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Return edges as planar-component boundaries in CGAL #5485
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@@ -17,8 +17,8 @@
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* *
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********************************************************************************/
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#ifndef IFCSHAPELIST_H
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#define IFCSHAPELIST_H
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#ifndef CONVERSIONRESULT_H
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#define CONVERSIONRESULT_H
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#include "../ifcgeom/IfcGeomRenderStyles.h"
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#include "../ifcgeom/ConversionSettings.h"
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@@ -27,6 +27,44 @@
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#include <memory>
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#include <vector>
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struct EdgeKey {
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int v1, v2;
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// These are not part of the hash or equality,
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// but retained to easily created a directed
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// graph of the original boundary edges. Since
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// the boundary edges are exactly those with
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// count=1 we don't need to worry about
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// conflicting original vertex indices.
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int ov1, ov2;
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EdgeKey(int a, int b)
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: ov1(a)
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, ov2(b)
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{
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if (a < b) {
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v1 = a;
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v2 = b;
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} else {
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v1 = b;
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v2 = a;
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}
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}
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bool operator==(const EdgeKey& other) const {
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return v1 == other.v1 && v2 == other.v2;
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}
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};
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namespace std {
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template <>
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struct hash<EdgeKey> {
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std::size_t operator()(const EdgeKey& ek) const {
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return std::hash<int>()(ek.v1) ^ std::hash<int>()(ek.v2);
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}
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};
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}
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namespace IfcGeom {
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namespace Representation {
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@@ -296,6 +334,80 @@ namespace IfcGeom {
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namespace util {
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// @todo this is now moved to occt kernel, do we need something similar in cgal?
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// bool flatten_shape_list(const IfcGeom::ConversionResults& shapes, TopoDS_Shape& result, bool fuse, double tol);
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// Function to find boundary loops from triangles
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template <typename NT>
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std::vector<std::vector<int>> find_boundary_loops(const std::vector<NT>& positions, const std::vector<std::tuple<int, int, int>>& triangles) {
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std::unordered_map<EdgeKey, int> edge_count;
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// Count how many triangles each edge belongs to
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for (const auto& triangle : triangles) {
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int v1, v2, v3;
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std::tie(v1, v2, v3) = triangle;
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edge_count[{v1, v2}]++;
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edge_count[{v2, v3}]++;
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edge_count[{v3, v1}]++;
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}
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// Boundary edges have count 1
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std::vector<EdgeKey> boundary_edges;
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for (auto& p : edge_count) {
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if (p.second == 1) {
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boundary_edges.push_back(p.first);
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}
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}
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// We retained original directed edges so we build
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// a mapping out of these directed edges.
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std::unordered_map<int, int> vertex_successors;
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for (const auto& e : boundary_edges) {
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vertex_successors[e.ov1] = e.ov2;
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}
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std::vector<std::vector<int>> loops;
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while (!vertex_successors.empty()) {
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loops.emplace_back();
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auto it = vertex_successors.begin();
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loops.back() = { it->first, it->second };
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vertex_successors.erase(it);
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int current = loops.back().back();
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while (!vertex_successors.empty() && current != loops.back().front()) {
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auto next = vertex_successors[current];
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if (loops.back().front() != next) {
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loops.back().push_back(next);
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}
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vertex_successors.erase(current);
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current = next;
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}
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}
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// Sort the loops by smallest x-coord of their constituent positions
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// In order to put the outermost loop in front
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if (loops.size() > 1) {
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std::vector<std::pair<NT, size_t>> min_xs;
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for (auto& l : loops) {
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NT min_x = std::numeric_limits<double>::infinity();
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for (auto& i : l) {
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const auto& x = positions[i * 3];
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if (x < min_x) {
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min_x = x;
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}
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}
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min_xs.push_back({ min_x, min_xs.size() });
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}
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std::sort(min_xs.begin(), min_xs.end());
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decltype(loops) loops_copy;
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for (auto& p : min_xs) {
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loops_copy.emplace_back(std::move(loops[p.second]));
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}
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std::swap(loops, loops_copy);
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}
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return loops;
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}
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}
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}
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#endif
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