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IfcOpenShell/src/ifcviewer/HeadlessSidecarBuilder.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef HEADLESSSIDECARBUILDER_H
#define HEADLESSSIDECARBUILDER_H
#include "InstancedGeometry.h"
#include "SidecarCache.h"
#include <QObject>
#include <QString>
// Produces a .ifcview sidecar from an IFC file without touching the
// ViewportWindow or any GL state. Mirrors the data path that
// SceneLoader + ViewportWindow + ModelsPanelController.writeSidecarForModel
// take for live loads, but does the vertex quantization and SidecarData
// assembly entirely on the CPU.
//
// Threading: call ::build() from a non-GUI worker thread that has a Qt
// event dispatcher (e.g. the thread spawned by QThread::create). build()
// spins a local QEventLoop until the streamer's worker thread completes.
class HeadlessSidecarBuilder : public QObject {
Q_OBJECT
public:
explicit HeadlessSidecarBuilder(QObject* parent = nullptr);
// `anchor_path` is fed to writeSidecar(), which normalises it to
// `<stem(anchor_path)>.ifcview`. Pass either the IFC path itself
// (sidecar lands beside it) or a temp path whose stem you control.
bool build(const QString& ifc_path,
const QString& anchor_path,
int num_threads = 0);
const QString& lastError() const { return last_error_; }
private:
void onMeshReady(const MeshChunk& chunk);
void onInstanceReady(const InstanceChunk& chunk);
SidecarData sidecar_data_;
QString last_error_;
};
#endif // HEADLESSSIDECARBUILDER_H