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https://github.com/IfcOpenShell/IfcOpenShell.git
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small fixes
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@@ -34,6 +34,7 @@ from blenderbim.bim.ifc import IfcStore
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class LoadMaterials(bpy.types.Operator, tool.Ifc.Operator):
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class LoadMaterials(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.load_materials"
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bl_idname = "bim.load_materials"
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bl_label = "Load Materials"
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bl_label = "Load Materials"
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bl_description = "Display list of named materials"
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bl_options = {"REGISTER", "UNDO"}
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bl_options = {"REGISTER", "UNDO"}
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def _execute(self, context):
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def _execute(self, context):
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@@ -762,6 +763,11 @@ class EditMaterialStyle(bpy.types.Operator, tool.Ifc.Operator):
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ifcopenshell.api.run("style.assign_material_style", ifc_file, material=material, style=style, context=context)
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ifcopenshell.api.run("style.assign_material_style", ifc_file, material=material, style=style, context=context)
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tool.Material.disable_editing_material()
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tool.Material.disable_editing_material()
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core.load_materials(tool.Material, props.material_type)
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core.load_materials(tool.Material, props.material_type)
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# NOTE: Update all elements that has this material and
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# not just the ones that are using it in IfcMaterialConstituent,
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# to handle cases where Style is connected to geometry implicitly:
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# e.g. RepItem->IfcElement->IfcMaterial->Style
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# instead of RepItem->ShapeAspect->Constituent->Style.
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tool.Material.update_elements_using_material(material)
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tool.Material.update_elements_using_material(material)
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@@ -17,6 +17,8 @@
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# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
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# along with IfcOpenShell. If not, see <http://www.gnu.org/licenses/>.
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import ifcopenshell
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import ifcopenshell
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import ifcopenshell.api
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import ifcopenshell.util.element
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class Usecase:
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class Usecase:
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@@ -139,7 +141,7 @@ class Usecase:
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def modify_existing_definition_representation(self):
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def modify_existing_definition_representation(self):
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# NOTE: while it's theoritically possible to have multiple styles per 1 material
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# NOTE: while it's theoritically possible to have multiple styles per 1 material
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# (either with multiple styled items or multiple styles in 1 item)
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# (either with multiple styled items or multiple styles in 1 item)
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# we use an implicit convention that
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# we use an implicit convention that there is only 1 style per material.
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definition_representation = self.settings["material"].HasRepresentation[0]
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definition_representation = self.settings["material"].HasRepresentation[0]
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representation = self.get_styled_representation(definition_representation)
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representation = self.get_styled_representation(definition_representation)
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if representation:
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if representation:
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