2021-10-07 18:51:50 +11:00
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# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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2022-02-02 17:49:57 +11:00
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import os
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2021-10-07 18:51:50 +11:00
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import bpy
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import ifcopenshell
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import blenderbim.core.tool
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import blenderbim.tool as tool
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from test.bim.bootstrap import NewFile
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from blenderbim.tool.style import Style as subject
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class TestImplementsTool(NewFile):
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def test_run(self):
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assert isinstance(subject(), blenderbim.core.tool.Style)
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class TestCanSupportRenderingStyle(NewFile):
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def test_anything_with_nodes_can_support_a_rendering_style(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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assert subject.can_support_rendering_style(obj) is True
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def test_without_nodes_we_do_not_support_rendering(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = False
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assert subject.can_support_rendering_style(obj) is False
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class TestCanSupportTextureStyle(NewFile):
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def test_without_nodes_we_do_not_support_textures(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = False
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assert subject.can_support_texture_style(obj) is False
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def test_we_need_at_least_one_image_connected_to_a_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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node = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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cwd = os.path.dirname(os.path.realpath(__file__))
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image_path = os.path.join(cwd, "..", "files", "image.jpg")
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node.image = bpy.data.images.load(image_path)
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obj.node_tree.links.new(bsdf.inputs["Base Color"], node.outputs["Color"])
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assert subject.can_support_texture_style(obj) is True
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def test_a_texture_without_an_image_filepath_is_not_supported(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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node = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Base Color"], node.outputs["Color"])
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assert subject.can_support_texture_style(obj) is False
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def test_the_texture_needs_to_connect_to_the_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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node = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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cwd = os.path.dirname(os.path.realpath(__file__))
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image_path = os.path.join(cwd, "..", "files", "image.jpg")
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node.image = bpy.data.images.load(image_path)
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assert subject.can_support_texture_style(obj) is False
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class TestDisableEditing(NewFile):
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def test_run(self):
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obj = bpy.data.materials.new("Material")
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obj.BIMStyleProperties.is_editing = True
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subject.disable_editing(obj)
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assert obj.BIMStyleProperties.is_editing is False
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class TestEnableEditing(NewFile):
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def test_run(self):
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obj = bpy.data.materials.new("Material")
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subject.enable_editing(obj)
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assert obj.BIMStyleProperties.is_editing is True
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class TestExportSurfaceAttributes(NewFile):
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def test_run(self):
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TestImportSurfaceAttributes().test_run()
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obj = bpy.data.materials.get("Material")
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assert subject.export_surface_attributes(obj) == {"Name": "Name", "Side": "BOTH"}
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class TestGetContext(NewFile):
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def test_run(self):
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bpy.ops.bim.create_project()
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context = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
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assert subject.get_context("obj") == context
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class TestGetName(NewFile):
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def test_run(self):
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assert subject.get_name(bpy.data.materials.new("Material")) == "Material"
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class TestGetStyle(NewFile):
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def test_getting_no_style(self):
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assert subject.get_style(bpy.data.materials.new("Material")) is None
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def test_getting_a_linked_style(self):
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tool.Ifc.set(ifcopenshell.file())
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style = tool.Ifc.get().createIfcSurfaceStyle()
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obj = bpy.data.materials.new("Material")
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obj.BIMMaterialProperties.ifc_style_id = style.id()
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assert subject.get_style(obj) == style
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2021-11-16 22:08:55 +11:00
