2021-01-17 12:46:35 +11:00
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from bpy.types import Panel
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from blenderbim.bim.module.material.data import Data
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from blenderbim.bim.ifc import IfcStore
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2021-01-26 11:45:58 +11:00
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class BIM_PT_material(Panel):
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bl_label = "IFC Material"
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bl_idname = "BIM_PT_material"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "material"
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def draw(self, context):
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row = self.layout.row()
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if bool(context.active_object.active_material.BIMObjectProperties.ifc_definition_id):
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row.operator("bim.remove_material", icon="X", text="Remove IFC Material")
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else:
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row.operator("bim.add_material", icon="ADD", text="Create IFC Material")
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2021-01-17 12:46:35 +11:00
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class BIM_PT_object_material(Panel):
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bl_label = "IFC Object Material"
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bl_idname = "BIM_PT_object_material"
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "object"
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@classmethod
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def poll(cls, context):
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return bool(context.active_object.BIMObjectProperties.ifc_definition_id)
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def draw(self, context):
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self.file = IfcStore.get_file()
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self.oprops = context.active_object.BIMObjectProperties
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self.props = context.active_object.BIMObjectMaterialProperties
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if not Data.is_loaded:
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Data.load()
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if self.oprops.ifc_definition_id not in Data.products:
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Data.load(self.oprops.ifc_definition_id)
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self.product_data = Data.products[self.oprops.ifc_definition_id]
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2021-01-26 20:01:16 +11:00
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if not Data.materials:
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row = self.layout.row()
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row.label(text="No Materials Available")
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return
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2021-01-17 12:46:35 +11:00
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if self.product_data:
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if self.product_data["type"] == "IfcMaterialConstituentSet":
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self.material_set_data = Data.constituent_sets[self.product_data["id"]]
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self.set_items = self.material_set_data["MaterialConstituents"]
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self.set_data = Data.constituents
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self.set_item_name = "constituent"
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elif self.product_data["type"] == "IfcMaterialLayerSet":
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self.material_set_data = Data.layer_sets[self.product_data["id"]]
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self.set_items = self.material_set_data["MaterialLayers"]
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self.set_data = Data.layers
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self.set_item_name = "layer"
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elif self.product_data["type"] == "IfcMaterialProfileSet":
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self.material_set_data = Data.profile_sets[self.product_data["id"]]
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self.set_items = self.material_set_data["MaterialProfiles"]
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self.set_data = Data.profiles
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self.set_item_name = "profile"
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elif self.product_data["type"] == "IfcMaterialList":
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self.material_set_data = Data.lists[self.product_data["id"]]
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self.set_items = self.material_set_data["Materials"]
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self.set_item_name = "list_item"
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return self.draw_material_ui()
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row = self.layout.row(align=True)
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row.prop(self.props, "material_type", text="")
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if self.props.material_type == "IfcMaterial" or self.props.material_type == "IfcMaterialList":
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row.prop(self.props, "material", text="")
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row.operator("bim.assign_material", icon="ADD", text="")
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def draw_material_ui(self):
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row = self.layout.row(align=True)
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row.label(text=self.product_data["type"])
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if self.props.is_editing:
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row.operator("bim.edit_assigned_material", icon="CHECKMARK", text="")
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row.operator("bim.disable_editing_assigned_material", icon="X", text="")
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else:
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row.operator("bim.enable_editing_assigned_material", icon="GREASEPENCIL", text="")
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row.operator("bim.unassign_material", icon="X", text="")
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if self.product_data["type"] == "IfcMaterial":
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self.draw_single_ui()
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else:
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self.draw_set_ui()
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def draw_single_ui(self):
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if self.props.is_editing:
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return self.draw_editable_single_ui()
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return self.draw_read_only_single_ui()
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def draw_editable_single_ui(self):
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row = self.layout.row(align=True)
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row.prop(self.props, "material", text="")
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def draw_read_only_single_ui(self):
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material = Data.materials[self.product_data["id"]]
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row = self.layout.row(align=True)
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row.label(text="Name")
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row.label(text=material["Name"])
