You can now add ports to distribution elements in Blender.

This commit is contained in:
Dion Moult
2022-02-01 19:16:13 +11:00
parent f9ce0903f7
commit 10138e28c9
12 changed files with 182 additions and 12 deletions
@@ -18,6 +18,7 @@
import ifcopenshell
import ifcopenshell.api
import ifcopenshell.util.placement
class Usecase:
@@ -40,8 +41,14 @@ class Usecase:
if self.settings["port"] in rel.RelatedObjects:
return
if not rels:
return self.file.create_entity(
if rels:
rel = rels[0]
related_objects = set(rel.RelatedObjects) or set()
related_objects.add(self.settings["port"])
rel.RelatedObjects = list(related_objects)
ifcopenshell.api.run("owner.update_owner_history", self.file, **{"element": rel})
else:
rel = self.file.create_entity(
"IfcRelNests",
GlobalId=ifcopenshell.guid.new(),
OwnerHistory=ifcopenshell.api.run("owner.create_owner_history", self.file),
@@ -49,21 +56,31 @@ class Usecase:
RelatingObject=self.settings["element"],
)
rel = rels[0]
related_objects = set(rel.RelatedObjects) or set()
related_objects.add(self.settings["port"])
rel.RelatedObjects = list(related_objects)
ifcopenshell.api.run("owner.update_owner_history", self.file, **{"element": rel})
self.update_port_placement()
return rel
def execute_ifc2x3(self):
for rel in self.settings["element"].HasPorts or []:
if rel.RelatingPort == self.settings["port"]:
return
return self.file.create_entity(
rel = self.file.create_entity(
"IfcRelConnectsPortToElement",
GlobalId=ifcopenshell.guid.new(),
OwnerHistory=ifcopenshell.api.run("owner.create_owner_history", self.file),
RelatingPort=self.settings["port"],
RelatedElement=self.settings["element"],
)
self.update_port_placement()
return rel
def update_port_placement(self):
placement = getattr(self.settings["port"], "ObjectPlacement", None)
if placement and placement.is_a("IfcLocalPlacement"):
ifcopenshell.api.run(
"geometry.edit_object_placement",
self.file,
product=self.settings["port"],
matrix=ifcopenshell.util.placement.get_local_placement(self.settings["port"].ObjectPlacement),
is_si=False,
)