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def test_getting_nothing_for_a_broken_link_style(self):
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obj = bpy.data.materials.new("Material")
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obj.BIMMaterialProperties.ifc_style_id = 1
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assert subject.get_style(obj) == None
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class TestGetSurfaceRenderingAttributes(NewFile):
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def test_get_different_surface_and_diffuse_colours_from_a_principled_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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node = obj.node_tree.nodes["Principled BSDF"]
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node.inputs["Alpha"].default_value = 0.8
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node.inputs["Base Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 1 - node.inputs["Alpha"].default_value,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "NOTDEFINED",
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}
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def test_get_rendering_styles_from_a_glossy_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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node = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlossy")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 1,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "METAL",
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}
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def test_get_rendering_styles_from_a_diffuse_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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node = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeBsdfDiffuse")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 1,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "MATT",
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}
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def test_get_rendering_styles_from_a_glass_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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node = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlass")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 1,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "GLASS",
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}
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def test_get_rendering_styles_from_a_emission_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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node = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeEmission")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 1,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": None,
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"ReflectanceMethod": "FLAT",
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}
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def test_other_unsupported_bsdfs_copy_the_rendering_style_from_the_shading_colours_as_a_fallback(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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node = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeVolumePrincipled")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 1,
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"DiffuseColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"SpecularHighlight": None,
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"ReflectanceMethod": "NOTDEFINED",
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}
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class TestGetSurfaceRenderingStyle(NewFile):
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def test_run(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleRendering()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMMaterialProperties.ifc_style_id = style.id()
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assert subject.get_surface_rendering_style(obj) == style_item
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class TestGetSurfaceShadingAttributes(NewFile):
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def test_get_colours_from_a_basic_material(self):
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2021-11-10 16:45:16 +11:00
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tool.Ifc.set(ifcopenshell.file())
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2021-10-07 18:51:50 +11:00
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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assert subject.get_surface_shading_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 0,
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}
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2021-11-10 16:45:16 +11:00
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def test_get_colours_from_a_basic_material_ifc2x3(self):
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tool.Ifc.set(ifcopenshell.file(schema="IFC2X3"))
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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assert subject.get_surface_shading_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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}
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2021-10-07 18:51:50 +11:00
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class TestGetSurfaceShadingStyle(NewFile):
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def test_run(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleShading()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMMaterialProperties.ifc_style_id = style.id()
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assert subject.get_surface_shading_style(obj) == style_item
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2022-02-02 17:49:57 +11:00
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class TestGetSurfaceTextureStyle(NewFile):
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def test_run(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleWithTextures()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMMaterialProperties.ifc_style_id = style.id()
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assert subject.get_surface_texture_style(obj) == style_item
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class TestGetSurfaceTextures(NewFile):
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def test_get_the_leaf_node_of_each_map_in_a_glossy_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(bsdf)
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bsdf = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlossy")
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output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
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obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["BSDF"])
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diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
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shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
