Dump of hello world ifc viewer code

This commit is contained in:
Dion Moult
2026-04-11 16:30:10 +10:00
parent 543d9f8588
commit 06eca938d7
14 changed files with 2012 additions and 0 deletions
+285
View File
@@ -0,0 +1,285 @@
/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#include "GeometryStreamer.h"
#include "AppSettings.h"
#include "../ifcgeom/hybrid_kernel.h"
#include <thread>
#include <unordered_map>
#include <cmath>
#include <cstring>
#include <algorithm>
GeometryStreamer::GeometryStreamer(QObject* parent)
: QObject(parent)
{
}
GeometryStreamer::~GeometryStreamer() {
cancel();
if (worker_thread_ && worker_thread_->isRunning()) {
worker_thread_->quit();
worker_thread_->wait();
}
}
void GeometryStreamer::loadFile(const std::string& path, int num_threads) {
if (running_.load()) {
cancel();
if (worker_thread_ && worker_thread_->isRunning()) {
worker_thread_->quit();
worker_thread_->wait();
}
}
cancel_requested_ = false;
running_ = true;
progress_ = 0;
next_object_id_ = 1;
{
std::lock_guard<std::mutex> lock(elements_mutex_);
pending_elements_.clear();
}
if (num_threads <= 0) {
num_threads = std::max(1u, std::thread::hardware_concurrency());
}
worker_thread_ = std::make_unique<QThread>();
QObject* context = new QObject();
context->moveToThread(worker_thread_.get());
connect(worker_thread_.get(), &QThread::started, context, [this, path, num_threads, context]() {
run(path, num_threads);
context->deleteLater();
worker_thread_->quit();
});
connect(worker_thread_.get(), &QThread::finished, this, [this]() {
running_ = false;
emit finished();
});
worker_thread_->start();
}
void GeometryStreamer::cancel() {
cancel_requested_ = true;
}
std::vector<ElementInfo> GeometryStreamer::drainElements() {
std::lock_guard<std::mutex> lock(elements_mutex_);
std::vector<ElementInfo> result;
result.swap(pending_elements_);
return result;
}
void GeometryStreamer::run(const std::string& path, int num_threads) {
try {
ifc_file_ = std::make_unique<IfcParse::IfcFile>(path);
} catch (const std::exception& e) {
emit errorOccurred(QString("Failed to parse IFC file: %1").arg(e.what()));
return;
}
ifcopenshell::geometry::Settings settings;
settings.set("use-world-coords", true);
settings.set("weld-vertices", false);
settings.set("apply-default-materials", true);
std::unique_ptr<IfcGeom::Iterator> iterator;
try {
const std::string geometry_library =
AppSettings::instance().geometryLibrary().toStdString();
auto kernel = ifcopenshell::geometry::kernels::construct(
ifc_file_.get(), geometry_library, settings);
iterator = std::make_unique<IfcGeom::Iterator>(
std::move(kernel), settings, ifc_file_.get(), std::vector<IfcGeom::filter_t>(), num_threads);
} catch (const std::exception& e) {
emit errorOccurred(QString("Failed to create geometry iterator: %1").arg(e.what()));
return;
}
if (!iterator->initialize()) {
emit errorOccurred("No geometry found in IFC file");
return;
}
int last_progress = 0;
do {
if (cancel_requested_.load()) break;
const IfcGeom::Element* elem = iterator->get();
if (!elem) continue;
const auto* tri_elem = dynamic_cast<const IfcGeom::TriangulationElement*>(elem);
if (!tri_elem) continue;
uint32_t object_id = next_object_id_++;
// Record element metadata
ElementInfo info;
info.object_id = object_id;
info.ifc_id = tri_elem->id();
info.guid = tri_elem->guid();
info.name = tri_elem->name();
info.type = tri_elem->type();
info.parent_id = tri_elem->parent_id();
{
std::lock_guard<std::mutex> lock(elements_mutex_);
pending_elements_.push_back(std::move(info));
}
// Convert geometry to upload chunk
UploadChunk chunk = convertElement(tri_elem, object_id);
if (!chunk.indices.empty()) {
emit elementReady(std::move(chunk));
}
int p = iterator->progress();
if (p != last_progress) {
last_progress = p;
progress_ = p;
emit progressChanged(p);
}
} while (iterator->next());
progress_ = 100;
emit progressChanged(100);
}
static MaterialInfo materialFromStyle(const ifcopenshell::geometry::taxonomy::style::ptr& style) {
MaterialInfo m;
if (!style) return m;
const auto& color = style->get_color();
if (color) {
m.r = static_cast<float>(color.r());
m.g = static_cast<float>(color.g());
m.b = static_cast<float>(color.b());
}
if (!std::isnan(style->transparency)) {
m.a = 1.0f - static_cast<float>(style->transparency);
}
return m;
}
static inline uint32_t packRGBA8(const MaterialInfo& m) {
auto to_byte = [](float v) -> uint32_t {
float c = std::clamp(v, 0.0f, 1.0f);
return static_cast<uint32_t>(c * 255.0f + 0.5f);
};
uint32_t r = to_byte(m.r);
uint32_t g = to_byte(m.g);
uint32_t b = to_byte(m.b);
uint32_t a = to_byte(m.a);
// Layout in memory (little-endian) reads as bytes [r, g, b, a] which is
// what the GL_UNSIGNED_BYTE * 4 normalized vertex attribute expects.
