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IfcOpenShell/src/ifcviewer-full/SessionState.h
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// This file was generated with the assistance of an AI coding tool.
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCINTERFACE_SESSIONSTATE_H
#define IFCINTERFACE_SESSIONSTATE_H
#include <QHash>
#include <QObject>
#include <QString>
class Federation;
class SceneLoader;
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class ViewportWindow;
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namespace ifcviewerfull {
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class ElementRegistry;
class SessionState : public QObject {
Q_OBJECT
public:
explicit SessionState(QObject* parent = nullptr);
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// Owned by SessionState once it can be tied to a viewport. Wires
// loader → element registry signals internally. Call exactly once.
void createLoader(ViewportWindow* viewport);
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Federation* federation() const { return federation_; }
SceneLoader* loader() const { return loader_; }
ElementRegistry* elementRegistry() const { return element_registry_; }
QString statusMode() const { return status_mode_; }
QString statusDetail() const { return status_detail_; }
void setSelectedObjectId(uint32_t object_id);
uint32_t selectedObjectId() const { return selected_object_id_; }
void setStatusMessage(const QString& mode, const QString& detail);
void setModelMapping(const QString& fed_id, uint32_t model_id);
void removeModelMappingByFedId(const QString& fed_id);
void clearModelMappings();
uint32_t modelIdForFedId(const QString& fed_id) const;
QString fedIdForModelId(uint32_t model_id) const;
QList<uint32_t> modelIds() const;
void notifySelectionChanged();
void notifyModelsChanged();
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void notifyFederationChanged();
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void notifyVisibilityChanged();
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void notifyModelGeometryReady(uint32_t model_id);
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void notifyProjectOpened(const QString& path);
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void notifyProjectSaved(const QString& path);
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void notifyProjectReset();
signals:
void projectOpened(const QString& path);
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void projectSaved(const QString& path);
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void projectReset();
void modelsChanged();
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// Fires whenever a command has mutated the federation (groups, transforms,
// origin, config). Always implies the project is now dirty; callers do not
// emit this on save/load/reset — projectSaved/Opened/Reset cover those.
void federationChanged();
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void visibilityChanged();
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// Fires when a model's geometry has been pushed to the viewport. SessionState
// emits this internally in response to SceneLoader signals — callers should
// not need to fire it themselves.
void modelGeometryReady(uint32_t model_id);
// Fires when SceneLoader reports a load failure. SessionState turns the
// raw loader signal into a session-level one so views (e.g. the MessageBox)
// can subscribe without touching the loader directly.
void loadError(const QString& message);
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void selectionChanged(uint32_t object_id);
void statusMessageChanged(const QString& mode, const QString& detail);
private:
Federation* federation_ = nullptr;
SceneLoader* loader_ = nullptr;
ElementRegistry* element_registry_ = nullptr;
uint32_t selected_object_id_ = 0;
QString status_mode_;
QString status_detail_;
QHash<QString, uint32_t> fed_id_to_model_id_;
QHash<uint32_t, QString> model_id_to_fed_id_;
};
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} // namespace ifcviewerfull
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#endif