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IfcOpenShell/src/examples/IfcOpenHouse.cpp
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include <string>
#include <iostream>
#include <fstream>
#include <TColgp_Array2OfPnt.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <Geom_BSplineSurface.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <Standard_Version.hxx>
#include "../ifcparse/Ifc2x3.h"
#include "../ifcparse/IfcUtil.h"
#include "../ifcparse/IfcHierarchyHelper.h"
#include "../ifcgeom/IfcGeom.h"
// Some convenience typedefs and definitions.
typedef std::string S;
typedef IfcWrite::IfcGuidHelper guid;
typedef std::pair<double, double> XY;
boost::none_t const null = (static_cast<boost::none_t>(0));
// The creation of Nurbs-surface for the IfcSite mesh, to be implemented lateron
void createGroundShape(TopoDS_Shape& shape);
int main(int argc, char** argv) {
// The IfcHierarchyHelper is a subclass of the regular IfcFile that provides several
// convenience functions for working with geometry in IFC files.
IfcHierarchyHelper file;
file.filename("IfcOpenHouse.ifc");
// Start by adding a wall to the file, initially leaving most attributes blank.
Ifc2x3::IfcWallStandardCase* south_wall = new Ifc2x3::IfcWallStandardCase(
guid(), // GlobalId
0, // OwnerHistory
S("South wall"), // Name
null, // Description
null, // ObjectType
0, // ObjectPlacement
0, // Representation
null // Tag
);
file.addBuildingProduct(south_wall);
// By adding a wall, a hierarchy has been automatically created that consists of the following
// structure: IfcProject > IfcSite > IfcBuilding > IfcBuildingStorey > IfcWall
// Lateron changing the name of the IfcProject can be done by obtaining a reference to the
// project, which has been created automatically.
file.getSingle<Ifc2x3::IfcProject>()->setName("IfcOpenHouse");
// An IfcOwnerHistory has been initialized as well, which should be assigned to the wall.
south_wall->setOwnerHistory(file.getSingle<Ifc2x3::IfcOwnerHistory>());
// The wall will be shaped as a box, with the dimensions specified in millimeters.
Ifc2x3::IfcProductDefinitionShape* south_wall_shape = file.addBox(10000, 360, 3000);
// The shape has to be assigned to the representation of the wall and is placed at the origin
// of the coordinate system.
south_wall->setRepresentation(south_wall_shape);
south_wall->setObjectPlacement(file.addLocalPlacement());
// A pale white colour is assigned to the wall.
Ifc2x3::IfcPresentationStyleAssignment* wall_colour = file.setSurfaceColour(
south_wall->Representation(), 0.75, 0.73, 0.68);
// Now create a footing for the wall to rest on.
Ifc2x3::IfcFooting* footing = new Ifc2x3::IfcFooting(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
S("Footing"), null, null, 0, 0, null, Ifc2x3::IfcFootingTypeEnum::IfcFootingType_STRIP_FOOTING);
file.addBuildingProduct(footing);
// The footing will span the entire floor plan of our building. The IfcRepresentationContext is
// something that has been created automatically as well, but representations could have been
// assigned to a specific context, for example to add a two dimensional plan representation as well.
footing->setRepresentation(file.addBox(10100, 5460, 2000, 0, 0, 0, file.getSingle<Ifc2x3::IfcRepresentationContext>()));
footing->setObjectPlacement(file.addLocalPlacement(0, 2500, -2000));
// The footing will have a dark gray colour
Ifc2x3::IfcPresentationStyleAssignment* footing_colour = file.setSurfaceColour(footing->Representation(), 0.26, 0.22, 0.18);
// IFC has two ways to apply boolean operations to geometry. IfcBooleanResults are commonly used
// to clip geometry to a surface, for example to a slanted roof. For openings that are filled
// with another element, for example a door or a window, an IfcOpeningElement is used instead.
// An opening element is created with rectangular geometry
Ifc2x3::IfcOpeningElement* west_opening = new Ifc2x3::IfcOpeningElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, null, file.addLocalPlacement(-2500, 0, 400),
file.addBox(6000, 3630, 1600, 0, 0, 0, file.getSingle<Ifc2x3::IfcRepresentationContext>()), null);
file.AddEntity(west_opening);
// Relate the opening element to the wall.
