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https://github.com/IfcOpenShell/IfcOpenShell.git
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Normalize whitespaces in the codebase
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@@ -75,7 +75,7 @@ void ifcopenshell::geom::open_cascade_shape::triangulate(ifcopenshell::geom::set
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// A 3x3 matrix to rotate the vertex normals
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std::optional<gp_Mat> rotation_matrix;
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if (place.components_) {
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const auto& m = *place.components_;
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rotation_matrix.emplace(
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@@ -84,7 +84,7 @@ void ifcopenshell::geom::open_cascade_shape::triangulate(ifcopenshell::geom::set
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m(2, 0), m(2, 1), m(2, 2)
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);
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}
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// When welding vertices, vertex coords will be shared among faces so we need to per-shape set
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// to keep track of which edges were already emitted.
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std::set<std::pair<int, int>> emitted_edges;
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@@ -119,9 +119,9 @@ void ifcopenshell::geom::open_cascade_shape::triangulate(ifcopenshell::geom::set
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for (exp.Init(shape_, TopAbs_FACE); exp.More(); exp.Next(), ++num_faces) {
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TopoDS_Face face = TopoDS::Face(exp.Current());
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size_t num_bounds = 0;
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size_t num_bounds = 0;
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for (TopoDS_Iterator it(face); it.More(); it.Next(), ++num_bounds) {}
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const bool is_planar = BRep_Tool::Surface(face) && BRep_Tool::Surface(face)->DynamicType() == STANDARD_TYPE(Geom_Plane);
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const bool has_inner_bounds = num_bounds > 1;
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@@ -314,7 +314,7 @@ void ifcopenshell::geom::open_cascade_shape::triangulate(ifcopenshell::geom::set
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} else {
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p = tessellater.Value(i).XYZ();
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}
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auto p_local = p;
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taxonomy_transform(place.components_, p);
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@@ -582,7 +582,7 @@ conversion_result_shape* ifcopenshell::geom::open_cascade_shape::concat(conversi
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{
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TopoDS_Compound compound;
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BRep_Builder builder;
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auto& left = shape_;
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auto& right = ((ifcopenshell::geom::open_cascade_shape*)other)->shape_;
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@@ -594,7 +594,7 @@ conversion_result_shape* ifcopenshell::geom::open_cascade_shape::concat(conversi
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builder.MakeCompound(compound);
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builder.Add(compound, left);
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}
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builder.Add(compound, right);
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return new open_cascade_shape(std::move(compound));
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