2026-05-27 12:48:03 +10:00
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef WGPUMODELGPUDATA_H
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#define WGPUMODELGPUDATA_H
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#include <webgpu/webgpu.h>
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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#include "InstancedGeometry.h"
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// Per-model wgpu state. Mirrors the GL backend's ModelGpuData but with
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// wgpu handles. Stage 2 only allocates and uploads the four core buffers;
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// bind groups, pipelines, BVH and cull scratch land in later stages.
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//
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// All vertex/index/mesh/instance bytes are uploaded once at load time via
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// wgpuQueueWriteBuffer. The vertex storage buffer is read by the vertex
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// shader (vertex pulling), not used as a classic vertex buffer — there is
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// no input-assembler vertex layout to match.
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struct WgpuModelGpuData {
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// Raw VBO bytes at the INSTANCED_VERTEX_STRIDE_BYTES layout (12 B/vertex).
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// Bound as a read-only storage buffer in the vertex shader.
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WGPUBuffer vertex_storage = nullptr;
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// Mesh-local u32 indices. base_vertex applied at draw time so a single
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// index buffer per model is shared across meshes.
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WGPUBuffer index_buffer = nullptr;
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// MeshGpu[] — per-mesh quantization basis (aabb_min/max as vec4 pair).
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// Derived from MeshInfo on upload.
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WGPUBuffer mesh_storage = nullptr;
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// InstanceGpu[] — per-instance transform + ids. Derived from InstanceCpu
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// on upload. Stage 2 stores the cached `transform`; later stages will
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// recompose from placement_transformation when stage matrices change.
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WGPUBuffer instance_storage = nullptr;
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2026-05-27 19:46:13 +10:00
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// Cross-mesh vertex pulling: one entry per visible (mesh, lod, instance)
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// tuple, written into a single flat buffer per frame. The vertex shader
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// binary-searches `prefix_sums` to find which entry a given
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// gl_VertexID belongs to, then fetches that entry's mesh slice via the
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// offsets baked here. Pre-sized at applyCachedModel to a generous
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// worst case so the bind group stays valid for the model's lifetime.
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//
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// std430 layout: 16 bytes per entry, naturally aligned.
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struct alignas(16) VisibleDrawGpu {
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uint32_t mesh_id; // -> meshes[] for quantisation basis
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uint32_t instance_idx; // -> instances[] for transform + ids
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uint32_t ebo_first_u32; // start of this entry's slice in indices[]
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uint32_t base_vertex; // start of this mesh's slice in vertices[]
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};
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static_assert(sizeof(VisibleDrawGpu) == 16, "VisibleDrawGpu must be 16 bytes");
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WGPUBuffer visible_draws_buffer = nullptr;
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size_t visible_draws_capacity = 0; // entries (not bytes)
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// prefix_sums[i] = sum of index_counts for visible_draws[0..i-1].
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// Sized to visible_draws_capacity + 1 so prefix_sums[N] = total verts.
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WGPUBuffer prefix_sums_buffer = nullptr;
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size_t prefix_sums_capacity = 0; // entries (u32 count)
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// Per-model uniform: (draw_count, total_vertex_count, _pad, _pad).
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// The vertex shader uses draw_count to bound the binary search; CPU
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// uses total_vertex_count as the draw() call's vertex count.
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WGPUBuffer per_model_uniform = nullptr;
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// Bind group binding the storage + uniform buffers above (group=1 in
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// the main pipeline). Built in applyCachedModel.
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2026-05-27 13:19:09 +10:00
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WGPUBindGroup bind_group = nullptr;
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2026-05-27 19:46:13 +10:00
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// Per-frame, populated by cullModelCpu and consumed by render().
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uint32_t total_visible_vertices = 0;
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uint32_t total_visible_draws = 0;
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2026-05-27 14:05:58 +10:00
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// Scratch reused each frame so per-frame cull doesn't allocate. Sized
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2026-05-27 19:46:13 +10:00
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// on first use; never shrunk.
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std::vector<VisibleDrawGpu> visible_draws_scratch;
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std::vector<uint32_t> prefix_sums_scratch;
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2026-05-27 14:05:58 +10:00
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2026-05-27 12:48:03 +10:00
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// Size mirrors for stats / range checks.
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size_t vertex_bytes = 0;
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uint32_t index_count = 0;
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uint32_t mesh_count = 0;
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uint32_t instance_count = 0;
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// CPU side, kept for cull / picking / federation recompose.
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std::vector<MeshInfo> meshes;
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std::vector<InstanceCpu> instances;
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bool hidden = false;
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};
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// Release every wgpu handle in `m` and clear its size mirrors. Safe to call
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// repeatedly; idempotent on already-released entries.
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void releaseWgpuModelGpuData(WgpuModelGpuData& m);
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#endif // WGPUMODELGPUDATA_H
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