided_obj.matrix_world @ raycast[1]
normal = raycast[2]
normal.negate()
global_normal = voided_obj.matrix_world.to_quaternion() @ normal
opening.location = global_location + (global_normal * (dimension / 2))
opening.rotation_euler = voided_obj.rotation_euler
opening.name = "Opening"
bpy.ops.bim.add_opening(opening=opening.name, obj=voided_obj.name)
return {"FINISHED"}
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def get_voided_building_element(self, context):
obj = None
if self.voided_building_element:
obj = bpy.data.objects.get(self.voided_building_element)
else:
total_selected = len(context.selected_objects)
if total_selected == 1 or total_selected == 2:
obj = context.active_object
if obj and obj.BIMObjectProperties.ifc_definition_id:
return obj
def get_filling_building_element(self, context):
obj = None
if self.filling_building_element:
obj = bpy.data.objects.get(self.filling_building_element)
else:
total_selected = len(context.selected_objects)
if total_selected == 2:
if context.selected_objects[0] == context.active_object:
obj = context.selected_objects[1]
else:
obj = context.selected_objects[0]
if obj and obj.BIMObjectProperties.ifc_definition_id:
return obj
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def generate_opening_from_filling(self, filling_obj, voided_obj):
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x, y, z = filling_obj.dimensions
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dimension = min(voided_obj.dimensions)
if dimension == voided_obj.dimensions[0]:
verts = [
Vector((-0.1, 0, 0)),
Vector((-0.1, 0, z)),
Vector((-0.1, y, 0)),
Vector((-0.1, y, z)),
Vector((dimension+0.1, 0, 0)),
Vector((dimension+0.1, 0, z)),
Vector((dimension+0.1, y, 0)),
Vector((dimension+0.1, y, z)),
]
elif dimension == voided_obj.dimensions[1]:
verts = [
Vector((0, -0.1, 0)),
Vector((0, -0.1, z)),
Vector((0, dimension+0.1, 0)),
Vector((0, dimension+0.1, z)),
Vector((x, -0.1, 0)),
Vector((x, -0.1, z)),
Vector((x, dimension+0.1, 0)),
Vector((x, dimension+0.1, z)),
]
elif dimension == voided_obj.dimensions[2]:
verts = [
Vector((0, 0, -0.1)),
Vector((0, 0, dimension+0.1)),
Vector((0, y, -0.1)),
Vector((0, y, dimension+0.1)),
Vector((x, 0, -0.1)),
Vector((x, 0, dimension+0.1)),
Vector((x, y, -0.1)),
Vector((x, y, dimension+0.1)),
]
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edges = []
faces = [
[0, 1, 3, 2],
[2, 3, 7, 6],
[6, 7, 5, 4],
[4, 5, 1, 0],
[2, 6, 4, 0],
[7, 3, 1, 5],
]
mesh = bpy.data.meshes.new(name="Opening")
mesh.from_pydata(verts, edges, faces)
obj = bpy.data.objects.new("Opening", mesh)
obj.matrix_world = filling_obj.matrix_world
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filling_obj.rotation_euler = voided_obj.rotation_euler
obj.parent = filling_obj
obj.matrix_parent_inverse = filling_obj.matrix_world.inverted()
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return obj
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def add_object(self, context):
bm = bmesh.new()
bmesh.ops.create_cube(bm, size=self.size)
bm.verts.ensure_lookup_table()
bm.edges.ensure_lookup_table()
bm.faces.ensure_lookup_table()
mesh = bpy.data.meshes.new(name="Dumb Opening")
bm.to_mesh(mesh)
bm.free()
obj = object_data_add(context, mesh, operator=self)
obj.name = "Opening"
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obj.display_type = "WIRE"
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class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_opening"
bl_label = "Dumb Opening"
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bl_options = {"REGISTER", "UNDO"}
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size: FloatProperty(name="Size", default=2)
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def execute(self, context):
add_object(self, context)
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return {"FINISHED"}
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def add_object_button(self, context):
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self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")