Ifc2x3::IfcRelVoidsElement* void_element = new Ifc2x3::IfcRelVoidsElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, south_wall, west_opening);
file.AddEntity(void_element);
// Now create an additional opening
Ifc2x3::IfcOpeningElement* south_opening = new Ifc2x3::IfcOpeningElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, null, file.addLocalPlacement(3000, 0, 400),
file.addBox(1860, 3000, 1600, 0, 0, 0, file.getSingle<Ifc2x3::IfcRepresentationContext>()), null);
file.AddEntity(south_opening);
file.AddEntity(new Ifc2x3::IfcRelVoidsElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), null, null, south_wall, south_opening));
// Create a roof element
Ifc2x3::IfcRoof* south_roof = new Ifc2x3::IfcRoof(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), S("South roof"), null, null,
0, 0, null, Ifc2x3::IfcRoofTypeEnum::IfcRoofType_GABLE_ROOF);
// The roof geometry is slanted 45 degrees by specifying a direction for the box extrusion
south_roof->setRepresentation(file.addBox(10200, 360, sqrt(2.0*2900*2900), 0, file.addPlacement3d(0, 0, 0, 0, 1, 0),
file.addTriplet<Ifc2x3::IfcDirection>(0, -sqrt(0.5), sqrt(0.5)), file.getSingle<Ifc2x3::IfcRepresentationContext>()));
south_roof->setObjectPlacement(file.addLocalPlacement(0, -400, 2700));
file.addBuildingProduct(south_roof);
// The same roof geometry is re-used on the north side of the roof, by inverting the X-axis of
// the local placement the roof is rotated 180 degrees around the Z-axis
Ifc2x3::IfcRoof* north_roof = new Ifc2x3::IfcRoof(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), S("North roof"),
null, null, 0, 0, null, Ifc2x3::IfcRoofTypeEnum::IfcRoofType_GABLE_ROOF);
north_roof->setOwnerHistory(file.getSingle<Ifc2x3::IfcOwnerHistory>());
north_roof->setRepresentation(south_roof->Representation());
north_roof->setObjectPlacement(file.addLocalPlacement(0, 5400, 2700, 0, 0, 1, -1, 0, 0));
file.addBuildingProduct(north_roof);
// By specifying a surface style for the south part of the roof, it gets assigned to the other
// roof part as well, because they share the same representation.
file.setSurfaceColour(south_roof->Representation(), 0.24, 0.08, 0.04);
// Copy the south wall to the north
file.addBuildingProduct(new Ifc2x3::IfcWallStandardCase(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), S("North wall"),
null, null, file.addLocalPlacement(0, 5000, 0), south_wall->Representation(), null));
// Now create a wall on the east of the building, again starting with just a box shape
Ifc2x3::IfcWallStandardCase* east_wall = new Ifc2x3::IfcWallStandardCase(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
S("East wall"), null, null, file.addLocalPlacement(4820, 2500, 0, 0, 0, 1, 0, 1, 0), file.addBox(5000, 360, 6000), null);
file.addBuildingProduct(east_wall);
// The east wall geometry is clipped using two IfcHalfSpaceSolids, created from an
// 'axis 3d placement' that specifies the plane against which the geometry is clipped.
file.clipRepresentation(east_wall->Representation(), file.addPlacement3d(-2500, 0, 3000, -1, 0, 1), false);
file.clipRepresentation(east_wall->Representation(), file.addPlacement3d(2500, 0, 3000, 1, 0, 1), false);
file.setSurfaceColour(east_wall->Representation(), wall_colour);
// The east wall is copied to the west location of the house
Ifc2x3::IfcWallStandardCase* west_wall = new Ifc2x3::IfcWallStandardCase(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
S("West wall"), null, null, file.addLocalPlacement(-4820, 2500, 0, 0, 0, 1, 0, -1, 0), east_wall->Representation(), null);
file.addBuildingProduct(west_wall);
// The west wall is assigned an opening element we created for the south wall, opening elements are
// not shared accross building elements, even if they share the same representation. Hence, the east
// wall will not feature this opening.
// NB: an Opening Element can only be used to create a single void within a single Element, as per:
// http://www.buildingsmart-tech.org/ifc/IFC2x3/TC1/html/ifcproductextension/lexical/ifcfeatureelementsubtraction.htm
Ifc2x3::IfcOpeningElement* west_opening_copy = new Ifc2x3::IfcOpeningElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, null, west_opening->ObjectPlacement(), west_opening->Representation(), null);
file.AddEntity(west_opening_copy);
file.AddEntity(new Ifc2x3::IfcRelVoidsElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), null, null, west_wall, west_opening_copy));
// Up until now we have only used simple extrusions for the creation of the geometry. For the
// ground mesh of the IfcSite we will use a Nurbs surface created in Open Cascade. The surface
// will be tesselated using the deflection specified.
