mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-10-02 13:04:49 +00:00
black ifcblenderexport
This commit is contained in:
@@ -1,15 +1,16 @@
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import json
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import requests
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class Api:
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def login(self, username, password):
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data = {
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'username': username,
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'password': password,
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"username": username,
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"password": password,
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}
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response_data = self.post_request('get-token', data, False)
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if 'token' in response_data:
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self.token = str(response_data['token'])
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response_data = self.post_request("get-token", data, False)
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if "token" in response_data:
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self.token = str(response_data["token"])
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return self.token
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def post_request(self, path, data, use_token=True):
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@@ -25,17 +26,16 @@ class Api:
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return self._handle_response(response)
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def _api_url(self, path):
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return 'https://app.covetool.com/api/' + path + '/'
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return "https://app.covetool.com/api/" + path + "/"
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def _headers(self, use_token):
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headers = {}
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if use_token:
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headers['Authorization'] = 'Token ' + self.token
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headers["Authorization"] = "Token " + self.token
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return headers
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def _handle_response(self, response):
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if response.ok:
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return response.json()
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else:
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return {'result': 'error'}
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return {"result": "error"}
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@@ -6,98 +6,106 @@ from .api import Api
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api = Api()
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class Login(bpy.types.Operator):
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bl_idname = 'bim.covetool_login'
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bl_label = 'Login to cove.tool'
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bl_idname = "bim.covetool_login"
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bl_label = "Login to cove.tool"
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def execute(self, context):
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token = api.login(
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bpy.context.scene.CoveToolProperties.username,
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bpy.context.scene.CoveToolProperties.password)
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token = api.login(bpy.context.scene.CoveToolProperties.username, bpy.context.scene.CoveToolProperties.password)
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if token:
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bpy.context.scene.CoveToolProperties.token = token
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projects = api.get_request('projects')
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projects = api.get_request("projects")
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for project in projects:
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new_project = bpy.context.scene.CoveToolProperties.projects.add()
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new_project.name = project['name']
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new_project.run_set = project['run_set'][0]
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new_project.url = project['url']
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new_project.name = project["name"]
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new_project.run_set = project["run_set"][0]
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new_project.url = project["url"]
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else:
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self.report({'ERROR'}, 'Login failed :(')
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return {'FINISHED'}
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self.report({"ERROR"}, "Login failed :(")
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return {"FINISHED"}
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class RunSimpleAnalysis(bpy.types.Operator):
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bl_idname = 'bim.covetool_run_simple_analysis'
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bl_label = 'Run Simple Analysis'
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bl_idname = "bim.covetool_run_simple_analysis"
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bl_label = "Run Simple Analysis"
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def execute(self, context):
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simple_analysis = bpy.context.scene.CoveToolProperties.simple_analysis
