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IfcOpenShell/src/bonsaiviewer/SessionState.cpp
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// This file was generated with the assistance of an AI coding tool.
/********************************************************************************
* *
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* This file is part of Bonsai. *
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* *
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* Bonsai is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
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* Bonsai is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include "SessionState.h"
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#include "ElementRegistry.h"
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#include "modules/connectors/Registry.h"
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#include "../ifcviewer/Federation.h"
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#include "../ifcviewer/SceneLoader.h"
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namespace bonsaiviewer {
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SessionState::SessionState(QObject* parent)
: QObject(parent)
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, federation_(new Federation(this))
, element_registry_(new ElementRegistry(this))
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, connector_registry_(new modules::connectors::ConnectorRegistry(this))
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{
// Relay specific Federation mutations onto the SessionState bus. Views
// subscribe to SessionState signals only — Federation stays a back-end
// detail. Doing the relay here (instead of having every mutation site
// manually call notifyFederationChanged) keeps the "emit point" at one
// hop from the data change and rules out emit-in-slot recursion bugs.
connect(federation_, &Federation::federatedFalseOriginChanged,
this, &SessionState::notifyFederationChanged);
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}
void SessionState::createLoader(ViewportWindow* viewport) {
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Q_ASSERT(!loader_);
loader_ = new SceneLoader(viewport, this);
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loader_->setShouldReadSidecar(true);
loader_->setShouldWriteSidecar(true);
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element_registry_->bindLoader(loader_);
auto format_elapsed = [](qint64 ms) {
return (ms >= 1000)
? QString::number(ms / 1000.0, 'f', 2) + " s"
: QString::number(ms) + " ms";
};
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// Translate low-level loader events into session-level signals, status
// text, and progress so views don't need to subscribe to the loader.
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connect(loader_, &SceneLoader::loadStarted, this,
[this](uint32_t, const QString& display_name) {
setStatusMessage("Loading", display_name);
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beginProgress(display_name);
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});
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connect(loader_, &SceneLoader::progressChanged, this, &SessionState::setProgress);
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connect(loader_, &SceneLoader::loadedFromSidecar, this,
[this, format_elapsed](uint32_t session_model_id, qint64 elapsed_ms) {
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setStatusMessage("Loaded",
QString("%1 from cache in %2")
.arg(loader_->displayName(session_model_id))
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.arg(format_elapsed(elapsed_ms)));
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endProgress();
emit modelGeometryReady(session_model_id);
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});
connect(loader_, &SceneLoader::loadedFromStream, this,
[this, format_elapsed](uint32_t session_model_id, qint64 elapsed_ms) {
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setStatusMessage("Loaded",
QString("%1 streamed in %2")
.arg(loader_->displayName(session_model_id))
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.arg(format_elapsed(elapsed_ms)));
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endProgress();
emit modelGeometryReady(session_model_id);
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});
connect(loader_, &SceneLoader::loadCancelled, this, [this](uint32_t session_model_id) {
setStatusMessage("Cancelled", loader_->displayName(session_model_id));
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endProgress();
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});
connect(loader_, &SceneLoader::loadError, this,
[this](uint32_t, const QString& message) {
setStatusMessage("Error", message);
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endProgress();
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emit loadError(message);
});
connect(loader_, &SceneLoader::allLoadsFinished, this, [this]() {
setStatusMessage("Loaded", QString("%1 model(s)").arg(loader_->modelCount()));
});
connect(loader_, &SceneLoader::dataSourceReady, this, [this](uint32_t session_model_id) {
emit modelDataSourceReady(session_model_id);
});
// First model to load becomes the active model by default.
connect(this, &SessionState::modelGeometryReady, this, [this](uint32_t session_model_id) {
if (active_model_id_.isEmpty()) {
setActiveModelId(modelIdForSessionModelId(session_model_id));
}
});
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}
void SessionState::setSelectedObjectId(uint32_t object_id) {
selected_object_id_ = object_id;
}
void SessionState::setStatusMessage(const QString& mode, const QString& detail) {
status_mode_ = mode;
status_detail_ = detail;
emit statusMessageChanged(status_mode_, status_detail_);
}
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void SessionState::beginProgress(const QString& label) {
emit progressBegan(label);
}
void SessionState::setProgress(int percent) {
emit progressChanged(percent);
}
void SessionState::endProgress() {
emit progressEnded();
}
void SessionState::setModelMapping(const QString& model_id, uint32_t session_model_id) {
model_id_to_session_model_id_[model_id] = session_model_id;
session_model_id_to_model_id_[session_model_id] = model_id;
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}
void SessionState::removeModelMappingByModelId(const QString& model_id) {
cloud_metadata_.remove(model_id);
auto it = model_id_to_session_model_id_.find(model_id);
if (it == model_id_to_session_model_id_.end()) return;
session_model_id_to_model_id_.remove(it.value());
model_id_to_session_model_id_.erase(it);
if (model_id == active_model_id_) {
setActiveModelId(model_id_to_session_model_id_.isEmpty()
? QString()
: model_id_to_session_model_id_.keys().first());
}
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}
void SessionState::clearModelMappings() {
model_id_to_session_model_id_.clear();
session_model_id_to_model_id_.clear();
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cloud_metadata_.clear();
setActiveModelId(QString());
}
void SessionState::setActiveModelId(const QString& model_id) {
if (model_id == active_model_id_) return;
active_model_id_ = model_id;
emit activeModelChanged(active_model_id_);
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}
void SessionState::setCloudMetadata(const QString& model_id, const QVariantMap& metadata) {
if (metadata.isEmpty()) cloud_metadata_.remove(model_id);
else cloud_metadata_.insert(model_id, metadata);
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}
QVariantMap SessionState::cloudMetadata(const QString& model_id) const {
return cloud_metadata_.value(model_id);
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}
uint32_t SessionState::sessionModelIdForModelId(const QString& model_id) const {
return model_id_to_session_model_id_.value(model_id, 0);
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}
QString SessionState::modelIdForSessionModelId(uint32_t session_model_id) const {
return session_model_id_to_model_id_.value(session_model_id);
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}
QList<uint32_t> SessionState::sessionModelIds() const {
return session_model_id_to_model_id_.keys();
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}
void SessionState::notifySelectionChanged() {
emit selectionChanged(selected_object_id_);
}
void SessionState::notifyModelsChanged() {
emit modelsChanged();
}
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void SessionState::notifyFederationChanged() {
emit federationChanged();
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}
void SessionState::notifyVisibilityChanged() {
emit visibilityChanged();
}
void SessionState::notifyModelGeometryReady(uint32_t session_model_id) {
emit modelGeometryReady(session_model_id);
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}
void SessionState::notifyModelLoadStateChanged(const QString& model_id) {
emit modelLoadStateChanged(model_id);
}
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void SessionState::notifyProjectOpened(const QString& path) {
emit projectOpened(path);
}
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void SessionState::notifyProjectSaved(const QString& path) {
emit projectSaved(path);
}
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void SessionState::notifyProjectReset() {
emit projectReset();
}
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} // namespace bonsaiviewer