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https://github.com/IfcOpenShell/IfcOpenShell.git
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Normalize whitespaces in the codebase
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@@ -76,12 +76,12 @@ int main() {
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// By adding a building, a hierarchy has been automatically created that consists of the following
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// structure: IfcProject > IfcSite > IfcBuilding
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// Lateron changing the name of the IfcProject can be done by obtaining a reference to the
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// Lateron changing the name of the IfcProject can be done by obtaining a reference to the
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// project, which has been created automatically.
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file.getSingle<IfcSchema::IfcProject>().setName("IfcAdvancedHouse"s);
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// To demonstrate the ability to serialize arbitrary opencascade solids a building envelope is
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// constructed by applying boolean operations. Naturally, in IFC, building elements should be
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// constructed by applying boolean operations. Naturally, in IFC, building elements should be
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// modeled separately, with rich parametric and relational semantics. Creating geometry in this
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// way does not preserve any history and is merely a demonstration of technical capabilities.
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TopoDS_Shape outer = BRepPrimAPI_MakeBox(gp_Pnt(-5000., -180., -2000.), gp_Pnt(5000., 5180., 3000.)).Shape();
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@@ -102,7 +102,7 @@ int main() {
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// to the IFC4 model and with `advanced` set to `true` which introduces IfcAdvancedFace. It would
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// return `0` otherwise.
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auto building_shape = ifcopenshell::geom::serialise(file, building_shell, false).as<IfcSchema::IfcProductDefinitionShape>();
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file.add_entity(building_shape);
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auto building_representations = building_shape.Representations();
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building_representations.front().setContextOfItems(file.getRepresentationContext("model"));
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@@ -122,7 +122,7 @@ int main() {
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ground_representation = ifcopenshell::geom::tesselate(file, shape, 100.);
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}
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file.getSingle<IfcSchema::IfcSite>().setRepresentation(ground_representation.as<IfcSchema::IfcProductDefinitionShape>());
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auto ground_reps = file.getSingle<IfcSchema::IfcSite>().Representation().Representations();
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for (auto& rep : ground_reps) {
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rep.setContextOfItems(file.getRepresentationContext("Model"));
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@@ -175,10 +175,10 @@ void createGroundShape(TopoDS_Shape& shape) {
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cv.SetValue(4, 4, gp_Pnt( 10000, 10000, -8130));
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TColStd_Array1OfReal knots(0, 1);
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knots(0) = 0;
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knots(1) = 1;
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knots(1) = 1;
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TColStd_Array1OfInteger mult(0, 1);
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mult(0) = 5;
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mult(1) = 5;
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mult(1) = 5;
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Handle(Geom_BSplineSurface) surf = new Geom_BSplineSurface(cv, knots, knots, mult, mult, 4, 4);
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#if OCC_VERSION_HEX < 0x60502
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shape = BRepBuilderAPI_MakeFace(surf);
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@@ -70,7 +70,7 @@ Schema::IfcProject setup_project(hierarchy_helper<Schema>& file) {
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dimensions.setThermodynamicTemperatureExponent(0);
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dimensions.setAmountOfSubstanceExponent(0);
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dimensions.setLuminousIntensityExponent(0);
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auto conversion_factor = file.create<Schema::IfcMeasureWithUnit>();
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auto length = file.create<Schema::IfcLengthMeasure>();
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length.set_attribute_value(0, 304.80);
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@@ -82,7 +82,7 @@ Schema::IfcProject setup_project(hierarchy_helper<Schema>& file) {
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conversion_based_unit.setUnitType(Schema::IfcUnitEnum::IfcUnit_LENGTHUNIT);
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conversion_based_unit.setName("FEET");
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conversion_based_unit.setConversionFactor(conversion_factor);
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units.erase(std::remove(units.begin(), units.end(), unit)); // remove the millimeter unit
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units.push_back(conversion_based_unit); // add the feet unit
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units_in_context.setUnits(units); // update the UnitsInContext
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@@ -386,7 +386,7 @@ int main() {
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nests_horizontal_segments.setName("Nests horizontal alignment segments with horizontal alignment");
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nests_horizontal_segments.setRelatingObject(horizontal_alignment);
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nests_horizontal_segments.setRelatedObjects(horizontal_segments);
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//
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// Create plan view footprint model representation for the horizontal alignment
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//
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@@ -403,7 +403,7 @@ int main() {
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footprint_shape_representation.setRepresentationType("Curve2D");
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// the composite curve is a representation item
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footprint_shape_representation.setItems({composite_curve});
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//
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// Define vertical profile segments
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//
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@@ -539,7 +539,7 @@ int main() {
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nests_alignment_layouts.setName("Nest horizontal and vertical alignment layouts with the alignment");
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nests_alignment_layouts.setRelatingObject(alignment);
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nests_alignment_layouts.setRelatedObjects({horizontal_alignment, vertical_profile});
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// Define the relationship with the project
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// IFC 4.1.4.1.1 "Every IfcAlignment must be related to IfcProject using the IfcRelAggregates relationship"
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@@ -550,7 +550,7 @@ int main() {
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aggregate_alignments_with_project.setName("Alignments in project");
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aggregate_alignments_with_project.setRelatingObject(project);
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aggregate_alignments_with_project.setRelatedObjects({alignment});
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// Define the spatial structure of the alignment with respect to the site
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// IFC 4.1.5.1 alignment is referenced in spatial structure of an IfcSpatialElement. In this case IfcSite is the highest level IfcSpatialElement
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@@ -55,7 +55,7 @@
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using namespace std::string_literals;
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// Some convenience typedefs and definitions.