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data = {
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'run': bpy.context.scene.CoveToolProperties.projects[bpy.context.scene.CoveToolProperties.active_project_index].run_set,
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'si_units': simple_analysis.si_units,
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'building_height': simple_analysis.building_height,
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'roof_area': simple_analysis.roof_area,
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'floor_area': simple_analysis.floor_area,
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'skylight_area': simple_analysis.skylight_area,
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'wall_area_e': simple_analysis.wall_area_e,
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'wall_area_ne': simple_analysis.wall_area_ne,
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'wall_area_n': simple_analysis.wall_area_n,
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'wall_area_nw': simple_analysis.wall_area_nw,
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'wall_area_w': simple_analysis.wall_area_w,
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'wall_area_sw': simple_analysis.wall_area_sw,
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'wall_area_s': simple_analysis.wall_area_s,
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'wall_area_se': simple_analysis.wall_area_se,
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'window_area_e': simple_analysis.window_area_e,
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'window_area_ne': simple_analysis.window_area_ne,
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'window_area_n': simple_analysis.window_area_n,
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'window_area_nw': simple_analysis.window_area_nw,
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'window_area_w': simple_analysis.window_area_w,
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'window_area_sw': simple_analysis.window_area_sw,
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'window_area_s': simple_analysis.window_area_s,
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'window_area_se': simple_analysis.window_area_se,
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"run": bpy.context.scene.CoveToolProperties.projects[
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bpy.context.scene.CoveToolProperties.active_project_index
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].run_set,
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"si_units": simple_analysis.si_units,
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"building_height": simple_analysis.building_height,
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"roof_area": simple_analysis.roof_area,
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"floor_area": simple_analysis.floor_area,
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"skylight_area": simple_analysis.skylight_area,
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"wall_area_e": simple_analysis.wall_area_e,
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"wall_area_ne": simple_analysis.wall_area_ne,
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"wall_area_n": simple_analysis.wall_area_n,
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"wall_area_nw": simple_analysis.wall_area_nw,
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"wall_area_w": simple_analysis.wall_area_w,
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"wall_area_sw": simple_analysis.wall_area_sw,
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"wall_area_s": simple_analysis.wall_area_s,
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"wall_area_se": simple_analysis.wall_area_se,
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"window_area_e": simple_analysis.window_area_e,
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"window_area_ne": simple_analysis.window_area_ne,
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"window_area_n": simple_analysis.window_area_n,
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"window_area_nw": simple_analysis.window_area_nw,
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"window_area_w": simple_analysis.window_area_w,
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"window_area_sw": simple_analysis.window_area_sw,
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"window_area_s": simple_analysis.window_area_s,
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"window_area_se": simple_analysis.window_area_se,
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}
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result = api.post_request('run-values', data)
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covetool_results = bpy.data.texts.new('cove.tool Results')
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result = api.post_request("run-values", data)
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covetool_results = bpy.data.texts.new("cove.tool Results")
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covetool_results.write(json.dumps(result, indent=4))
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return {'FINISHED'}
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return {"FINISHED"}
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class RunAnalysis(bpy.types.Operator):
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bl_idname = 'bim.covetool_run_analysis'
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bl_label = 'Run Analysis'
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bl_idname = "bim.covetool_run_analysis"
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bl_label = "Run Analysis"
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def execute(self, context):
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self.inputs = {
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'floors': [],
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'walls': [],
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'interior_walls': [],
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'windows': [],