return r | (g << 8) | (b << 16) | (a << 24);
}
UploadChunk GeometryStreamer::convertElement(const IfcGeom::TriangulationElement* elem, uint32_t object_id) {
UploadChunk chunk;
chunk.object_id = object_id;
const auto& geom = elem->geometry();
const auto& verts = geom.verts();
const auto& faces = geom.faces();
const auto& normals = geom.normals();
const auto& materials = geom.materials();
const auto& material_ids = geom.material_ids();
if (verts.empty() || faces.empty()) return chunk;
// Encode object_id as float bits for the vertex attribute
float id_as_float;
static_assert(sizeof(float) == sizeof(uint32_t));
std::memcpy(&id_as_float, &object_id, sizeof(float));
const size_t num_verts = verts.size() / 3;
const size_t num_tris = faces.size() / 3;
const bool have_per_tri_material = (material_ids.size() == num_tris);
// Per-vertex color requires that any vertex shared between triangles with
// *different* materials be split. We dedupe (orig_vert_idx, mat_id) pairs
// so vertices that are only ever used by one material stay shared.
auto make_key = [](uint32_t orig_idx, int mat_id) -> uint64_t {
return (static_cast<uint64_t>(orig_idx) << 32) |
static_cast<uint32_t>(mat_id);
};
std::unordered_map<uint64_t, uint32_t> remap;
remap.reserve(num_verts);
chunk.vertices.reserve(num_verts * 8);
chunk.indices.reserve(faces.size());
auto emit_vertex = [&](uint32_t orig_idx, int mat_id) -> uint32_t {
const uint64_t key = make_key(orig_idx, mat_id);
auto it = remap.find(key);
if (it != remap.end()) return it->second;
const uint32_t new_idx = static_cast<uint32_t>(chunk.vertices.size() / 8);
// pos
chunk.vertices.push_back(static_cast<float>(verts[orig_idx * 3 + 0]));
chunk.vertices.push_back(static_cast<float>(verts[orig_idx * 3 + 1]));
chunk.vertices.push_back(static_cast<float>(verts[orig_idx * 3 + 2]));
// normal
if (orig_idx * 3 + 2 < normals.size()) {
chunk.vertices.push_back(static_cast<float>(normals[orig_idx * 3 + 0]));
chunk.vertices.push_back(static_cast<float>(normals[orig_idx * 3 + 1]));
chunk.vertices.push_back(static_cast<float>(normals[orig_idx * 3 + 2]));
} else {
chunk.vertices.push_back(0.0f);
chunk.vertices.push_back(1.0f);
chunk.vertices.push_back(0.0f);
}
// object_id (float bits)
chunk.vertices.push_back(id_as_float);
// color (packed RGBA8 reinterpreted as float)
MaterialInfo m;
if (mat_id >= 0 && mat_id < static_cast<int>(materials.size())) {
m = materialFromStyle(materials[mat_id]);
}
uint32_t packed = packRGBA8(m);
float packed_as_float;
std::memcpy(&packed_as_float, &packed, sizeof(float));
chunk.vertices.push_back(packed_as_float);
remap.emplace(key, new_idx);
return new_idx;
};
for (size_t t = 0; t < num_tris; ++t) {
const int mat_id = have_per_tri_material ? material_ids[t] : -1;
chunk.indices.push_back(emit_vertex(static_cast<uint32_t>(faces[t * 3 + 0]), mat_id));
chunk.indices.push_back(emit_vertex(static_cast<uint32_t>(faces[t * 3 + 1]), mat_id));
chunk.indices.push_back(emit_vertex(static_cast<uint32_t>(faces[t * 3 + 2]), mat_id));
}
return chunk;
}