TopoDS_Shape shape;
createGroundShape(shape);
IfcEntities geometrical_entities(new IfcEntityList());
Ifc2x3::IfcProductDefinitionShape* ground_representation = IfcGeom::tesselate(shape, 100., geometrical_entities);
file.getSingle<Ifc2x3::IfcSite>()->setRepresentation(ground_representation);
file.AddEntities(geometrical_entities);
Ifc2x3::IfcShapeRepresentation::list ground_reps = geometrical_entities->as<Ifc2x3::IfcShapeRepresentation>();
for (Ifc2x3::IfcShapeRepresentation::it it = ground_reps->begin(); it != ground_reps->end(); ++it) {
(*it)->setContextOfItems(file.getSingle<Ifc2x3::IfcRepresentationContext>());
}
file.setSurfaceColour(ground_representation, 0.15, 0.25, 0.05);
// According to the Ifc2x3 schema an IfcWallStandardCase needs to have an IfcMaterialLayerSet
// assigned. Note that this material definition is independent of the surface styles we have
// been assigning to the walls already. The surface styles determine the colour in the
// '3D viewport' of most applications.
// Some BIM authoring applications, such as Autodesk Revit, ignore the geometrical representation
// by and large and construct native walls using the layer thickness and reference line offset
// provided here.
Ifc2x3::IfcMaterial* material = new Ifc2x3::IfcMaterial("Brick");
Ifc2x3::IfcMaterialLayer* layer = new Ifc2x3::IfcMaterialLayer(material, 360, null);
Ifc2x3::IfcMaterialLayer::list layers (new IfcTemplatedEntityList<Ifc2x3::IfcMaterialLayer>());
layers->push(layer);
Ifc2x3::IfcMaterialLayerSet* layer_set = new Ifc2x3::IfcMaterialLayerSet(layers, S("Wall"));
Ifc2x3::IfcMaterialLayerSetUsage* layer_usage = new Ifc2x3::IfcMaterialLayerSetUsage(layer_set,
Ifc2x3::IfcLayerSetDirectionEnum::IfcLayerSetDirection_AXIS2,
Ifc2x3::IfcDirectionSenseEnum::IfcDirectionSense_POSITIVE, -180);
Ifc2x3::IfcRelAssociatesMaterial* associates_material = new Ifc2x3::IfcRelAssociatesMaterial(guid(),
file.getSingle<Ifc2x3::IfcOwnerHistory>(), null, null,
file.EntitiesByType<Ifc2x3::IfcWallStandardCase>()->as<Ifc2x3::IfcRoot>(), layer_usage);
file.AddEntity(material);
file.AddEntity(layer);
file.AddEntity(layer_set);
file.AddEntity(layer_usage);
file.AddEntity(associates_material);
// In addition, another common way to represent geometry in IFC files is to use extrusions of
// planar areas bounded by a polygon.
std::vector<XY> stair_points;
stair_points.push_back(XY( 0, 0));
stair_points.push_back(XY(250, 0));
stair_points.push_back(XY(250, 200));
stair_points.push_back(XY(500, 200));
stair_points.push_back(XY(500, 400));
stair_points.push_back(XY( 0, 400));
Ifc2x3::IfcStairFlight* stair = new Ifc2x3::IfcStairFlight(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, null, file.addLocalPlacement(5050, 1000, 0, 0, 1, 0, 1, 0, 0),
file.addExtrudedPolyline(stair_points, 1200), null, 2, 2, 0.2, 0.25);
file.addBuildingProduct(stair);
file.setSurfaceColour(stair->Representation(), footing_colour);
Ifc2x3::IfcOpeningElement* door_opening = new Ifc2x3::IfcOpeningElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, null, file.addLocalPlacement(5000-180, 2500-900, 0), file.addBox(1000, 1000, 2200), null);
file.AddEntity(door_opening);
file.AddEntity(new Ifc2x3::IfcRelVoidsElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), null, null, east_wall, door_opening));
// A single shape representation can contain multiple representiation items. This way a product
// can be a composition of multiple solids. The following door will be composed of four boxes
// which constitute the door and its frame.