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'skylights': [],
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'roofs': [],
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'shading_devices': []
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"floors": [],
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"walls": [],
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"interior_walls": [],
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"windows": [],
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"skylights": [],
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"roofs": [],
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"shading_devices": [],
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}
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self.parse_objects()
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data = {
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'run': bpy.context.scene.CoveToolProperties.projects[bpy.context.scene.CoveToolProperties.active_project_index].run_set,
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'source': 'BlenderBIM',
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'rotation_angle': self.get_rotation_angle(),
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**self.inputs
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"run": bpy.context.scene.CoveToolProperties.projects[
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bpy.context.scene.CoveToolProperties.active_project_index
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].run_set,
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"source": "BlenderBIM",
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"rotation_angle": self.get_rotation_angle(),
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**self.inputs,
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}
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result = api.post_request('run-values', data)
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covetool_results = bpy.data.texts.new('cove.tool Results')
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result = api.post_request("run-values", data)
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covetool_results = bpy.data.texts.new("cove.tool Results")
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covetool_results.write(json.dumps(result, indent=4))
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return {'FINISHED'}
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return {"FINISHED"}
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def get_rotation_angle(self):
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if not bpy.context.scene.BIMProperties.has_georeferencing \
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or not bpy.context.scene.MapConversion.x_axis_abscissa \
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or not bpy.context.scene.MapConversion.x_axis_ordinate:
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if (
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not bpy.context.scene.BIMProperties.has_georeferencing
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or not bpy.context.scene.MapConversion.x_axis_abscissa
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or not bpy.context.scene.MapConversion.x_axis_ordinate
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):
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return 0
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rotation = -1 * degrees(atan2(
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float(bpy.context.scene.MapConversion.x_axis_ordinate),
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float(bpy.context.scene.MapConversion.x_axis_abscissa)))
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rotation = -1 * degrees(
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atan2(
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float(bpy.context.scene.MapConversion.x_axis_ordinate),
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float(bpy.context.scene.MapConversion.x_axis_abscissa),
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)
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)
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if rotation < 0:
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rotation = 360 - rotation
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return rotation
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@@ -108,86 +116,82 @@ class RunAnalysis(bpy.types.Operator):
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if not covetool_category:
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continue
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if not self.has_triangulate_modifier(obj):
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obj.modifiers.new(name='Triangulate', type='TRIANGULATE')
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obj.modifiers.new(name="Triangulate", type="TRIANGULATE")
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mesh = obj.evaluated_get(bpy.context.evaluated_depsgraph_get()).to_mesh()
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meshes = {}
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for polygon in mesh.polygons:
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normal = '{}|{}|{}'.format(
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round(polygon.normal[0], 2),
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round(polygon.normal[1], 2),
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round(polygon.normal[2], 2))
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meshes.setdefault(normal, {
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'Mesh': {
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'vertex_indices': {},
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'Vertices': [],
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'Triangles': []
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normal = "{}|{}|{}".format(
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round(polygon.normal[0], 2), round(polygon.normal[1], 2), round(polygon.normal[2], 2)
