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Some fixes to make sure that non-planar faces get explicitly triangulated
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@@ -317,7 +317,7 @@ public:
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void remove_collinear_points_from_loop(TColgp_SequenceOfPnt& polygon, bool closed, double tol=-1.);
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bool wire_to_sequence_of_point(const TopoDS_Wire&, TColgp_SequenceOfPnt&);
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void sequence_of_point_to_wire(const TColgp_SequenceOfPnt&, TopoDS_Wire&, bool closed);
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bool approximate_plane_through_wire(const TopoDS_Wire&, gp_Pln&);
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bool approximate_plane_through_wire(const TopoDS_Wire&, gp_Pln&, double eps=-1.);
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bool flatten_wire(TopoDS_Wire&);
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bool triangulate_wire(const TopoDS_Wire&, TopTools_ListOfShape&);
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bool wire_intersections(const TopoDS_Wire & wire, TopTools_ListOfShape & wires);
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