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// Some convenience typedefs and definitions.
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typedef ifcopenshell::global_id guid;
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typedef std::pair<double, double> XY;
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#ifdef SCHEMA_HAS_IfcPresentationStyleAssignment
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@@ -295,9 +295,9 @@ int main() {
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west_void.setOwnerHistory(file.getSingle<IfcSchema::IfcOwnerHistory>());
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west_void.setRelatingBuildingElement(west_wall);
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west_void.setRelatedOpeningElement(west_opening_copy);
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// Up until now we have only used simple extrusions for the creation of the geometry. For the
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// ground mesh of the IfcSite we will use a Nurbs surface created in Open Cascade. The surface
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// Up until now we have only used simple extrusions for the creation of the geometry. For the
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// ground mesh of the IfcSite we will use a Nurbs surface created in Open Cascade. The surface
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// will be tessellated using the deflection specified.
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TopoDS_Shape shape;
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createGroundShape(shape);
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@@ -325,7 +325,7 @@ int main() {
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site_prop.setOwnerHistory(file.getSingle<IfcSchema::IfcOwnerHistory>());
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site_prop.setRelatedObjects({file.getSingle<IfcSchema::IfcSite>()});
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site_prop.setRelatingPropertyDefinition(pset);
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auto ground_reps = file.getSingle<IfcSchema::IfcSite>().Representation().Representations();
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for (auto& rep : ground_reps) {
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rep.setContextOfItems(file.getRepresentationContext("Model"));
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@@ -334,11 +334,11 @@ int main() {
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setSurfaceColour(file,ground_representation, 0.15, 0.25, 0.05);
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// According to the Ifc2x3 schema an IfcWallStandardCase needs to have an IfcMaterialLayerSet
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// assigned. Note that this material definition is independent of the surface styles we have
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// been assigning to the walls already. The surface styles determine the colour in the
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// assigned. Note that this material definition is independent of the surface styles we have
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// been assigning to the walls already. The surface styles determine the colour in the
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// '3D viewport' of most applications.
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// Some BIM authoring applications, such as Autodesk Revit, ignore the geometrical representation
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// by and large and construct native walls using the layer thickness and reference line offset
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// by and large and construct native walls using the layer thickness and reference line offset
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// provided here.
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auto material = file.create<IfcSchema::IfcMaterial>();
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material.setName("Brick");
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@@ -422,7 +422,7 @@ int main() {
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#endif
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door.setRepresentation(file.addBox(80, 80, 2120, IfcSchema::IfcAxis2Placement2D{}, file.addPlacement3d(460, 0, 0)));
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auto door_representations = door.Representation().Representations();
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IfcSchema::IfcShapeRepresentation door_body;
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for (auto& rep : door_representations) {
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@@ -465,9 +465,9 @@ int main() {
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#endif
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// Surface styles are assigned to representation items, hence there is no real limitation to
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// assign different colours within the same representation. However, some viewers have
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// difficulties rendering products with representation items with different surface styles.
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// Therefore we will construct the window as a decomposition of beams and a plate, in which
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// assign different colours within the same representation. However, some viewers have
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// difficulties rendering products with representation items with different surface styles.
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// Therefore we will construct the window as a decomposition of beams and a plate, in which
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// only the plate will have a transparent material assigned.
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// The window frame will consists of four separate beams.