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def draw_set_ui(self):
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if self.props.is_editing:
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return self.draw_editable_set_ui()
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self.draw_read_only_set_ui()
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def draw_editable_set_ui(self):
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for attribute in self.props.material_set_attributes:
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row = self.layout.row(align=True)
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row.prop(attribute, "string_value", text=attribute.name)
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row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
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row = self.layout.row(align=True)
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row.prop(self.props, "material", text="")
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op = row.operator(f"bim.add_{self.set_item_name}", icon="ADD", text="")
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setattr(op, f"{self.set_item_name}_set", self.product_data["id"])
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total_items = len(self.set_items)
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for index, set_item_id in enumerate(self.set_items):
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if self.props.active_material_set_item_id == set_item_id:
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self.draw_editable_set_item_ui(set_item_id)
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else:
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self.draw_read_only_set_item_ui(set_item_id, is_first=index == 0, is_last=index == total_items - 1)
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def draw_editable_set_item_ui(self, set_item_id):
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item = self.set_data[set_item_id]
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material = Data.materials[item["Material"]]
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box = self.layout.box()
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row = box.row(align=True)
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row.prop(self.props, "material_set_item_material", icon="MATERIAL")
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op = row.operator("bim.edit_material_set_item", icon="CHECKMARK", text="")
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op.material_set_item = set_item_id
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row.operator("bim.disable_editing_material_set_item", icon="X", text="")
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for attribute in self.props.material_set_item_attributes:
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row = box.row(align=True)
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if attribute.data_type == "string":
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row.prop(attribute, "string_value", text=attribute.name)
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elif attribute.data_type == "integer":
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row.prop(attribute, "int_value", text=attribute.name)
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elif attribute.data_type == "float":
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row.prop(attribute, "float_value", text=attribute.name)
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elif attribute.data_type == "boolean":
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row.prop(attribute, "bool_value", text=attribute.name)
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row.prop(attribute, "is_null", icon="RADIOBUT_OFF" if attribute.is_null else "RADIOBUT_ON", text="")
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def draw_read_only_set_item_ui(self, set_item_id, is_first=False, is_last=False):
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if self.product_data["type"] == "IfcMaterialList":
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item = Data.materials[set_item_id]
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row = self.layout.row(align=True)
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row.label(text="IfcMaterial", icon="ALIGN_CENTER")
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row.label(text=item["Name"], icon="MATERIAL")
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else:
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item = self.set_data[set_item_id]
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row = self.layout.row(align=True)
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row.label(text=item.get("Name", "Unnamed"), icon="ALIGN_CENTER")
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row.label(text=Data.materials[item["Material"]]["Name"], icon="MATERIAL")
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if not is_first:
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row.operator("bim.edit_attributes", icon="TRIA_UP", text="")
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if not is_last:
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row.operator("bim.edit_attributes", icon="TRIA_DOWN", text="")
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if not self.props.active_material_set_item_id and self.product_data["type"] != "IfcMaterialList":
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op = row.operator("bim.enable_editing_material_set_item", icon="GREASEPENCIL", text="")
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op.material_set_item = set_item_id
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op = row.operator(f"bim.remove_{self.set_item_name}", icon="X", text="")
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if self.product_data["type"] == "IfcMaterialList":
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setattr(op, "list_item_set", self.product_data["id"])
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setattr(op, self.set_item_name, item["id"])
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def draw_read_only_set_ui(self):
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name_attr = "LayerSetName" if self.product_data["type"] == "IfcMaterialLayerSet" else "Name"
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row = self.layout.row(align=True)
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row.label(text=name_attr)
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row.label(text=self.material_set_data.get(name_attr, "Unnamed"))
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if hasattr(self.material_set_data, "Description") and self.material_set_data["Description"]:
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row = self.layout.row(align=True)
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row.label(text="Description")
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row.label(text=str(self.material_set_data["Description"]))
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for item_id in self.set_items:
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if self.product_data["type"] == "IfcMaterialList":
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row = self.layout.row(align=True)
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row.label(text="IfcMaterial", icon="ALIGN_CENTER")
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row.label(text=Data.materials[item_id]["Name"], icon="MATERIAL")
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else:
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item = self.set_data[item_id]
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row = self.layout.row(align=True)
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row.label(text=item.get("Name", "Unnamed"), icon="ALIGN_CENTER")
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row.label(text=Data.materials[item["Material"]]["Name"], icon="MATERIAL")
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