Merge pull request #8843 from IfcOpenShell/bonsai-6680-material-rename

Bonsai: right-click Rename Material on material rows (#6680)
This commit is contained in:
falken10vdl
2026-07-21 23:31:03 +02:00
committed by GitHub
8 changed files with 80 additions and 0 deletions
@@ -56,6 +56,7 @@ classes = (
operator.RemoveMaterial,
operator.RemoveMaterialSet,
operator.RemoveProfile,
operator.RenameMaterial,
operator.ReorderMaterialSetItem,
operator.SelectByMaterial,
operator.SelectMaterialInMaterialsUI,
@@ -102,6 +102,26 @@ class EditMaterial(bpy.types.Operator, tool.Ifc.Operator):
core.edit_material(tool.Ifc, tool.Material, material=tool.Ifc.get().by_id(self.material))
class RenameMaterial(bpy.types.Operator, tool.Ifc.Operator):
bl_idname = "bim.rename_material"
bl_label = "Rename Material"
bl_description = "Rename an IfcMaterial"
bl_options = {"REGISTER", "UNDO"}
material: bpy.props.IntProperty()
name: bpy.props.StringProperty(name="Name")
def invoke(self, context, event):
material = tool.Ifc.get().by_id(self.material)
self.name = material.Name or ""
return context.window_manager.invoke_props_dialog(self)
def draw(self, context):
self.layout.prop(self, "name")
def _execute(self, context):
core.rename_material(tool.Ifc, tool.Material, material=tool.Ifc.get().by_id(self.material), name=self.name)
class DisableEditingMaterial(bpy.types.Operator):
bl_idname = "bim.disable_editing_material"
bl_label = "Disable Editing Material"
+16
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@@ -41,6 +41,7 @@ import bonsai.bim.helper
import bonsai.tool as tool
from bonsai.bim.ifc import is_cache_locked_by_other_process
from bonsai.bim.module.bsdd.prop import BIMBSDDProperties, BSDDProperty
from bonsai.bim.module.material.operator import SelectByMaterial
from bonsai.bim.module.model import prop as _model_prop
from bonsai.bim.module.model import ui as _model_ui
from bonsai.bim.module.pset.prop import IfcProperty
@@ -1854,6 +1855,21 @@ def draw_statusbar(self, context):
def draw_custom_context_menu(self: bpy.types.Menu, context: bpy.types.Context) -> None:
# https://blender.stackexchange.com/a/275555/86891
# Context menu for material name buttons (e.g. `bim.select_by_material`),
# offering a quick "Rename Material" entry instead of having to look up
# the material in the scene Materials panel to rename it.
button_operator = getattr(context, "button_operator", None)
if button_operator is not None and button_operator.bl_rna.identifier == SelectByMaterial.bl_rna.identifier:
ifc_file = tool.Ifc.get()
material = ifc_file.by_id(button_operator.material) if ifc_file else None
if material is not None and material.is_a("IfcMaterial"):
assert self.layout
self.layout.separator()
op = self.layout.operator("bim.rename_material", text="Rename Material", icon="GREASEPENCIL")
op.material = material.id()
return
if (
not hasattr(context, "button_pointer")
or not hasattr(context, "button_prop")
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@@ -107,6 +107,15 @@ def disable_editing_material(material_tool: type[tool.Material]) -> None:
material_tool.disable_editing_material()
def rename_material(
ifc: type[tool.Ifc], material_tool: type[tool.Material], material: ifcopenshell.entity_instance, name: str
) -> None:
ifc.run("material.edit_material", material=material, attributes={"Name": name})
if material_tool.is_editing_materials():
material_tool.import_material_definitions(material_tool.get_active_material_type())
material_tool.refresh()
def assign_material(
ifc: type[tool.Ifc],
material_tool: type[tool.Material],
+1
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@@ -667,6 +667,7 @@ class Material:
def is_editing_materials(cls): pass
def is_material_used_in_sets(cls, material): pass
def load_material_attributes(cls, material): pass
def refresh(cls): pass
def replace_material_with_material_profile(cls, element): pass
def update_elements_using_material(cls, material): pass
+6
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@@ -146,6 +146,12 @@ class Material(bonsai.core.tool.Material):
MaterialsData.data["material_styles_data"] = MaterialsData.material_styles_data()
@classmethod
def refresh(cls) -> None:
from bonsai.bim.module.material.data import refresh as refresh_material_data
refresh_material_data()
@classmethod
def is_editing_materials(cls) -> bool:
props = tool.Material.get_material_props()
+16
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@@ -93,6 +93,22 @@ class TestRemoveMaterialSet:
subject.remove_material_set(ifc, material, material="material")
class TestRenameMaterial:
def test_renaming_a_material(self, ifc, material):
ifc.run("material.edit_material", material="material", attributes={"Name": "name"}).should_be_called()
material.is_editing_materials().should_be_called().will_return(False)
material.refresh().should_be_called()
subject.rename_material(ifc, material, material="material", name="name")
def test_renaming_a_material_and_reloading_imported_materials(self, ifc, material):
ifc.run("material.edit_material", material="material", attributes={"Name": "name"}).should_be_called()
material.is_editing_materials().should_be_called().will_return(True)
material.get_active_material_type().should_be_called().will_return("material_type")
material.import_material_definitions("material_type").should_be_called()
material.refresh().should_be_called()
subject.rename_material(ifc, material, material="material", name="name")
class TestLoadMaterials:
def test_run(self, material):
material.import_material_definitions("material_type").should_be_called()
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@@ -139,6 +139,17 @@ class TestImportMaterialDefinitions(NewFile):
assert props.materials[0].total_elements == 0
class TestRefresh(NewFile):
def test_run(self):
from bonsai.bim.module.material.data import MaterialsData, ObjectMaterialData
MaterialsData.is_loaded = True
ObjectMaterialData.is_loaded = True
subject.refresh()
assert MaterialsData.is_loaded is False
assert ObjectMaterialData.is_loaded is False
class TestIsEditingMaterials(NewFile):
def test_run(self):
props = tool.Material.get_material_props()