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Reuse geom iterator triangulation data, don't use optimal OBBs for speed, verts now use gp_Pnt instead of BVH_Vec3d, and optimise add_triangulated.
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@@ -481,7 +481,8 @@ IfcGeom::Representation::Triangulation::Triangulation(const BRep& shape_model)
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}
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}
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BRepTools::Clean(s);
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// Temporarily commented out so we don't need to triangulate it again for clash detection.
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// BRepTools::Clean(s);
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}
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}
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