mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
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87 lines
4.2 KiB
C++
87 lines
4.2 KiB
C++
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef WGPUBUFFERPOOL_H
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#define WGPUBUFFERPOOL_H
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#include <webgpu/webgpu.h>
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#include <cstdint>
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#include <vector>
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// Single-buffer sub-allocator. Owns one WGPUBuffer of fixed capacity and
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// hands out byte ranges within it. Replaces the per-chunk
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// wgpuDeviceCreateBuffer/Release pattern, which on wgpu-native triggers
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// gpu-alloc-rs fragmentation (one VkDeviceMemory per buffer with
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// rounding overhead) and OOMs the device well below physical VRAM.
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//
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// Lifetime model: alloc/free are immediate. WebGPU guarantees that
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// queue.writeBuffer to a just-freed range is correctly serialised against
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// any prior submitted GPU reads — we never need to fence frees ourselves.
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//
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// Allocator: sorted free list with adjacent-range coalescing, first-fit.
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// Adequate for the chunk workload (a few hundred allocations of broadly
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// similar size); revisit if a workload demonstrates worst-case behaviour.
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class WgpuBufferPool {
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public:
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WgpuBufferPool() = default;
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~WgpuBufferPool();
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WgpuBufferPool(const WgpuBufferPool&) = delete;
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WgpuBufferPool& operator=(const WgpuBufferPool&) = delete;
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// Allocate the underlying buffer at the given capacity. `usage` must
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// include CopyDst (alloc'd ranges are populated via queueWriteBuffer).
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// Returns false if creation failed (caller can retry at smaller size).
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bool init(WGPUDevice device, uint64_t capacity_bytes,
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WGPUBufferUsage usage, const char* label);
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void destroy();
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// Sub-allocate a range of `size` bytes, aligned to `align` (must be
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// a power of two; typical: 256 for storage-buffer binding offsets).
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// On success returns true and writes the byte offset to *out_offset.
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// On failure (no free range fits) returns false; *out_offset is
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// unchanged.
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bool alloc(uint64_t size, uint64_t align, uint64_t* out_offset);
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// Free a previously-allocated range. (offset, size) must exactly
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// match a prior alloc(); freeing a partial range is unsupported.
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void free(uint64_t offset, uint64_t size);
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WGPUBuffer buffer() const { return buffer_; }
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uint64_t capacity_bytes() const { return capacity_; }
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uint64_t used_bytes() const { return used_; }
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uint64_t free_bytes() const { return capacity_ - used_; }
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// Largest contiguous free run. Useful for evictor heuristics ("can
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// this allocation even fit, ever, without eviction?").
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uint64_t largest_free_run_bytes() const;
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private:
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struct FreeRange { uint64_t offset; uint64_t size; };
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// Sorted by offset, non-overlapping, non-adjacent (coalesced on
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// every free). Empty when the pool is fully allocated.
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std::vector<FreeRange> free_ranges_;
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WGPUBuffer buffer_ = nullptr;
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uint64_t capacity_ = 0;
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uint64_t used_ = 0;
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};
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#endif // WGPUBUFFERPOOL_H
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