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IfcOpenShell/src/ifcblenderexport/blenderbim/bim/handler.py
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import bpy
import json
import blenderbim.bim.decoration as decoration
from bpy.app.handlers import persistent
from blenderbim.bim.ifc import IfcStore
@persistent
def loadIfcStore(scene):
IfcStore.file = None
IfcStore.schema = None
props = bpy.context.scene.BIMProperties
IfcStore.id_map = {int(k): bpy.data.objects.get(v) for k, v in json.loads(props.id_map).items()} if props.id_map else {}
IfcStore.guid_map = (
{k: bpy.data.objects.get(v) for k, v in json.loads(props.guid_map).items()} if props.id_map else {}
)
# Purge data cache
from blenderbim.bim import modules
for module in modules.values():
if not module:
continue
try:
getattr(getattr(module, 'data'), 'Data').purge()
except AttributeError:
pass
@persistent
def storeIdMap(scene):
bpy.context.scene.BIMProperties.id_map = json.dumps({k: v.name for k, v in IfcStore.id_map.items()})
bpy.context.scene.BIMProperties.guid_map = json.dumps({k: v.name for k, v in IfcStore.guid_map.items()})
@persistent
def setDefaultProperties(scene):
if len(bpy.context.scene.DocProperties.drawing_styles) == 0:
drawing_style = bpy.context.scene.DocProperties.drawing_styles.add()
drawing_style.name = "Technical"
drawing_style.render_type = "VIEWPORT"
drawing_style.raster_style = json.dumps(
{
"bpy.data.worlds[0].color": (1, 1, 1),
"bpy.context.scene.render.engine": "BLENDER_WORKBENCH",
"bpy.context.scene.render.film_transparent": False,
"bpy.context.scene.display.shading.show_object_outline": True,
"bpy.context.scene.display.shading.show_cavity": False,
"bpy.context.scene.display.shading.cavity_type": "BOTH",
"bpy.context.scene.display.shading.curvature_ridge_factor": 1,
"bpy.context.scene.display.shading.curvature_valley_factor": 1,
"bpy.context.scene.view_settings.view_transform": "Standard",
"bpy.context.scene.display.shading.light": "FLAT",
"bpy.context.scene.display.shading.color_type": "SINGLE",
"bpy.context.scene.display.shading.single_color": (1, 1, 1),
"bpy.context.scene.display.shading.show_shadows": False,
"bpy.context.scene.display.shading.shadow_intensity": 0.5,
"bpy.context.scene.display.light_direction": (0.5, 0.5, 0.5),
"bpy.context.scene.view_settings.use_curve_mapping": False,
"space.overlay.show_wireframes": True,
"space.overlay.wireframe_threshold": 0,
"space.overlay.show_floor": False,
"space.overlay.show_axis_x": False,
"space.overlay.show_axis_y": False,
"space.overlay.show_axis_z": False,
"space.overlay.show_object_origins": False,
"space.overlay.show_relationship_lines": False,
}
)
drawing_style = bpy.context.scene.DocProperties.drawing_styles.add()
drawing_style.name = "Shaded"
drawing_style.render_type = "VIEWPORT"
drawing_style.raster_style = json.dumps(
{
"bpy.data.worlds[0].color": (1, 1, 1),
"bpy.context.scene.render.engine": "BLENDER_WORKBENCH",
"bpy.context.scene.render.film_transparent": False,
"bpy.context.scene.display.shading.show_object_outline": True,
"bpy.context.scene.display.shading.show_cavity": True,
"bpy.context.scene.display.shading.cavity_type": "BOTH",
"bpy.context.scene.display.shading.curvature_ridge_factor": 1,
"bpy.context.scene.display.shading.curvature_valley_factor": 1,
"bpy.context.scene.view_settings.view_transform": "Standard",
"bpy.context.scene.display.shading.light": "STUDIO",
"bpy.context.scene.display.shading.color_type": "MATERIAL",
"bpy.context.scene.display.shading.single_color": (1, 1, 1),
"bpy.context.scene.display.shading.show_shadows": True,
"bpy.context.scene.display.shading.shadow_intensity": 0.5,
"bpy.context.scene.display.light_direction": (0.5, 0.5, 0.5),
"bpy.context.scene.view_settings.use_curve_mapping": False,
"space.overlay.show_wireframes": True,
"space.overlay.wireframe_threshold": 0,
"space.overlay.show_floor": False,
"space.overlay.show_axis_x": False,
"space.overlay.show_axis_y": False,
"space.overlay.show_axis_z": False,
"space.overlay.show_object_origins": False,
"space.overlay.show_relationship_lines": False,
}
)
drawing_style = bpy.context.scene.DocProperties.drawing_styles.add()
drawing_style.name = "Blender Default"
drawing_style.render_type = "DEFAULT"
bpy.ops.bim.save_drawing_style(index="2")
@persistent
def toggleDecorationsOnLoad(*args):
toggle = bpy.context.scene.DocProperties.should_draw_decorations
if toggle:
decoration.DecorationsHandler.install(bpy.context)
else:
decoration.DecorationsHandler.uninstall()