Ifc2x3::IfcDoor* door = new Ifc2x3::IfcDoor(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), null, null, null,
file.addLocalPlacement(4800, 1600, 0, 0, 0, 1, 0, 1, 0), 0, null, 2200, 1000);
door->setRepresentation(file.addBox(80, 80, 2120, 0, file.addPlacement3d(460, 0, 0)));
Ifc2x3::IfcRepresentation::list door_representations = door->Representation()->Representations();
Ifc2x3::IfcShapeRepresentation* door_body = 0;
for (Ifc2x3::IfcRepresentation::it i = door_representations->begin(); i != door_representations->end(); ++i) {
Ifc2x3::IfcRepresentation* rep = *i;
if (rep->is(Ifc2x3::Type::IfcShapeRepresentation) && rep->RepresentationIdentifier() == "Body") {
door_body = (Ifc2x3::IfcShapeRepresentation*) rep;
}
}
file.addBox(door_body, 80, 80, 2120, 0, file.addPlacement3d(-460, 0, 0));
file.addBox(door_body, 1000, 80, 80, 0, file.addPlacement3d( 0, 0, 2120));
file.addBox(door_body, 860, 30, 2120);
file.addBuildingProduct(door);
file.setSurfaceColour(door->Representation(), 0.9, 0.9, 0.9);
file.AddEntity(new Ifc2x3::IfcRelFillsElement(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), null, null, door_opening, door));
// Surface styles are assigned to representation items, hence there is no real limitation to
// assign different colours within the same representation. However, some viewers have
// difficulties rendering products with representation items with different surface styles.
// Therefore we will construct the window as a decomposition of beams and a plate, in which
// only the plate will have a transparent material assigned.
// The window frame will consists of four seperate beams.
// AutoCAD Architecture will create an internal window type for the IfcWindow created.
// Therefore the OverallWidth and OverallHeight of the window attributes will need to
// match the bounding box of the representation. Furthermore, the window placement needs
// to align with the lowerleft corner of the constituent parts.
Ifc2x3::IfcProductDefinitionShape::list frame_representations (new IfcTemplatedEntityList<Ifc2x3::IfcProductDefinitionShape>());
frame_representations->push(file.addBox(1860, 90, 90));
frame_representations->push(*frame_representations->begin()); // Add a reference to the shape created above
frame_representations->push(file.addBox(90, 90, 1420));
frame_representations->push(*(frame_representations->end()-1)); // Add a reference to the shape created above
// The beams all have the same surface style assigned
Ifc2x3::IfcPresentationStyleAssignment* frame_style = 0;
for (Ifc2x3::IfcProductDefinitionShape::it i = frame_representations->begin(); i != frame_representations->end(); ++i) {
if (frame_style) {
file.setSurfaceColour(*i, frame_style);
} else {
frame_style = file.setSurfaceColour(*i, 0.5, 0.4, 0.3);
}
}
// This window will be placed at five locations within the building. A list of placements is
// created and is iterated over to create all window instances.
Ifc2x3::IfcLocalPlacement::list window_placements (new IfcTemplatedEntityList<Ifc2x3::IfcLocalPlacement>());
window_placements->push(file.addLocalPlacement(2*-1770-430-930, -45, 400));
window_placements->push(file.addLocalPlacement( -1770-430-930, -45, 400));
window_placements->push(file.addLocalPlacement( -430-930, -45, 400));
window_placements->push(file.addLocalPlacement( 3000-930, -45, 400));
window_placements->push(file.addLocalPlacement( -4855+45, 885-930, 400, 0, 0, 1, 0, 1, 0));
for (Ifc2x3::IfcLocalPlacement::it it = window_placements->begin(); it != window_placements->end(); ++it) {
// Create the window at the current location
Ifc2x3::IfcLocalPlacement* place = *it;
Ifc2x3::IfcWindow* window = new Ifc2x3::IfcWindow(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, null, place, 0, null, 1600, 1860);
file.addBuildingProduct(window);
// Initalize a list of parts for the window to be composed of
Ifc2x3::IfcObjectDefinition::list window_parts(new IfcTemplatedEntityList<Ifc2x3::IfcObjectDefinition>());
// The placements for the beams are not shared accross the different windows because every
// beam is placed relative to its parent window entity.
