Normalize whitespaces in the codebase

This commit is contained in:
Andrej730
2026-08-19 18:16:59 +05:00
parent 030e6e5bb4
commit 104591a80b
117 changed files with 636 additions and 638 deletions
+6 -6
View File
@@ -76,12 +76,12 @@ int main() {
// By adding a building, a hierarchy has been automatically created that consists of the following
// structure: IfcProject > IfcSite > IfcBuilding
// Lateron changing the name of the IfcProject can be done by obtaining a reference to the
// Lateron changing the name of the IfcProject can be done by obtaining a reference to the
// project, which has been created automatically.
file.getSingle<IfcSchema::IfcProject>().setName("IfcAdvancedHouse"s);
// To demonstrate the ability to serialize arbitrary opencascade solids a building envelope is
// constructed by applying boolean operations. Naturally, in IFC, building elements should be
// constructed by applying boolean operations. Naturally, in IFC, building elements should be
// modeled separately, with rich parametric and relational semantics. Creating geometry in this
// way does not preserve any history and is merely a demonstration of technical capabilities.
TopoDS_Shape outer = BRepPrimAPI_MakeBox(gp_Pnt(-5000., -180., -2000.), gp_Pnt(5000., 5180., 3000.)).Shape();
@@ -102,7 +102,7 @@ int main() {
// to the IFC4 model and with `advanced` set to `true` which introduces IfcAdvancedFace. It would
// return `0` otherwise.
auto building_shape = ifcopenshell::geom::serialise(file, building_shell, false).as<IfcSchema::IfcProductDefinitionShape>();
file.add_entity(building_shape);
auto building_representations = building_shape.Representations();
building_representations.front().setContextOfItems(file.getRepresentationContext("model"));
@@ -122,7 +122,7 @@ int main() {
ground_representation = ifcopenshell::geom::tesselate(file, shape, 100.);
}
file.getSingle<IfcSchema::IfcSite>().setRepresentation(ground_representation.as<IfcSchema::IfcProductDefinitionShape>());
auto ground_reps = file.getSingle<IfcSchema::IfcSite>().Representation().Representations();
for (auto& rep : ground_reps) {
rep.setContextOfItems(file.getRepresentationContext("Model"));
@@ -175,10 +175,10 @@ void createGroundShape(TopoDS_Shape& shape) {
cv.SetValue(4, 4, gp_Pnt( 10000, 10000, -8130));
TColStd_Array1OfReal knots(0, 1);
knots(0) = 0;
knots(1) = 1;
knots(1) = 1;
TColStd_Array1OfInteger mult(0, 1);
mult(0) = 5;
mult(1) = 5;
mult(1) = 5;
Handle(Geom_BSplineSurface) surf = new Geom_BSplineSurface(cv, knots, knots, mult, mult, 4, 4);
#if OCC_VERSION_HEX < 0x60502
shape = BRepBuilderAPI_MakeFace(surf);
+6 -6
View File
@@ -70,7 +70,7 @@ Schema::IfcProject setup_project(hierarchy_helper<Schema>& file) {
dimensions.setThermodynamicTemperatureExponent(0);
dimensions.setAmountOfSubstanceExponent(0);
dimensions.setLuminousIntensityExponent(0);
auto conversion_factor = file.create<Schema::IfcMeasureWithUnit>();
auto length = file.create<Schema::IfcLengthMeasure>();
length.set_attribute_value(0, 304.80);
@@ -82,7 +82,7 @@ Schema::IfcProject setup_project(hierarchy_helper<Schema>& file) {
conversion_based_unit.setUnitType(Schema::IfcUnitEnum::IfcUnit_LENGTHUNIT);
conversion_based_unit.setName("FEET");
conversion_based_unit.setConversionFactor(conversion_factor);
units.erase(std::remove(units.begin(), units.end(), unit)); // remove the millimeter unit
units.push_back(conversion_based_unit); // add the feet unit
units_in_context.setUnits(units); // update the UnitsInContext
@@ -386,7 +386,7 @@ int main() {
nests_horizontal_segments.setName("Nests horizontal alignment segments with horizontal alignment");
nests_horizontal_segments.setRelatingObject(horizontal_alignment);
nests_horizontal_segments.setRelatedObjects(horizontal_segments);
//
// Create plan view footprint model representation for the horizontal alignment
//
@@ -403,7 +403,7 @@ int main() {
footprint_shape_representation.setRepresentationType("Curve2D");
// the composite curve is a representation item
footprint_shape_representation.setItems({composite_curve});
//
// Define vertical profile segments
//
@@ -539,7 +539,7 @@ int main() {
nests_alignment_layouts.setName("Nest horizontal and vertical alignment layouts with the alignment");
nests_alignment_layouts.setRelatingObject(alignment);
nests_alignment_layouts.setRelatedObjects({horizontal_alignment, vertical_profile});
// Define the relationship with the project
// IFC 4.1.4.1.1 "Every IfcAlignment must be related to IfcProject using the IfcRelAggregates relationship"
@@ -550,7 +550,7 @@ int main() {
aggregate_alignments_with_project.setName("Alignments in project");
aggregate_alignments_with_project.setRelatingObject(project);
aggregate_alignments_with_project.setRelatedObjects({alignment});
// Define the spatial structure of the alignment with respect to the site
// IFC 4.1.5.1 alignment is referenced in spatial structure of an IfcSpatialElement. In this case IfcSite is the highest level IfcSpatialElement
+20 -20
View File
@@ -55,7 +55,7 @@
using namespace std::string_literals;
// Some convenience typedefs and definitions.