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)
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meshes.setdefault(
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normal,
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{
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"Mesh": {"vertex_indices": {}, "Vertices": [], "Triangles": []},
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"Center": {},
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"Normal": {
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"X": round(polygon.normal[0], 2),
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"Y": round(polygon.normal[1], 2),
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"Z": round(polygon.normal[2], 2),
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},
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},
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'Center': {},
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'Normal': {
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'X': round(polygon.normal[0], 2),
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'Y': round(polygon.normal[1], 2),
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'Z': round(polygon.normal[2], 2)
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}
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})
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)
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for vertex in polygon.vertices:
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global_vertex = obj.matrix_world @ mesh.vertices[vertex].co
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meshes[normal]['Mesh']['vertex_indices'][vertex] = {
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'X': global_vertex[0] * 3.28084, # Covetools require feet
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'Y': global_vertex[1] * 3.28084,
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'Z': global_vertex[2] * 3.28084
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meshes[normal]["Mesh"]["vertex_indices"][vertex] = {
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"X": global_vertex[0] * 3.28084, # Covetools require feet
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"Y": global_vertex[1] * 3.28084,
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"Z": global_vertex[2] * 3.28084,
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}
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meshes[normal]['Mesh']['Triangles'].append([
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polygon.vertices[0],
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polygon.vertices[1],
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polygon.vertices[2]
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])
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meshes[normal]["Mesh"]["Triangles"].append(
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[polygon.vertices[0], polygon.vertices[1], polygon.vertices[2]]
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)
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for normal, mesh in meshes.items():
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sorted_keys = sorted(mesh['Mesh']['vertex_indices'])
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mesh['Mesh']['Vertices'] = [mesh['Mesh']['vertex_indices'][k] for k in sorted_keys]
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for triangle in mesh['Mesh']['Triangles']:
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sorted_keys = sorted(mesh["Mesh"]["vertex_indices"])
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mesh["Mesh"]["Vertices"] = [mesh["Mesh"]["vertex_indices"][k] for k in sorted_keys]
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for triangle in mesh["Mesh"]["Triangles"]:
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triangle[0] = sorted_keys.index(triangle[0])
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triangle[1] = sorted_keys.index(triangle[1])
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triangle[2] = sorted_keys.index(triangle[2])
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mesh['Center'] = mesh['Mesh']['Vertices'][0] # Not correct, but just for now
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del mesh['Mesh']['vertex_indices']
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mesh["Center"] = mesh["Mesh"]["Vertices"][0] # Not correct, but just for now
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del mesh["Mesh"]["vertex_indices"]
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self.inputs[covetool_category].extend(meshes.values())
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def has_triangulate_modifier(self, obj):
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for modifier in obj.modifiers:
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if modifier.type == 'TRIANGULATE':
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if modifier.type == "TRIANGULATE":
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return True
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def get_covetool_category(self, obj):
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if not hasattr(obj, 'data') or not isinstance(obj.data, bpy.types.Mesh):
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if not hasattr(obj, "data") or not isinstance(obj.data, bpy.types.Mesh):
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return
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if 'IfcSlab' in obj.name:
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return 'floors'
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elif 'IfcRoof' in obj.name:
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return 'roofs'
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elif 'IfcWall' in obj.name:
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if "IfcSlab" in obj.name:
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return "floors"
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elif "IfcRoof" in obj.name:
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return "roofs"
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elif "IfcWall" in obj.name:
