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IfcOpenShell/src/qtviewer/IfcViewerWidget.cpp
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#include "IfcViewerWidget.h"
#include <OpenGL/OpenGL.h>
#include <osgGA/TrackballManipulator>
#include <osgGA/FirstPersonManipulator>
#include <osg/ShapeDrawable>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <QMouseEvent>
#include <QWheelEvent>
#include <string>
#include "MessageLogger.h"
#include "MouseHandler.h"
#include "osg/ref_ptr"
IfcViewerWidget::IfcViewerWidget(qreal dpiScale, QWidget *parent) :
QOpenGLWidget(parent),
m_dpiScale(dpiScale),
m_graphicsWindow(new osgViewer::GraphicsWindowEmbedded(
this->x(), this->y(),
this->width(), this->height()
)),
m_viewer(new osgViewer::Viewer),
root(new osg::Group)
{ }
void IfcViewerWidget::initializeGL()
{
// Set up the rendering context, load shaders and other resources, etc.:
MessageLogger::log("devicePixelRatio: " + std::to_string(m_dpiScale));
this->buildSceneData();
// Set the root node as the scene data for the viewer
m_viewer->setSceneData(root);
osg::StateSet* state = root->getOrCreateStateSet();
state->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
m_viewer->getCamera()->setViewport(0, 0, this->width(), this->height());
m_viewer->getCamera()->setClearColor(osg::Vec4(0.8f, 0.8f, 0.8f, 1.0f));
m_viewer->getCamera()->setGraphicsContext(m_graphicsWindow);
// Add event handlers
this->setMouseTracking(false);
//osg::ref_ptr<osgGA::TrackballManipulator> trackballManipulator = new osgGA::TrackballManipulator;
//trackballManipulator->setAllowThrow(false);
//m_viewer->setCameraManipulator(trackballManipulator);
osg::ref_ptr<MouseHandler> mouseHandler = new MouseHandler(m_viewer);
mouseHandler->setAllowThrow(false);
m_viewer->setCameraManipulator(mouseHandler);
m_viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
m_viewer->realize();
}
void IfcViewerWidget::resizeGL(int w, int h)
{
this->getEventQueue()->windowResize(this->x() * m_dpiScale, this->y() * m_dpiScale, w * m_dpiScale, h * m_dpiScale);
m_graphicsWindow->resized(this->x() * m_dpiScale, this->y() * m_dpiScale, w * m_dpiScale, h * m_dpiScale);
m_viewer->getCamera()->setViewport(0, 0, this->width() * m_dpiScale, this->height() * m_dpiScale);
const float aspectRatio = static_cast<float>(w) / static_cast<float>(h);
m_viewer->getCamera()->setProjectionMatrixAsPerspective(30.0f, aspectRatio, 1.0f, 1000.0f);
}
void IfcViewerWidget::paintGL()
{
// Render geometries from the parsed IFC file
// Draw the scene:
//QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
//f->glClear(GL_COLOR_BUFFER_BIT);
//MessageLogger::log("paintGL called");
glClear(GL_COLOR_BUFFER_BIT);
//glClearColor(0.2f, 0.6f, 0.9f, 0.5f);
// Render OSG scene
m_viewer->frame();
}
void IfcViewerWidget::mouseMoveEvent(QMouseEvent *event)
{
this->getEventQueue()->mouseMotion(event->position().x() * m_dpiScale, event->position().y() * m_dpiScale);
}
void IfcViewerWidget::mousePressEvent(QMouseEvent *event)
{
unsigned int button = this->getMouseButtonNum(event);
this->getEventQueue()->mouseButtonPress(event->position().x() * m_dpiScale, event->position().y() * m_dpiScale, button);
}
void IfcViewerWidget::mouseReleaseEvent(QMouseEvent *event)
{
unsigned int button = this->getMouseButtonNum(event);
this->getEventQueue()->mouseButtonRelease(event->position().x() * m_dpiScale, event->position().y() * m_dpiScale, button);
}
void IfcViewerWidget::wheelEvent(QWheelEvent *event)
{
int delta = event->angleDelta().y();
osgGA::GUIEventAdapter::ScrollingMotion motion = delta > 0 ?
osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN;
this->getEventQueue()->mouseScroll(motion);
}
bool IfcViewerWidget::event(QEvent* event)
{
bool handled = QOpenGLWidget::event(event);
this->update();
return handled;
}
osgGA::EventQueue* IfcViewerWidget::getEventQueue() const
{
osgGA::EventQueue* eventQueue = m_graphicsWindow->getEventQueue();
return eventQueue;
}
unsigned int IfcViewerWidget::getMouseButtonNum(QMouseEvent* event)
{
unsigned int button = 0;
switch (event->button()){
case Qt::LeftButton:
button = 1;
break;
case Qt::MiddleButton:
button = 2;
break;
case Qt::RightButton:
button = 3;
break;
default:
break;
}
return button;
}
void IfcViewerWidget::buildSceneData()
{
// Cube
osg::ref_ptr<osg::Box> box = new osg::Box(osg::Vec3(0, 0, 0), 1.0f);
osg::ref_ptr<osg::ShapeDrawable> shapeDrawable = new osg::ShapeDrawable(box);
// Set material properties (optional)
osg::ref_ptr<osg::Material> material = new osg::Material;
material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); // Red color
shapeDrawable->getOrCreateStateSet()->setAttributeAndModes(material.get());
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(shapeDrawable);
// Apply a rotation to the cube to make it 3D
osg::ref_ptr<osg::MatrixTransform> cubeTransform = new osg::MatrixTransform;
osg::ref_ptr<osg::MatrixTransform> rotationTransform = new osg::MatrixTransform;
rotationTransform->setMatrix(osg::Matrix::rotate(osg::DegreesToRadians(45.0), osg::Vec3(1.0, 1.0, 0.0)));
cubeTransform->addChild(geode);
rotationTransform->addChild(cubeTransform);
// Translate the cube to a proper position
osg::ref_ptr<osg::MatrixTransform> translationTransform = new osg::MatrixTransform;
translationTransform->setMatrix(osg::Matrix::translate(osg::Vec3(0.0, 0.0, -5.0)));
translationTransform->addChild(rotationTransform);
// Add the cube to the root node
root->addChild(translationTransform);
}