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normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
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assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse, "SHININESS": shininess, "NORMAL": normal}
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def test_get_the_leaf_node_of_each_map_in_a_diffuse_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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bsdf = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(bsdf)
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bsdf = obj.node_tree.nodes.new(type="ShaderNodeBsdfDiffuse")
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output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
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obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["BSDF"])
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diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
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shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
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normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
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assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse, "SHININESS": shininess, "NORMAL": normal}
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def test_get_the_leaf_node_of_each_map_in_a_glass_bsdf(self):
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obj = bpy.data.materials.new("Material")
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|
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obj.use_nodes = True
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|
|
bsdf = obj.node_tree.nodes["Principled BSDF"]
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obj.node_tree.nodes.remove(bsdf)
|
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|
|
bsdf = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlass")
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|
|
output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
|
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|
|
obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["BSDF"])
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|
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diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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|
|
obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
|
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|
|
shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
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|
|
obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
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|
|
normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
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obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
|
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|
|
assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse, "SHININESS": shininess, "NORMAL": normal}
|
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def test_get_the_leaf_node_of_each_map_in_a_emission_bsdf(self):
|
|
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|
|
obj = bpy.data.materials.new("Material")
|
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|
|
obj.use_nodes = True
|
|
|
|
|
bsdf = obj.node_tree.nodes["Principled BSDF"]
|
|
|
|
|
|
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|
|
obj.node_tree.nodes.remove(bsdf)
|
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|
|
bsdf = obj.node_tree.nodes.new(type="ShaderNodeEmission")
|
|
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|
|
output = {n.type: n for n in obj.node_tree.nodes}.get("OUTPUT_MATERIAL", None)
|
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|
|
obj.node_tree.links.new(output.inputs["Surface"], bsdf.outputs["Emission"])
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|
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|
|
diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
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|
|
obj.node_tree.links.new(bsdf.inputs["Color"], diffuse.outputs["Color"])
|
|
|
|
|
|
|
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|
|
assert subject.get_surface_textures(obj) == {"DIFFUSE": diffuse}
|
|
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|
|
|
|
def test_get_the_leaf_node_of_each_map_in_a_principled_bsdf(self):
|
|
|
|
|
obj = bpy.data.materials.new("Material")
|
|
|
|
|
obj.use_nodes = True
|
|
|
|
|
bsdf = obj.node_tree.nodes["Principled BSDF"]
|
|
|
|
|
|
|
|
|
|
diffuse = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
|
|
|
obj.node_tree.links.new(bsdf.inputs["Base Color"], diffuse.outputs["Color"])
|
|
|
|
|
shininess = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
|
|
|
obj.node_tree.links.new(bsdf.inputs["Roughness"], shininess.outputs["Color"])
|
|
|
|
|
normal = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
|
|
|
obj.node_tree.links.new(bsdf.inputs["Normal"], normal.outputs["Color"])
|
|
|
|
|
specular = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
|
|
|
obj.node_tree.links.new(bsdf.inputs["Specular"], specular.outputs["Color"])
|
|
|
|
|
emission = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
|
|
|
obj.node_tree.links.new(bsdf.inputs["Emission Strength"], emission.outputs["Color"])
|
|
|
|
|
opacity = obj.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
|
|
|
obj.node_tree.links.new(bsdf.inputs["Alpha"], opacity.outputs["Color"])
|
|
|
|
|
|
|
|
|
|
assert subject.get_surface_textures(obj) == {
|
|
|
|
|
"DIFFUSE": diffuse,
|
|
|
|
|
"SHININESS": shininess,
|
|
|
|
|
"NORMAL": normal,
|
|
|
|
|
"SPECULAR": specular,
|
|
|
|
|
"SELFILLUMINATION": emission,
|
|
|
|
|
"OPACITY": opacity,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2021-10-07 18:51:50 +11:00
|
|
|
class TestImportSurfaceAttributes(NewFile):
|
|
|
|
|
def test_run(self):
|
|
|
|
|
ifc = ifcopenshell.file()
|
|
|
|
|
style = ifc.createIfcSurfaceStyle("Name", "BOTH")
|
|
|
|
|
obj = bpy.data.materials.new("Material")
|
|
|
|
|
subject.import_surface_attributes(style, obj)
|
|
|
|
|
assert obj.BIMStyleProperties.attributes.get("Name").string_value == "Name"
|
|
|
|
|
assert obj.BIMStyleProperties.attributes.get("Side").enum_value == "BOTH"
|
|
|
|
|
|
2021-10-08 13:10:24 +02:00
|
|
|
def test_importing_surface_attributes_twice(self):
|
|
|
|
|
ifc = ifcopenshell.file()
|
|
|
|
|
style = ifc.createIfcSurfaceStyle("Name", "BOTH")
|
|
|
|
|
obj = bpy.data.materials.new("Material")
|
|
|
|
|
subject.import_surface_attributes(style, obj)
|
|
|
|
|
assert len(obj.BIMStyleProperties.attributes) == 2
|
|
|
|
|
assert obj.BIMStyleProperties.attributes.get("Name").string_value == "Name"
|
|
|
|
|
assert obj.BIMStyleProperties.attributes.get("Side").enum_value == "BOTH"
|
|
|
|
|
subject.import_surface_attributes(style, obj)
|
|
|
|
|
assert len(obj.BIMStyleProperties.attributes) == 2
|
|
|
|
|
assert obj.BIMStyleProperties.attributes.get("Name").string_value == "Name"
|
|
|
|
|
assert obj.BIMStyleProperties.attributes.get("Side").enum_value == "BOTH"
|