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IfcOpenShell/src/ifcviewer-wgpu/WgpuStreamingThread.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef WGPUSTREAMINGTHREAD_H
#define WGPUSTREAMINGTHREAD_H
#include <condition_variable>
#include <cstdint>
#include <deque>
#include <mutex>
#include <string>
#include <thread>
#include <utility>
#include <vector>
// Worker thread for scatter-gather chunk reads. Decouples disk I/O
// (~tens of ms per chunk on SSD, hundreds on slower media) from the
// render thread. The viewport's per-frame driveStreamingLoads enqueues
// requests for non-resident-frustum-visible chunks, drains any
// completed Results on subsequent frames, and only performs the
// GPU-side (pool.alloc + queueWriteBuffer + bind-group build) work
// on the main thread — wgpu queue ops aren't thread-safe.
//
// Lifetime: start() spawns the worker; stop() signals shutdown and
// joins. The Result destructor releases its byte vectors back to the
// heap, so dropping unclaimed Results (e.g. when their model was
// unloaded mid-flight) is a free operation.
class WgpuStreamingThread {
public:
struct Request {
uint32_t model_id;
std::size_t chunk_idx;
std::string file_path;
uint64_t vertex_section_offset;
uint64_t index_section_offset;
// (section-relative byte_offset, byte_size)
std::vector<std::pair<uint64_t, uint64_t>> v_ranges;
// (first_u32, count_u32)
std::vector<std::pair<uint64_t, uint64_t>> i_ranges;
};
struct Result {
uint32_t model_id;
std::size_t chunk_idx;
bool success;
std::vector<uint8_t> vbytes;
std::vector<uint32_t> idx;
};
~WgpuStreamingThread();
// Spawn the worker thread. Safe to call once; subsequent calls are
// no-ops while the worker is alive.
void start();
// Signal shutdown, wake the worker, join. Idempotent. Must be
// called before the WgpuBufferPool the results would upload into
// is destroyed.
void stop();
// Enqueue a request. Returns false if the worker has stopped.
bool enqueue(Request req);
// Move all completed results out of the result queue. Always
// non-blocking; if nothing is ready, returns an empty vector.
std::vector<Result> drainResults();
// Approximate count of requests still in flight (in queue or
// currently being processed). Useful for the bench warm gate to
// know when streaming has truly settled.
std::size_t inFlightApprox() const;
private:
void workerLoop();
std::thread worker_;
mutable std::mutex mu_;
std::condition_variable cv_;
std::deque<Request> requests_;
std::deque<Result> results_;
bool in_progress_ = false;
bool shutdown_ = false;
bool running_ = false;
};
#endif // WGPUSTREAMINGTHREAD_H