// Some convenience typedefs and definitions.
typedef ifcopenshell::global_id guid;
typedef std::pair<double, double> XY;
#ifdef SCHEMA_HAS_IfcPresentationStyleAssignment
@@ -295,9 +295,9 @@ int main() {
west_void.setOwnerHistory(file.getSingle<IfcSchema::IfcOwnerHistory>());
west_void.setRelatingBuildingElement(west_wall);
west_void.setRelatedOpeningElement(west_opening_copy);
// Up until now we have only used simple extrusions for the creation of the geometry. For the
// ground mesh of the IfcSite we will use a Nurbs surface created in Open Cascade. The surface
// Up until now we have only used simple extrusions for the creation of the geometry. For the
// ground mesh of the IfcSite we will use a Nurbs surface created in Open Cascade. The surface
// will be tessellated using the deflection specified.
TopoDS_Shape shape;
createGroundShape(shape);
@@ -325,7 +325,7 @@ int main() {
site_prop.setOwnerHistory(file.getSingle<IfcSchema::IfcOwnerHistory>());
site_prop.setRelatedObjects({file.getSingle<IfcSchema::IfcSite>()});
site_prop.setRelatingPropertyDefinition(pset);
auto ground_reps = file.getSingle<IfcSchema::IfcSite>().Representation().Representations();
for (auto& rep : ground_reps) {
rep.setContextOfItems(file.getRepresentationContext("Model"));
@@ -334,11 +334,11 @@ int main() {
setSurfaceColour(file,ground_representation, 0.15, 0.25, 0.05);
// According to the Ifc2x3 schema an IfcWallStandardCase needs to have an IfcMaterialLayerSet
// assigned. Note that this material definition is independent of the surface styles we have
// been assigning to the walls already. The surface styles determine the colour in the
// assigned. Note that this material definition is independent of the surface styles we have
// been assigning to the walls already. The surface styles determine the colour in the
// '3D viewport' of most applications.
// Some BIM authoring applications, such as Autodesk Revit, ignore the geometrical representation
// by and large and construct native walls using the layer thickness and reference line offset
// by and large and construct native walls using the layer thickness and reference line offset
// provided here.
auto material = file.create<IfcSchema::IfcMaterial>();
material.setName("Brick");
@@ -422,7 +422,7 @@ int main() {
#endif
door.setRepresentation(file.addBox(80, 80, 2120, IfcSchema::IfcAxis2Placement2D{}, file.addPlacement3d(460, 0, 0)));
auto door_representations = door.Representation().Representations();
IfcSchema::IfcShapeRepresentation door_body;
for (auto& rep : door_representations) {
@@ -465,9 +465,9 @@ int main() {
#endif
// Surface styles are assigned to representation items, hence there is no real limitation to
// assign different colours within the same representation. However, some viewers have
// difficulties rendering products with representation items with different surface styles.
// Therefore we will construct the window as a decomposition of beams and a plate, in which
// assign different colours within the same representation. However, some viewers have
// difficulties rendering products with representation items with different surface styles.
// Therefore we will construct the window as a decomposition of beams and a plate, in which
// only the plate will have a transparent material assigned.