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if self.is_wall_internal(obj):
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return 'interior_walls'
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return 'walls'
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elif 'IfcWindow' in obj.name:
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return "interior_walls"
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return "walls"
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elif "IfcWindow" in obj.name:
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if self.is_window_skylight(obj):
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return 'skylights'
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return 'windows'
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elif 'IfcShadingDevice' in obj.name:
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return 'shading_devices'
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return "skylights"
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return "windows"
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elif "IfcShadingDevice" in obj.name:
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return "shading_devices"
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def is_wall_internal(self, obj):
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pset_wallcommon = obj.BIMObjectProperties.psets.get('Pset_WallCommon')
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pset_wallcommon = obj.BIMObjectProperties.psets.get("Pset_WallCommon")
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if pset_wallcommon:
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is_external = pset_wallcommon.properties.get('IsExternal')
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is_external = pset_wallcommon.properties.get("IsExternal")
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if is_external:
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if is_external.string_value == 'True':
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if is_external.string_value == "True":
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return False
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else:
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return True
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predefined_type = obj.BIMObjectProperties.attributes.get('PredefinedType')
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if predefined_type and predefined_type.string_value in ['MOVABLE', 'PARTITIONING', 'PLUMBINGWALL']:
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predefined_type = obj.BIMObjectProperties.attributes.get("PredefinedType")
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if predefined_type and predefined_type.string_value in ["MOVABLE", "PARTITIONING", "PLUMBINGWALL"]:
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return True
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def is_window_skylight(self, obj):
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predefined_type = obj.BIMObjectProperties.attributes.get('PredefinedType')
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return predefined_type and predefined_type.string_value == 'SKYLIGHT'
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predefined_type = obj.BIMObjectProperties.attributes.get("PredefinedType")
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return predefined_type and predefined_type.string_value == "SKYLIGHT"
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@@ -3,39 +3,39 @@ import bpy.types
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||||
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||||
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class CoveToolProject(bpy.types.PropertyGroup):
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||||
name: bpy.props.StringProperty(name='Name')
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||||
run_set: bpy.props.StringProperty(name='Run Set')
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||||
url: bpy.props.StringProperty(name='URL')
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||||
name: bpy.props.StringProperty(name="Name")
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||||
run_set: bpy.props.StringProperty(name="Run Set")
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url: bpy.props.StringProperty(name="URL")
|
||||
|
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class CoveToolSimpleAnalysis(bpy.types.PropertyGroup):
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si_units: bpy.props.BoolProperty(name='SI Units')
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building_height: bpy.props.StringProperty(name='Building Height')
|
||||
roof_area: bpy.props.StringProperty(name='Roof Area')
|
||||
floor_area: bpy.props.StringProperty(name='Floor Area')
|
||||
skylight_area: bpy.props.StringProperty(name='Skylight Area')
|
||||
wall_area_e: bpy.props.StringProperty(name='Wall Area E')
|
||||
wall_area_ne: bpy.props.StringProperty(name='Wall Area NE')
|
||||
wall_area_n: bpy.props.StringProperty(name='Wall Area N')
|
||||
wall_area_nw: bpy.props.StringProperty(name='Wall Area NW')
|
||||
wall_area_w: bpy.props.StringProperty(name='Wall Area W')
|
||||
wall_area_sw: bpy.props.StringProperty(name='Wall Area SW')
|
||||
wall_area_s: bpy.props.StringProperty(name='Wall Area S')
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||||
wall_area_se: bpy.props.StringProperty(name='Wall Area SE')
|
||||
window_area_e: bpy.props.StringProperty(name='Window Area E')
|
||||
window_area_ne: bpy.props.StringProperty(name='Window Area NE')
|
||||
window_area_n: bpy.props.StringProperty(name='Window Area N')
|
||||
window_area_nw: bpy.props.StringProperty(name='Window Area NW')
|
||||
window_area_w: bpy.props.StringProperty(name='Window Area W')
|
||||
window_area_sw: bpy.props.StringProperty(name='Window Area SW')
|
||||
window_area_s: bpy.props.StringProperty(name='Window Area S')
|
||||
window_area_se: bpy.props.StringProperty(name='Window Area SE')
|
||||
si_units: bpy.props.BoolProperty(name="SI Units")
|
||||
building_height: bpy.props.StringProperty(name="Building Height")
