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IfcOpenShell/src/blenderbim/blenderbim/bim/module/project/ui.py
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# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2020, 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import os
from bpy.types import Panel, UIList
from blenderbim.bim.ifc import IfcStore
class BIM_PT_project(Panel):
bl_label = "IFC Project"
bl_idname = "BIM_PT_project"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
self.layout.use_property_decorate = False
self.layout.use_property_split = True
props = context.scene.BIMProperties
pprops = context.scene.BIMProjectProperties
self.file = IfcStore.get_file()
if pprops.is_loading:
self.draw_load_ui(context)
elif self.file or props.ifc_file:
self.draw_project_ui(context)
else:
self.draw_create_project_ui(context)
def draw_load_ui(self, context):
pprops = context.scene.BIMProjectProperties
row = self.layout.row()
row.prop(pprops, "collection_mode")
row = self.layout.row()
row.prop(pprops, "filter_mode")
if pprops.filter_mode != "NONE":
self.layout.template_list(
"BIM_UL_filter_categories",
"",
pprops,
"filter_categories",
pprops,
"active_filter_category_index",
)
row = self.layout.row(align=True)
row.operator("bim.load_project_elements")
row.operator("bim.unload_project", text="", icon="CANCEL")
def draw_project_ui(self, context):
props = context.scene.BIMProperties
pprops = context.scene.BIMProjectProperties
row = self.layout.row(align=True)
row.label(text="IFC Filename", icon="FILE")
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row.label(text=os.path.basename(props.ifc_file) or "No File Found")
if IfcStore.get_file():
row.prop(pprops, "is_authoring", icon="MODIFIER", text="")
if pprops.is_editing:
row.operator("bim.edit_header", icon="CHECKMARK", text="")
row.operator("bim.disable_editing_header", icon="CANCEL", text="")
else:
row.operator("bim.enable_editing_header", icon="GREASEPENCIL", text="")
row = self.layout.row(align=True)
row.label(text="IFC Schema", icon="FILE_CACHE")
row.label(text=IfcStore.get_file().schema)
if pprops.is_editing:
row = self.layout.row(align=True)
row.prop(pprops, "mvd")
row = self.layout.row(align=True)
row.prop(pprops, "author_name")
row = self.layout.row(align=True)
row.prop(pprops, "author_email")
row = self.layout.row(align=True)
row.prop(pprops, "organisation_name")
row = self.layout.row(align=True)
row.prop(pprops, "organisation_email")
row = self.layout.row(align=True)
row.prop(pprops, "authorisation")
else:
row = self.layout.row(align=True)
row.label(text="IFC MVD", icon="FILE_HIDDEN")
mvd = "".join(IfcStore.get_file().wrapped_data.header.file_description.description)
if "[" in mvd:
mvd = mvd.split("[")[1][0:-1]
row.label(text=mvd)
else:
row = self.layout.row(align=True)
row.label(text="File Not Loaded", icon="ERROR")
row = self.layout.row(align=True)
row.prop(props, "ifc_file", text="")
row.operator("bim.reload_ifc_file", icon="FILE_REFRESH", text="")
row.operator("bim.select_ifc_file", icon="FILE_FOLDER", text="")
row = self.layout.row(align=True)
row.prop(props, "schema_dir")
row.operator("bim.select_schema_dir", icon="FILE_FOLDER", text="")
row = self.layout.row(align=True)
row.prop(props, "data_dir")
row.operator("bim.select_data_dir", icon="FILE_FOLDER", text="")
def draw_create_project_ui(self, context):
props = context.scene.BIMProperties
row = self.layout.row()
row.prop(props, "export_schema")
row = self.layout.row()
row.prop(context.scene.unit_settings, "system")
row = self.layout.row()
row.prop(context.scene.unit_settings, "length_unit")
row = self.layout.row()
row.prop(props, "area_unit", text="Area Unit")
row = self.layout.row()
row.prop(props, "volume_unit", text="Volume Unit")
row = self.layout.row(align=True)
row.operator("bim.create_project")
row.operator("bim.load_project")
class BIM_PT_project_library(Panel):
bl_label = "IFC Project Library"
bl_idname = "BIM_PT_project_library"
bl_options = {"DEFAULT_CLOSED"}
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
self.layout.use_property_decorate = False
self.layout.use_property_split = True
self.props = context.scene.BIMProjectProperties
row = self.layout.row(align=True)
row.label(text=IfcStore.library_path or "No Library Loaded", icon="ASSET_MANAGER")
if IfcStore.library_file:
row.label(text=IfcStore.library_file.schema)
row.operator("bim.save_library_file", text="", icon="EXPORT")
row.operator("bim.select_library_file", icon="FILE_FOLDER", text="")
if IfcStore.library_file:
self.draw_library_ul()
def draw_library_ul(self):
if not self.props.library_elements:
row = self.layout.row()
row.label(text="No Assets Found", icon="ERROR")
return
row = self.layout.row(align=True)
row.label(text=self.props.active_library_element or "Top Level Assets")
if self.props.active_library_element:
row.operator("bim.rewind_library", icon="FRAME_PREV", text="")
row.operator("bim.refresh_library", icon="FILE_REFRESH", text="")
self.layout.template_list(
"BIM_UL_library",
"",
self.props,
"library_elements",
self.props,
"active_library_element_index",
)
class BIM_UL_library(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
if not item.ifc_definition_id:
op = row.operator("bim.change_library_element", text="", icon="DISCLOSURE_TRI_RIGHT", emboss=False)
op.element_name = item.name
row.label(text=item.name)
if (
item.ifc_definition_id
and IfcStore.library_file.schema != "IFC2X3"
and IfcStore.library_file.by_type("IfcProjectLibrary")
):
if item.is_declared:
op = row.operator("bim.unassign_library_declaration", text="", icon="KEYFRAME_HLT", emboss=False)
op.definition = item.ifc_definition_id
else:
op = row.operator("bim.assign_library_declaration", text="", icon="KEYFRAME", emboss=False)
op.definition = item.ifc_definition_id
if item.ifc_definition_id:
if item.is_appended:
row.label(text="", icon="CHECKMARK")
else:
op = row.operator("bim.append_library_element", text="", icon="APPEND_BLEND")
op.definition = item.ifc_definition_id
op.prop_index = data.get_library_element_index(item)
class BIM_UL_filter_categories(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
if item:
row = layout.row(align=True)
row.label(text=f"{item.name} ({item.total_elements})")
row.prop(
item,
"is_selected",
icon="CHECKBOX_HLT" if item.is_selected else "CHECKBOX_DEHLT",
text="",
emboss=False,
)