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IfcOpenShell/src/ifcviewer/FederationMath.cpp
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include "FederationMath.h"
#include "geolocation_transform.h" // x_axis_to_angle_deg
#include "unit_convert.h" // convert
#include <cmath>
namespace {
constexpr double kPi = 3.14159265358979323846;
constexpr double kDegToRad = kPi / 180.0;
Eigen::Matrix4d translation4(const Eigen::Vector3d& t) {
Eigen::Matrix4d M = Eigen::Matrix4d::Identity();
M(0, 3) = t.x();
M(1, 3) = t.y();
M(2, 3) = t.z();
return M;
}
// Intrinsic XYZ Euler: R = R_z · R_y · R_x.
Eigen::Matrix4d eulerXYZ(const Eigen::Vector3d& rxyz_rad) {
const Eigen::Matrix3d R3 =
(Eigen::AngleAxisd(rxyz_rad.z(), Eigen::Vector3d::UnitZ()) *
Eigen::AngleAxisd(rxyz_rad.y(), Eigen::Vector3d::UnitY()) *
Eigen::AngleAxisd(rxyz_rad.x(), Eigen::Vector3d::UnitX())).matrix();
Eigen::Matrix4d R = Eigen::Matrix4d::Identity();
R.block<3, 3>(0, 0) = R3;
return R;
}
} // namespace
double federationUnitToMeters(const FederationConfig& cfg) {
return convert(1.0, cfg.unit_prefix, cfg.unit_name, "", "METRE");
}
Eigen::Matrix4d composeFederatedFalseOrigin(const FederatedFalseOrigin& origin,
const FederationConfig& cfg) {
const double u = federationUnitToMeters(cfg);
const Eigen::Vector3d xyz_m = origin.xyz * u;
const double rz_rad = origin.rz_deg * kDegToRad;
const Eigen::Matrix3d Rz =
Eigen::AngleAxisd(rz_rad, Eigen::Vector3d::UnitZ()).matrix();
Eigen::Matrix4d Rz4 = Eigen::Matrix4d::Identity();
Rz4.block<3, 3>(0, 0) = Rz;
return Rz4 * translation4(-xyz_m);
}
FederatedFalseOrigin
guessFederatedFalseOrigin(const Eigen::Vector3d& first_geometry_point_m,
const ModelGeoref& georef,
const FederationConfig& fed_cfg) {
Eigen::Vector3d t_m = first_geometry_point_m;
const bool use_coord_op = georef.has_coordinate_operation;
if (use_coord_op) {
const Eigen::Vector4d th(t_m.x(), t_m.y(), t_m.z(), 1.0);
t_m = (georef.coordinate_operation_meters * th).head<3>();
}
const double u_fed = federationUnitToMeters(fed_cfg);
const double u_fed_inv = (u_fed != 0.0) ? (1.0 / u_fed) : 1.0;
FederatedFalseOrigin out;
out.xyz = t_m * u_fed_inv;
// Rotation: helmert grid-north baked into coordinate_operation_meters.
// helmert_meters_from_parameters built that block as R_z(theta)·diag(fx,fy,fz)
// with theta = atan2(xao, xaa); x_axis_to_angle_deg is `-theta` in degrees.
if (use_coord_op) {
const Eigen::Matrix4d& M = georef.coordinate_operation_meters;
out.rz_deg = x_axis_to_angle_deg(M(0, 0), M(1, 0));
}
return out;
}
Eigen::Matrix4d composeModelTransformation(const ModelTransformation& xf,
const FederationConfig& fed_cfg,
const ModelUnits& model_units,
const Eigen::Matrix4d& coordinate_operation_meters) {
const double u_fed = federationUnitToMeters(fed_cfg);
Eigen::Vector3d A_m;
if (xf.a_frame == AFrame::ModelLocal) {
// a is in the model's project length unit, expressed in the
// pre-CoordinateOperation frame. Convert to metres, then lift
// through the CoordinateOperation.
const Eigen::Vector4d a_h(
xf.a.x() * model_units.project_length_to_meters,
xf.a.y() * model_units.project_length_to_meters,
xf.a.z() * model_units.project_length_to_meters,
1.0);
A_m = (coordinate_operation_meters * a_h).head<3>();
} else {
// a is in the model's map unit, expressed in the
// post-CoordinateOperation frame.
A_m = xf.a * model_units.map_unit_to_meters;
}
const Eigen::Vector3d B_m = xf.b * u_fed;
const Eigen::Vector3d pivot_m = xf.pivot * u_fed;
const Eigen::Matrix4d R_local = eulerXYZ(xf.rxyz_deg * kDegToRad);
const Eigen::Matrix4d R_at_pivot =
translation4(pivot_m) * R_local * translation4(-pivot_m);
const Eigen::Vector4d Ah(A_m.x(), A_m.y(), A_m.z(), 1.0);
const Eigen::Vector3d RA = (R_at_pivot * Ah).head<3>();
const Eigen::Matrix4d T = translation4(B_m - RA);
return T * R_at_pivot;
}