|
||||
roof_area: bpy.props.StringProperty(name="Roof Area")
|
||||
floor_area: bpy.props.StringProperty(name="Floor Area")
|
||||
skylight_area: bpy.props.StringProperty(name="Skylight Area")
|
||||
wall_area_e: bpy.props.StringProperty(name="Wall Area E")
|
||||
wall_area_ne: bpy.props.StringProperty(name="Wall Area NE")
|
||||
wall_area_n: bpy.props.StringProperty(name="Wall Area N")
|
||||
wall_area_nw: bpy.props.StringProperty(name="Wall Area NW")
|
||||
wall_area_w: bpy.props.StringProperty(name="Wall Area W")
|
||||
wall_area_sw: bpy.props.StringProperty(name="Wall Area SW")
|
||||
wall_area_s: bpy.props.StringProperty(name="Wall Area S")
|
||||
wall_area_se: bpy.props.StringProperty(name="Wall Area SE")
|
||||
window_area_e: bpy.props.StringProperty(name="Window Area E")
|
||||
window_area_ne: bpy.props.StringProperty(name="Window Area NE")
|
||||
window_area_n: bpy.props.StringProperty(name="Window Area N")
|
||||
window_area_nw: bpy.props.StringProperty(name="Window Area NW")
|
||||
window_area_w: bpy.props.StringProperty(name="Window Area W")
|
||||
window_area_sw: bpy.props.StringProperty(name="Window Area SW")
|
||||
window_area_s: bpy.props.StringProperty(name="Window Area S")
|
||||
window_area_se: bpy.props.StringProperty(name="Window Area SE")
|
||||
|
||||
|
||||
class CoveToolProperties(bpy.types.PropertyGroup):
|
||||
username: bpy.props.StringProperty(name='Username')
|
||||
password: bpy.props.StringProperty(name='Password')
|
||||
token: bpy.props.StringProperty(name='Token')
|
||||
projects: bpy.props.CollectionProperty(name='Projects', type=CoveToolProject)
|
||||
active_project_index: bpy.props.IntProperty(name='Active Project Index')
|
||||
username: bpy.props.StringProperty(name="Username")
|
||||
password: bpy.props.StringProperty(name="Password")
|
||||
token: bpy.props.StringProperty(name="Token")
|
||||
projects: bpy.props.CollectionProperty(name="Projects", type=CoveToolProject)
|
||||
active_project_index: bpy.props.IntProperty(name="Active Project Index")
|
||||
simple_analysis: bpy.props.PointerProperty(type=CoveToolSimpleAnalysis)
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
import bpy.types
|
||||
|
||||
|
||||
class BIM_PT_covetool(bpy.types.Panel):
|
||||
bl_label = "cove.tool"
|
||||
bl_idname = "BIM_PT_covetool"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
bl_options = {"DEFAULT_CLOSED"}
|
||||
bl_space_type = "PROPERTIES"
|
||||
bl_region_type = "WINDOW"
|
||||
bl_context = "scene"
|
||||
|
||||
def draw(self, context):
|
||||
@@ -17,36 +18,53 @@ class BIM_PT_covetool(bpy.types.Panel):
|
||||
|
||||
if not props.token:
|
||||
row = layout.row()
|
||||
row.prop(props, 'username')
|
||||
row.prop(props, "username")
|
||||
row = layout.row()
|
||||
row.prop(props, 'password')
|
||||
row.prop(props, "password")
|
||||
row = layout.row()
|
||||
row.operator('bim.covetool_login')
|
||||
row.operator("bim.covetool_login")
|
||||
return
|
||||
|
||||
layout.template_list('BIM_UL_covetool_projects', '', props, 'projects', props, 'active_project_index')
|
||||
layout.template_list("BIM_UL_covetool_projects", "", props, "projects", props, "active_project_index")
|
||||
|
||||
row = layout.row()
|
||||
row.operator('bim.covetool_run_analysis')
|
||||
row.operator("bim.covetool_run_analysis")
|
||||
|
||||
prop_names = [ 'si_units', 'building_height', 'roof_area', 'floor_area',
|
||||
'skylight_area', 'wall_area_e', 'wall_area_ne', 'wall_area_n',
|
||||
'wall_area_nw', 'wall_area_w', 'wall_area_sw', 'wall_area_s',
|
||||
'wall_area_se', 'window_area_e', 'window_area_ne', 'window_area_n',
|
||||
'window_area_nw', 'window_area_w', 'window_area_sw',
|
||||
'window_area_s', 'window_area_se']
|
||||
prop_names = [
|
||||
"si_units",
|
||||
"building_height",
|
||||
"roof_area",
|
||||
"floor_area",
|
||||
"skylight_area",
|
||||
"wall_area_e",
|
||||
"wall_area_ne",
|
||||
"wall_area_n",
|
||||
"wall_area_nw",
|
||||
"wall_area_w",
|
||||
"wall_area_sw",
|
||||
"wall_area_s",
|
||||
"wall_area_se",
|
||||
"window_area_e",
|
||||
"window_area_ne",
|
||||
"window_area_n",
|
||||
"window_area_nw",
|
||||
"window_area_w",
|
||||
"window_area_sw",
|
||||
"window_area_s",
|
||||
"window_area_se",
|
||||
]
|
||||
for prop_name in prop_names:
|
||||
row = layout.row()
|
||||
row.prop(props.simple_analysis, prop_name)
|
||||
|
||||
row = layout.row()
|
||||
row.operator('bim.covetool_run_simple_analysis')
|
||||
row.operator("bim.covetool_run_simple_analysis")
|
||||
|
||||
|
||||
class BIM_UL_covetool_projects(bpy.types.UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
|
||||
ob = data
|
||||
if item:
|
||||
layout.prop(item, 'name', text='', emboss=False)
|
||||
layout.prop(item, "name", text="", emboss=False)
|
||||
else:
|
||||
layout.label(text='', translate=False)
|
||||
layout.label(text="", translate=False)
|
||||
|
||||
@@ -6,42 +6,62 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
|
||||
from bpy_extras.object_utils import AddObjectHelper, object_data_add
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def add_object(self, context):
|
||||
guid = ifcopenshell.guid.new()
|
||||
leaf_width = self.overall_width-0.045-0.045
|
||||
leaf_width = self.overall_width - 0.045 - 0.045
|
||||
verts = [
|
||||
# Left lining
|
||||
Vector((0, 0, 0)),
|
||||
Vector((0, self.depth, 0)),
|
||||
Vector((.04, self.depth, 0)),
|
||||
Vector((.04, self.depth-.04, 0)),
|
||||
Vector((.065, self.depth-.04, 0)),
|
||||
Vector((.065, 0, 0)),
|
||||
Vector((0.04, self.depth, 0)),
|
||||
Vector((0.04, self.depth - 0.04, 0)),
|
||||
Vector((0.065, self.depth - 0.04, 0)),
|
||||
Vector((0.065, 0, 0)),
|
||||
# Right lining
|
||||
Vector((self.overall_width, 0, 0)),
|
||||
Vector((self.overall_width, self.depth, 0)),
|
||||
Vector((self.overall_width-.04, self.depth, 0)),
|
||||
Vector((self.overall_width-.04, self.depth-.04, 0)),
|
||||
Vector((self.overall_width-.065, self.depth-.04, 0)),
|
||||
Vector((self.overall_width-.065, 0, 0)),
|
||||
Vector((self.overall_width - 0.04, self.depth, 0)),
|
||||
Vector((self.overall_width - 0.04, self.depth - 0.04, 0)),
|
||||
Vector((self.overall_width - 0.065, self.depth - 0.04, 0)),
|
||||
Vector((self.overall_width - 0.065, 0, 0)),
|
||||
# Door panel
|
||||