Ifc2x3::IfcLocalPlacement::list frame_placements (new IfcTemplatedEntityList<Ifc2x3::IfcLocalPlacement>());
frame_placements->push(file.addLocalPlacement( 930,45));
frame_placements->push(file.addLocalPlacement( 930, 45, 1510));
frame_placements->push(file.addLocalPlacement(-885+930, 45, 90));
frame_placements->push(file.addLocalPlacement( 885+930, 45, 90));
// Now iterate over the placements and representations of the beam and add them to list of parts
Ifc2x3::IfcLocalPlacement::it frame_placement;
Ifc2x3::IfcProductDefinitionShape::it frame_representation;
for (frame_placement = frame_placements->begin(), frame_representation = frame_representations->begin();
frame_placement != frame_placements->end() && frame_representation != frame_representations->end();
++frame_placement, ++frame_representation)
{
Ifc2x3::IfcMember* frame_part = new Ifc2x3::IfcMember(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, null, *frame_placement, *frame_representation, null);
file.AddEntity(frame_part);
window_parts->push(frame_part);
file.relatePlacements(window, frame_part);
}
// Add the glass plate to the list of parts
Ifc2x3::IfcPlate* glass_part = new Ifc2x3::IfcPlate(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(), null,
null, null, file.addLocalPlacement(930, 45, 90), file.addBox(1680, 10, 1420), null);
file.AddEntity(glass_part);
window_parts->push(glass_part);
file.relatePlacements(window, glass_part);
file.setSurfaceColour(glass_part->Representation(), 0.6, 0.7, 0.75, 0.1);
// Now create a decomposition relation between the window and the parts. Most viewers and authoring
// tools will consider the window a single entity that can be selected as a whole.
Ifc2x3::IfcRelDecomposes* decomposition = new Ifc2x3::IfcRelAggregates(guid(), file.getSingle<Ifc2x3::IfcOwnerHistory>(),
null, null, window, window_parts);
file.AddEntity(decomposition);
}
// Finally create a file stream for our output and write the IFC file to it.
std::ofstream f("IfcOpenHouse.ifc");
f << file;
}
void createGroundShape(TopoDS_Shape& shape) {
TColgp_Array2OfPnt cv (0, 4, 0, 4);
cv.SetValue(0, 0, gp_Pnt(-10000, -10000, -4130));
cv.SetValue(0, 1, gp_Pnt(-10000, -4330, -4130));
cv.SetValue(0, 2, gp_Pnt(-10000, 0, -5130));
cv.SetValue(0, 3, gp_Pnt(-10000, 4330, -7130));
cv.SetValue(0, 4, gp_Pnt(-10000, 10000, -7130));
cv.SetValue(1, 0, gp_Pnt( -3330, -10000, -5130));
cv.SetValue(1, 1, gp_Pnt( -7670, -3670, 5000));
cv.SetValue(1, 2, gp_Pnt( -9000, 0, 1000));
cv.SetValue(1, 3, gp_Pnt( -7670, 7670, 6000));
cv.SetValue(1, 4, gp_Pnt( -3330, 10000, -4130));
cv.SetValue(2, 0, gp_Pnt( 0, -10000, -5530));
cv.SetValue(2, 1, gp_Pnt( 0, -3670, 3000));
cv.SetValue(2, 2, gp_Pnt( 0, 0, -12000));
cv.SetValue(2, 3, gp_Pnt( 0, 7670, 1500));
cv.SetValue(2, 4, gp_Pnt( 0, 10000, -4130));
cv.SetValue(3, 0, gp_Pnt( 3330, -10000, -6130));
cv.SetValue(3, 1, gp_Pnt( 7670, -3670, 6000));
cv.SetValue(3, 2, gp_Pnt( 9000, 0, 5000));
cv.SetValue(3, 3, gp_Pnt( 7670, 9000, 7000));
cv.SetValue(3, 4, gp_Pnt( 3330, 10000, -4130));
cv.SetValue(4, 0, gp_Pnt( 10000, -10000, -6130));
cv.SetValue(4, 1, gp_Pnt( 10000, -4330, -5130));
cv.SetValue(4, 2, gp_Pnt( 10000, 0, -4130));
cv.SetValue(4, 3, gp_Pnt( 10000, 4330, -4130));
cv.SetValue(4, 4, gp_Pnt( 10000, 10000, -8130));
TColStd_Array1OfReal knots(0, 1);
knots(0) = 0;
knots(1) = 1;
TColStd_Array1OfInteger mult(0, 1);
mult(0) = 5;
mult(1) = 5;
Handle(Geom_BSplineSurface) surf = new Geom_BSplineSurface(cv, knots, knots, mult, mult, 4, 4);
#if OCC_VERSION_HEX < 0x60502
shape = BRepBuilderAPI_MakeFace(surf);
#else
shape = BRepBuilderAPI_MakeFace(surf, 1);
#endif
}