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IfcOpenShell/src/ifcgeom/IfcGeomRenderStyles.h
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef IFCGEOMRENDERSTYLES_H
#define IFCGEOMRENDERSTYLES_H
#ifdef __GNUC__
#include <tr1/array>
#else
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#if _MSC_VER < 1600
#include <boost/tr1/array.hpp>
#else
#include <array>
#endif
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#endif
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#ifdef USE_IFC4
#include "../ifcparse/Ifc4.h"
#else
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#include "../ifcparse/Ifc2x3.h"
#endif
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namespace IfcGeom {
class SurfaceStyle {
public:
class ColorComponent {
private:
std::tr1::array<double, 3> data;
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public:
ColorComponent(double r, double g, double b) {
data[0] = r; data[1] = g; data[2] = b;
}
const double& R() const { return data[0]; }
const double& G() const { return data[1]; }
const double& B() const { return data[2]; }
double& R() { return data[0]; }
double& G() { return data[1]; }
double& B() { return data[2]; }
};
private:
boost::optional<std::string> name;
boost::optional<int> id;
boost::optional<ColorComponent> diffuse, specular;
boost::optional<double> transparency;
boost::optional<double> specularity;
public:
SurfaceStyle() {
this->name = "surface-style";
}
SurfaceStyle(int id) : id(id) {
std::stringstream sstr;
sstr << "surface-style-" << id;
this->name = sstr.str();
}
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SurfaceStyle(const std::string& name) : name(name) {}
SurfaceStyle(int id, const std::string& name) : id(id) {
std::stringstream sstr;
std::string sanitized = name;
std::transform(sanitized.begin(), sanitized.end(), sanitized.begin(), ::tolower);
std::replace(sanitized.begin(), sanitized.end(), ' ', '-');
sstr << "surface-style-" << id << "-" << sanitized;
this->name = sstr.str();
}
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// Not used at this point. In fact, equality testing in the current
// architecture can just as easily be accomplished by comparing the
// pointer addresses of the styles, as they are always referenced
// from out of a global map of some sort.
bool operator==(const SurfaceStyle& other) {
if (name && other.name) {
return *name == *other.name;
} else if (id && other.id) {
return *id == *other.id;
} else {
return false;
}
}
const std::string& Name() const { return *name; }
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const boost::optional<ColorComponent>& Diffuse() const { return diffuse; }
const boost::optional<ColorComponent>& Specular() const { return specular; }
const boost::optional<double>& Transparency() const { return transparency; }
const boost::optional<double>& Specularity() const { return specularity; }
boost::optional<ColorComponent>& Diffuse() { return diffuse; }
boost::optional<ColorComponent>& Specular() { return specular; }
boost::optional<double>& Transparency() { return transparency; }
boost::optional<double>& Specularity() { return specularity; }
};
const SurfaceStyle* get_default_style(const std::string& ifc_type);
}
#endif