Vector((.045, self.depth, 0)),
|
||||
Vector((.045, self.depth+leaf_width, 0)),
|
||||
Vector((.080, self.depth+leaf_width, 0)),
|
||||
Vector((.080, self.depth, 0)),
|
||||
Vector((0.045, self.depth, 0)),
|
||||
Vector((0.045, self.depth + leaf_width, 0)),
|
||||
Vector((0.080, self.depth + leaf_width, 0)),
|
||||
Vector((0.080, self.depth, 0)),
|
||||
]
|
||||
edges = [
|
||||
[0, 1], [1, 2], [2, 3], [3, 4], [4, 5], # Left lining
|
||||
[6, 7], [7, 8], [8, 9], [9, 10], [10, 11], # Right lining
|
||||
[12, 13], [13, 14], [14, 15], [15, 12], # Door panel
|
||||
[0, 1],
|
||||
[1, 2],
|
||||
[2, 3],
|
||||
[3, 4],
|
||||
[4, 5], # Left lining
|
||||
[6, 7],
|
||||
[7, 8],
|
||||
[8, 9],
|
||||
[9, 10],
|
||||
[10, 11], # Right lining
|
||||
[12, 13],
|
||||
[13, 14],
|
||||
[14, 15],
|
||||
[15, 12], # Door panel
|
||||
]
|
||||
# Door swing
|
||||
for i in range(0, 9):
|
||||
verts.append(Vector((0.045+(leaf_width*math.cos((math.pi/2)/8*i)), self.depth+(leaf_width*math.sin((math.pi/2)/8*i)), 0)))
|
||||
edges.append([16+i, 17+i])
|
||||
verts.append(
|
||||
Vector(
|
||||
(
|
||||
0.045 + (leaf_width * math.cos((math.pi / 2) / 8 * i)),
|
||||
self.depth + (leaf_width * math.sin((math.pi / 2) / 8 * i)),
|
||||
0,
|
||||
)
|
||||
)
|
||||
)
|
||||
edges.append([16 + i, 17 + i])
|
||||
edges.pop()
|
||||
faces = []
|
||||
mesh = bpy.data.meshes.new(name='Plan/Annotation/PLAN_VIEW/' + guid)
|
||||
mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
|
||||
mesh.use_fake_user = True
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
|
||||
@@ -49,17 +69,17 @@ def add_object(self, context):
|
||||
verts = [
|
||||
Vector((0, 0, 0)),
|
||||
Vector((0, -self.depth, 0)),
|
||||
Vector((.04, -self.depth, 0)),
|
||||
Vector((.04, -self.depth+.04, 0)),
|
||||
Vector((.065, -self.depth+.04, 0)),
|
||||
Vector((.065, 0, 0)),
|
||||
Vector((0.04, -self.depth, 0)),
|
||||
Vector((0.04, -self.depth + 0.04, 0)),
|
||||
Vector((0.065, -self.depth + 0.04, 0)),
|
||||
Vector((0.065, 0, 0)),
|
||||
]
|
||||
edges = []
|
||||
faces = [[0, 1, 2, 3, 4, 5]]
|
||||
mesh = bpy.data.meshes.new(name="Dumb Door Profile")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
bpy.ops.object.convert(target='CURVE')
|
||||
bpy.ops.object.convert(target="CURVE")
|
||||
|
||||
# Door lining sweep
|
||||
verts = [
|
||||
@@ -70,99 +90,97 @@ def add_object(self, context):
|
||||
]
|
||||
edges = [[0, 1], [1, 2], [2, 3]]
|
||||
faces = []
|
||||
mesh = bpy.data.meshes.new(name='Dumb Door')
|
||||
mesh = bpy.data.meshes.new(name="Dumb Door")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj2 = object_data_add(context, mesh, operator=self)
|
||||
bpy.ops.object.convert(target='CURVE')
|
||||
bpy.ops.object.convert(target="CURVE")
|
||||
|
||||
obj2.data.dimensions = '2D'
|
||||
obj2.data.dimensions = "2D"
|
||||
obj2.data.bevel_object = obj
|
||||
|
||||
obj2.rotation_euler[0] = math.pi/2
|
||||
bpy.ops.object.convert(target='MESH')
|
||||
obj2.rotation_euler[0] = math.pi / 2
|
||||
bpy.ops.object.convert(target="MESH")
|
||||
bpy.ops.object.transform_apply(location=False)
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
# Door panel
|
||||
verts = [
|
||||
Vector((.045, self.depth, 0)),
|
||||
Vector((.045, self.depth-.035, 0)),
|
||||
Vector((self.overall_width-.045, self.depth-.035, 0)),
|
||||
Vector((self.overall_width-.045, self.depth, 0)),
|
||||
Vector((0.045, self.depth, 0)),
|
||||
Vector((0.045, self.depth - 0.035, 0)),
|
||||
Vector((self.overall_width - 0.045, self.depth - 0.035, 0)),
|
||||
Vector((self.overall_width - 0.045, self.depth, 0)),
|
||||
]
|
||||
edges = []
|
||||
faces = [[0, 1, 2, 3]]
|
||||
mesh = bpy.data.meshes.new(name="Dumb Door Panel")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj3 = object_data_add(context, mesh, operator=self)
|
||||
modifier = obj3.modifiers.new('Panel Height', 'SOLIDIFY')
|
||||
modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
|
||||
modifier.offset = 1
|
||||
modifier.thickness = self.overall_height-.045
|
||||
bpy.ops.object.convert(target='MESH')
|
||||
modifier.thickness = self.overall_height - 0.045
|
||||
bpy.ops.object.convert(target="MESH")
|
||||
|
||||
ctx = bpy.context.copy()
|
||||
ctx['active_object'] = obj2
|
||||
ctx['selected_editable_objects'] = [obj2, obj3]
|
||||
ctx["active_object"] = obj2
|
||||
ctx["selected_editable_objects"] = [obj2, obj3]
|
||||
bpy.ops.object.join(ctx)
|
||||
|
||||
# Door Opening
|
||||
verts = [
|
||||
Vector((0, -.1, -.1)),
|
||||
Vector((0, self.depth+.1, -.1)),
|
||||
Vector((self.overall_width, self.depth+.1, -.1)),
|
||||
Vector((self.overall_width, -.1, -.1)),
|
||||
Vector((0, -0.1, -0.1)),
|
||||
Vector((0, self.depth + 0.1, -0.1)),
|
||||
Vector((self.overall_width, self.depth + 0.1, -0.1)),
|
||||
Vector((self.overall_width, -0.1, -0.1)),
|
||||
]
|
||||
edges = []
|
||||
faces = [[0, 1, 2, 3]]
|
||||
mesh = bpy.data.meshes.new(name="Dumb Door Opening")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj4 = object_data_add(context, mesh, operator=self)
|
||||
modifier = obj4.modifiers.new('Panel Height', 'SOLIDIFY')
|
||||
modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
|
||||
modifier.offset = -1
|
||||
modifier.thickness = self.overall_height+.1
|
||||
bpy.ops.object.convert(target='MESH')
|
||||
obj4.display_type = 'WIRE'
|
||||
modifier.thickness = self.overall_height + 0.1
|
||||
bpy.ops.object.convert(target="MESH")
|
||||
obj4.display_type = "WIRE"
|
||||
obj4.parent = obj2
|
||||
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
|
||||
obj4.hide_render = True
|
||||
obj4.name = 'IfcOpeningElement/Dumb Door Opening'
|
||||
obj4.name = "IfcOpeningElement/Dumb Door Opening"
|
||||
attribute = obj4.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'OPENING'
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "OPENING"
|
||||
|
||||
obj2.name = 'IfcDoor/Dumb Door'
|
||||
obj2.name = "IfcDoor/Dumb Door"
|
||||
attribute = obj2.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'DOOR'
|
||||
obj2.data.name = 'Model/Body/MODEL_VIEW/' + guid
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "DOOR"
|
||||
obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
|
||||
obj2.data.use_fake_user = True
|
||||
|
||||