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@@ -476,7 +476,7 @@ int main() {
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// match the bounding box of the representation. Furthermore, the window placement needs
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// to align with the lowerleft corner of the constituent parts.
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std::vector<IfcSchema::IfcShapeRepresentation> frame_representations;
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auto horizontal_bar = file.addEmptyRepresentation();
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auto vertical_bar = file.addEmptyRepresentation();
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file.addBox(horizontal_bar, 1860, 90, 90);
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@@ -498,7 +498,7 @@ int main() {
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// Because of the duplication the iterator is incremented twice
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}
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// This window will be placed at five locations within the building. A list of placements is
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// This window will be placed at five locations within the building. A list of placements is
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// created and is iterated over to create all window instances.
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std::vector<IfcSchema::IfcLocalPlacement> window_placements;
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window_placements.push_back(file.addLocalPlacement(storey_placement, 2*-1770-430-930, -45, 400));
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@@ -506,7 +506,7 @@ int main() {
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window_placements.push_back(file.addLocalPlacement(storey_placement, -430-930, -45, 400));
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window_placements.push_back(file.addLocalPlacement(storey_placement, 3000-930, -45, 400));
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window_placements.push_back(file.addLocalPlacement(storey_placement, -4855+45, 885-930, 400, 0, 0, 1, 0, 1, 0));
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for (auto& place : window_placements) {
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// Create the window at the current location
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@@ -520,7 +520,7 @@ int main() {
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window.setPredefinedType(IfcSchema::IfcWindowTypeEnum::IfcWindowType_WINDOW);
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window.setPartitioningType(IfcSchema::IfcWindowTypePartitioningEnum::IfcWindowTypePartitioning_SINGLE_PANEL);
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#endif
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file.addBuildingProduct(window);
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file.addBuildingProduct(window);
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// Initialize a list of parts for the window to be composed of
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std::vector<IfcSchema::IfcObjectDefinition> window_parts;
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@@ -532,7 +532,7 @@ int main() {
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frame_placements.push_back(file.addLocalPlacement(storey_placement, 930, 45, 1510));
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frame_placements.push_back(file.addLocalPlacement(storey_placement, -885+930, 45, 90));
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frame_placements.push_back(file.addLocalPlacement(storey_placement, 885+930, 45, 90));
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// Now iterate over the placements and representations of the beam and add them to list of parts
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std::vector<IfcSchema::IfcLocalPlacement>::const_iterator frame_placement;
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std::vector<IfcSchema::IfcShapeRepresentation>::const_iterator frame_representation;
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@@ -565,7 +565,7 @@ int main() {
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window_parts.push_back(glass_part);
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file.relatePlacements(window, glass_part);
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setSurfaceColour(file, glass_part.Representation(), 0.6, 0.7, 0.75, 0.1);
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// Now create a decomposition relation between the window and the parts. Most viewers and authoring
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// tools will consider the window a single entity that can be selected as a whole.
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{
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@@ -612,10 +612,10 @@ void createGroundShape(TopoDS_Shape& shape) {
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cv.SetValue(4, 4, gp_Pnt( 10000, 10000, -8130));
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TColStd_Array1OfReal knots(0, 1);
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knots(0) = 0;
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knots(1) = 1;
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knots(1) = 1;
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TColStd_Array1OfInteger mult(0, 1);
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mult(0) = 5;
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mult(1) = 5;
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mult(1) = 5;
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Handle(Geom_BSplineSurface) surf = new Geom_BSplineSurface(cv, knots, knots, mult, mult, 4, 4);
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#if OCC_VERSION_HEX < 0x60502
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shape = BRepBuilderAPI_MakeFace(surf);
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@@ -30,7 +30,7 @@
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#include INCLUDE_SCHEMA(ifcparse/schemas, IfcSchema)
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#include INCLUDE_SCHEMA_DEFINITIONS(ifcparse/schemas, IfcSchema)
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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#define strcasecmp _stricmp
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#endif
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@@ -151,7 +151,7 @@ void process_pset(element_properties& props, const T& inst) {
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template <typename Schema>
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void get_psets_s(element_properties& props, const typename Schema::IfcObjectDefinition& inst) {
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// Extracts the property definitions for an IFC instance.
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// Extracts the property definitions for an IFC instance.
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if (auto tyob = inst.template as<typename Schema::IfcTypeObject>()) {
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if (tyob.HasPropertySets()) {
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auto defs = *tyob.HasPropertySets();
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