// The window frame will consists of four separate beams.
@@ -476,7 +476,7 @@ int main() {
// match the bounding box of the representation. Furthermore, the window placement needs
// to align with the lowerleft corner of the constituent parts.
std::vector<IfcSchema::IfcShapeRepresentation> frame_representations;
auto horizontal_bar = file.addEmptyRepresentation();
auto vertical_bar = file.addEmptyRepresentation();
file.addBox(horizontal_bar, 1860, 90, 90);
@@ -498,7 +498,7 @@ int main() {
// Because of the duplication the iterator is incremented twice
}
// This window will be placed at five locations within the building. A list of placements is
// This window will be placed at five locations within the building. A list of placements is
// created and is iterated over to create all window instances.
std::vector<IfcSchema::IfcLocalPlacement> window_placements;
window_placements.push_back(file.addLocalPlacement(storey_placement, 2*-1770-430-930, -45, 400));
@@ -506,7 +506,7 @@ int main() {
window_placements.push_back(file.addLocalPlacement(storey_placement, -430-930, -45, 400));
window_placements.push_back(file.addLocalPlacement(storey_placement, 3000-930, -45, 400));
window_placements.push_back(file.addLocalPlacement(storey_placement, -4855+45, 885-930, 400, 0, 0, 1, 0, 1, 0));
for (auto& place : window_placements) {
// Create the window at the current location
@@ -520,7 +520,7 @@ int main() {
window.setPredefinedType(IfcSchema::IfcWindowTypeEnum::IfcWindowType_WINDOW);
window.setPartitioningType(IfcSchema::IfcWindowTypePartitioningEnum::IfcWindowTypePartitioning_SINGLE_PANEL);
#endif
file.addBuildingProduct(window);
file.addBuildingProduct(window);
// Initialize a list of parts for the window to be composed of
std::vector<IfcSchema::IfcObjectDefinition> window_parts;
@@ -532,7 +532,7 @@ int main() {
frame_placements.push_back(file.addLocalPlacement(storey_placement, 930, 45, 1510));
frame_placements.push_back(file.addLocalPlacement(storey_placement, -885+930, 45, 90));
frame_placements.push_back(file.addLocalPlacement(storey_placement, 885+930, 45, 90));
// Now iterate over the placements and representations of the beam and add them to list of parts
std::vector<IfcSchema::IfcLocalPlacement>::const_iterator frame_placement;
std::vector<IfcSchema::IfcShapeRepresentation>::const_iterator frame_representation;
@@ -565,7 +565,7 @@ int main() {
window_parts.push_back(glass_part);
file.relatePlacements(window, glass_part);
setSurfaceColour(file, glass_part.Representation(), 0.6, 0.7, 0.75, 0.1);
// Now create a decomposition relation between the window and the parts. Most viewers and authoring
// tools will consider the window a single entity that can be selected as a whole.
{
@@ -612,10 +612,10 @@ void createGroundShape(TopoDS_Shape& shape) {
cv.SetValue(4, 4, gp_Pnt( 10000, 10000, -8130));
TColStd_Array1OfReal knots(0, 1);
knots(0) = 0;
knots(1) = 1;
knots(1) = 1;
TColStd_Array1OfInteger mult(0, 1);
mult(0) = 5;
mult(1) = 5;
mult(1) = 5;
Handle(Geom_BSplineSurface) surf = new Geom_BSplineSurface(cv, knots, knots, mult, mult, 4, 4);
#if OCC_VERSION_HEX < 0x60502
shape = BRepBuilderAPI_MakeFace(surf);
+2 -2
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@@ -30,7 +30,7 @@
#include INCLUDE_SCHEMA(ifcparse/schemas, IfcSchema)
#include INCLUDE_SCHEMA_DEFINITIONS(ifcparse/schemas, IfcSchema)
#ifdef _MSC_VER
#ifdef _MSC_VER
#define strcasecmp _stricmp
#endif
@@ -151,7 +151,7 @@ void process_pset(element_properties& props, const T& inst) {
template <typename Schema>
void get_psets_s(element_properties& props, const typename Schema::IfcObjectDefinition& inst) {
// Extracts the property definitions for an IFC instance.
// Extracts the property definitions for an IFC instance.
if (auto tyob = inst.template as<typename Schema::IfcTypeObject>()) {
if (tyob.HasPropertySets()) {
auto defs = *tyob.HasPropertySets();