Return edges as planar-component boundaries in CGAL #5485

This commit is contained in:
Thomas Krijnen
2024-10-04 19:11:02 +02:00
parent 0935159c42
commit 07fda60794
3 changed files with 207 additions and 115 deletions
+114 -2
View File
@@ -17,8 +17,8 @@
* *
********************************************************************************/
#ifndef IFCSHAPELIST_H
#define IFCSHAPELIST_H
#ifndef CONVERSIONRESULT_H
#define CONVERSIONRESULT_H
#include "../ifcgeom/IfcGeomRenderStyles.h"
#include "../ifcgeom/ConversionSettings.h"
@@ -27,6 +27,44 @@
#include <memory>
#include <vector>
struct EdgeKey {
int v1, v2;
// These are not part of the hash or equality,
// but retained to easily created a directed
// graph of the original boundary edges. Since
// the boundary edges are exactly those with
// count=1 we don't need to worry about
// conflicting original vertex indices.
int ov1, ov2;
EdgeKey(int a, int b)
: ov1(a)
, ov2(b)
{
if (a < b) {
v1 = a;
v2 = b;
} else {
v1 = b;
v2 = a;
}
}
bool operator==(const EdgeKey& other) const {
return v1 == other.v1 && v2 == other.v2;
}
};
namespace std {
template <>
struct hash<EdgeKey> {
std::size_t operator()(const EdgeKey& ek) const {
return std::hash<int>()(ek.v1) ^ std::hash<int>()(ek.v2);
}
};
}
namespace IfcGeom {
namespace Representation {
@@ -296,6 +334,80 @@ namespace IfcGeom {
namespace util {
// @todo this is now moved to occt kernel, do we need something similar in cgal?
// bool flatten_shape_list(const IfcGeom::ConversionResults& shapes, TopoDS_Shape& result, bool fuse, double tol);
// Function to find boundary loops from triangles
template <typename NT>
std::vector<std::vector<int>> find_boundary_loops(const std::vector<NT>& positions, const std::vector<std::tuple<int, int, int>>& triangles) {
std::unordered_map<EdgeKey, int> edge_count;
// Count how many triangles each edge belongs to
for (const auto& triangle : triangles) {
int v1, v2, v3;
std::tie(v1, v2, v3) = triangle;
edge_count[{v1, v2}]++;
edge_count[{v2, v3}]++;
edge_count[{v3, v1}]++;
}
// Boundary edges have count 1
std::vector<EdgeKey> boundary_edges;
for (auto& p : edge_count) {
if (p.second == 1) {
boundary_edges.push_back(p.first);
}
}
// We retained original directed edges so we build
// a mapping out of these directed edges.
std::unordered_map<int, int> vertex_successors;
for (const auto& e : boundary_edges) {
vertex_successors[e.ov1] = e.ov2;
}
std::vector<std::vector<int>> loops;
while (!vertex_successors.empty()) {
loops.emplace_back();
auto it = vertex_successors.begin();
loops.back() = { it->first, it->second };
vertex_successors.erase(it);
int current = loops.back().back();
while (!vertex_successors.empty() && current != loops.back().front()) {
auto next = vertex_successors[current];
if (loops.back().front() != next) {
loops.back().push_back(next);
}
vertex_successors.erase(current);
current = next;
}
}
// Sort the loops by smallest x-coord of their constituent positions
// In order to put the outermost loop in front
if (loops.size() > 1) {
std::vector<std::pair<NT, size_t>> min_xs;
for (auto& l : loops) {
NT min_x = std::numeric_limits<double>::infinity();
for (auto& i : l) {
const auto& x = positions[i * 3];
if (x < min_x) {
min_x = x;
}
}
min_xs.push_back({ min_x, min_xs.size() });
}
std::sort(min_xs.begin(), min_xs.end());
decltype(loops) loops_copy;
for (auto& p : min_xs) {
loops_copy.emplace_back(std::move(loops[p.second]));
}
std::swap(loops, loops_copy);
}
return loops;
}
}
}
#endif