unassociate bim.add_material from blender materials #4843

This commit is contained in:
Andrej730
2024-06-14 16:40:47 +05:00
parent 52167a47b9
commit 114fca8be5
6 changed files with 8 additions and 92 deletions
+4 -38
View File
@@ -21,51 +21,17 @@ from test.core.bootstrap import ifc, material, style, spatial
class TestAddMaterial:
def test_add_a_default_material(self, ifc, material, style):
material.add_default_material_object("name").should_be_called().will_return("obj")
material.get_name("obj").should_be_called().will_return("name")
def test_add_a_material(self, ifc, material):
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style, name="name") == "material"
assert subject.add_material(ifc, material, name="name") == "material"
def test_add_a_material_to_a_blender_material_object(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
def test_reloading_imported_materials_if_you_are_editing_scene_materials(self, ifc, material):
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style, obj="obj") == "material"
def test_reloading_imported_materials_if_you_are_editing_scene_materials(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(True)
material.get_active_material_type().should_be_called().will_return("material_type")
material.import_material_definitions("material_type").should_be_called()
assert subject.add_material(ifc, material, style, obj="obj") == "material"
def test_add_a_style_to_the_material_if_the_object_also_has_an_attached_style(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return("style")
style.get_context("obj").should_be_called().will_return("context")
ifc.run("style.assign_material_style", material="material", style="style", context="context").should_be_called()
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style, obj="obj") == "material"
def test_not_adding_a_style_if_there_is_no_style_context_available(self, ifc, material, style):
material.get_name("obj").should_be_called().will_return("name")
ifc.run("material.add_material", name="name").should_be_called().will_return("material")
ifc.link("material", "obj").should_be_called()
style.get_style("obj").should_be_called().will_return("style")
style.get_context("obj").should_be_called().will_return(None)
material.is_editing_materials().should_be_called().will_return(False)
assert subject.add_material(ifc, material, style, obj="obj") == "material"
assert subject.add_material(ifc, material, name="name") == "material"
class TestAddMaterialSet: