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IfcOpenShell/src/ifcviewer-wgpu/WgpuAreaMeasurement.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef WGPUAREAMEASUREMENT_H
#define WGPUAREAMEASUREMENT_H
#include <cstddef>
#include <cstdint>
#include <unordered_map>
#include <vector>
class WgpuViewportWindow;
// Click-to-accumulate area measurement for the wgpu viewport. Mirrors
// src/bonsaiviewer/Measurement.h's AreaMeasurement: each pick resolves
// to (instance, triangle) via WgpuViewportWindow::pickMeshLocalAt, then
// either adds or removes the connected coplanar patch (BFS over shared
// edges, dot(normal, seed_normal) > 0.9999) depending on whether the
// seed triangle was already in the running set. Alt-click skips the BFS.
// Picks on different instances (even of the same mesh) are kept as
// separate patches.
//
// On every mutation the world-space triangles of the running set are
// pushed to WgpuViewportWindow::setHighlightTriangles for the
// translucent cyan patch shading, and per-component "X.XXXX m²" labels
// are pushed to setOverlayLabels at each connected component's
// area-weighted centroid.
class WgpuAreaMeasurement {
public:
WgpuAreaMeasurement();
// Pixel coords are physical (post-DPR), to match
// WgpuViewportWindow::pickMeshLocalAt's convention.
void onPick(WgpuViewportWindow& vp, int x_phys, int y_phys, bool alt);
void clear(WgpuViewportWindow& vp);
double totalArea() const { return total_area_m2_; }
size_t triangleCount() const { return selected_.size(); }
private:
// Cached per-mesh derived data: triangle normals + areas + edge
// adjacency. Computed once per (model, mesh) on first pick; the
// raw positions + indices live in
// WgpuViewportWindow::readbackMeshTriangles' CPU shadow.
struct MeshAdj {
std::vector<float> tri_normals; // 3 floats per tri (unit, mesh-local)
std::vector<float> tri_areas; // mesh-local area per tri
// edge_key (min<<32 | max) → list of triangle indices touching it.
std::unordered_map<uint64_t, std::vector<uint32_t>> edges;
};
// Keyed by (model_id << 32) | mesh_id.
MeshAdj* meshAdj(WgpuViewportWindow& vp,
uint32_t model_id, uint32_t mesh_id);
// Per-selected-triangle record. The composed transform is captured
// at pick time so highlight rebuilds don't have to re-query the
// viewport for it (and so the overlay keeps working if the picked
// instance later goes hidden).
struct SelectedTri {
uint32_t model_id;
uint32_t mesh_id;
uint32_t tri;
float composed_transform[16];
};
// Selection key: object_id (high 32) | tri index (low 32). Packing
// by object_id rather than mesh_id keeps two distinct instances of
// the same mesh contributing independently — matches the GL impl.
static uint64_t triKey(uint32_t object_id, uint32_t tri) {
return (uint64_t(object_id) << 32) | uint64_t(tri);
}
void rebuildHighlightAndLabels(WgpuViewportWindow& vp);
std::unordered_map<uint64_t, MeshAdj> mesh_cache_;
std::unordered_map<uint64_t, SelectedTri> selected_;
double total_area_m2_ = 0.0;
};
#endif // WGPUAREAMEASUREMENT_H