rep = obj2.BIMObjectProperties.representation_contexts.add()
|
||||
rep.context = 'Model'
|
||||
rep.name = 'Body'
|
||||
rep.target_view = 'MODEL_VIEW'
|
||||
rep.context = "Model"
|
||||
rep.name = "Body"
|
||||
rep.target_view = "MODEL_VIEW"
|
||||
|
||||
rep = obj2.BIMObjectProperties.representation_contexts.add()
|
||||
rep.context = 'Plan'
|
||||
rep.name = 'Annotation'
|
||||
rep.target_view = 'PLAN_VIEW'
|
||||
rep.context = "Plan"
|
||||
rep.name = "Annotation"
|
||||
rep.target_view = "PLAN_VIEW"
|
||||
|
||||
|
||||
class BIM_OT_add_object(Operator, AddObjectHelper):
|
||||
bl_idname = "mesh.add_door"
|
||||
bl_label = "Dumb Door"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
overall_width: FloatProperty(name='Overall Width', default=.85)
|
||||
overall_height: FloatProperty(name='Overall Height', default=2.1)
|
||||
depth: FloatProperty(name='Depth', default=.2)
|
||||
overall_width: FloatProperty(name="Overall Width", default=0.85)
|
||||
overall_height: FloatProperty(name="Overall Height", default=2.1)
|
||||
depth: FloatProperty(name="Depth", default=0.2)
|
||||
|
||||
def execute(self, context):
|
||||
add_object(self, context)
|
||||
return {'FINISHED'}
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_object_button(self, context):
|
||||
self.layout.operator(
|
||||
BIM_OT_add_object.bl_idname,
|
||||
icon='PLUGIN')
|
||||
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
|
||||
|
||||
@@ -5,70 +5,74 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
|
||||
from bpy_extras.object_utils import AddObjectHelper, object_data_add
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def add_object(self, context):
|
||||
obj = object_data_add(context, None, operator=self)
|
||||
obj.name = 'IfcGrid/Grid'
|
||||
name = obj.name.split('/')[1]
|
||||
obj.name = "IfcGrid/Grid"
|
||||
name = obj.name.split("/")[1]
|
||||
|
||||
default_collection = obj.users_collection[0]
|
||||
default_collection.objects.unlink(obj)
|
||||
|
||||
collection = bpy.data.collections.new('IfcGrid/' + name)
|
||||
collection = bpy.data.collections.new("IfcGrid/" + name)
|
||||
bpy.context.view_layer.active_layer_collection.collection.children.link(collection)
|
||||
collection.objects.link(obj)
|
||||
|
||||
axes_collection = bpy.data.collections.new('UAxes')
|
||||
axes_collection = bpy.data.collections.new("UAxes")
|
||||
collection.children.link(axes_collection)
|
||||
for i in range(0, self.total_u):
|
||||
verts = [Vector((-2, i*self.u_spacing, 0)), Vector((((self.total_v-1)*self.v_spacing)+2, i*self.u_spacing, 0))]
|
||||
verts = [
|
||||
Vector((-2, i * self.u_spacing, 0)),
|
||||
Vector((((self.total_v - 1) * self.v_spacing) + 2, i * self.u_spacing, 0)),
|
||||
]
|
||||
edges = [[0, 1]]
|
||||
faces = []
|
||||
mesh = bpy.data.meshes.new(name="Grid Axis")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
tag = chr(ord('A')+i)
|
||||
obj.name = 'IfcGridAxis/' + tag
|
||||
tag = chr(ord("A") + i)
|
||||
obj.name = "IfcGridAxis/" + tag
|
||||
default_collection.objects.unlink(obj)
|
||||
axes_collection.objects.link(obj)
|
||||
attribute = obj.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'AxisTag'
|
||||
attribute.name = "AxisTag"
|
||||
attribute.string_value = tag
|
||||
|
||||
axes_collection = bpy.data.collections.new('VAxes')
|
||||
axes_collection = bpy.data.collections.new("VAxes")
|
||||
collection.children.link(axes_collection)
|
||||
for i in range(0, self.total_v):
|
||||
verts = [Vector((i*self.v_spacing, -2, 0)), Vector((i*self.v_spacing, ((self.total_u-1)*self.u_spacing)+2, 0))]
|
||||
verts = [
|
||||
Vector((i * self.v_spacing, -2, 0)),
|
||||
Vector((i * self.v_spacing, ((self.total_u - 1) * self.u_spacing) + 2, 0)),
|
||||
]
|
||||
edges = [[0, 1]]
|
||||
faces = []
|
||||
mesh = bpy.data.meshes.new(name="Grid Axis")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
tag = str(i+1).zfill(2)
|
||||
obj.name = 'IfcGridAxis/' + tag
|
||||
tag = str(i + 1).zfill(2)
|
||||
obj.name = "IfcGridAxis/" + tag
|
||||
default_collection.objects.unlink(obj)
|
||||
axes_collection.objects.link(obj)
|
||||
attribute = obj.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'AxisTag'
|
||||
attribute.name = "AxisTag"
|
||||
attribute.string_value = tag
|
||||
|
||||
|
||||
|
||||
class BIM_OT_add_object(Operator, AddObjectHelper):
|
||||
bl_idname = "mesh.add_grid"
|
||||
bl_label = "Grid"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
u_spacing: FloatProperty(name='U Spacing', default=10)
|
||||
total_u: IntProperty(name='Number of U Grids', default=3)
|
||||
v_spacing: FloatProperty(name='V Spacing', default=10)
|
||||
total_v: IntProperty(name='Number of V Grids', default=3)
|
||||
u_spacing: FloatProperty(name="U Spacing", default=10)
|
||||
total_u: IntProperty(name="Number of U Grids", default=3)
|
||||
v_spacing: FloatProperty(name="V Spacing", default=10)
|
||||
total_v: IntProperty(name="Number of V Grids", default=3)
|
||||
|
||||
def execute(self, context):
|
||||
add_object(self, context)
|
||||
return {'FINISHED'}
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_object_button(self, context):
|
||||
self.layout.operator(
|
||||
BIM_OT_add_object.bl_idname,
|
||||
icon='PLUGIN')
|
||||
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
|
||||
|
||||
@@ -5,6 +5,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
|
||||
from bpy_extras.object_utils import AddObjectHelper, object_data_add
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def add_object(self, context):
|
||||
bm = bmesh.new()
|
||||
bmesh.ops.create_cube(bm, size=self.size)
|
||||
@@ -15,26 +16,24 @@ def add_object(self, context):
|
||||
bm.to_mesh(mesh)
|
||||
bm.free()
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
obj.name = 'IfcOpening/Dumb Opening'
|
||||
obj.display_type = 'WIRE'
|
||||
obj.name = "IfcOpening/Dumb Opening"
|
||||
obj.display_type = "WIRE"
|
||||
attribute = obj.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'OPENING'
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "OPENING"
|
||||
|
||||
|
||||
class BIM_OT_add_object(Operator, AddObjectHelper):
|
||||
bl_idname = "mesh.add_opening"
|
||||
bl_label = "Dumb Opening"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
size: FloatProperty(name='Size', default=2)
|
||||
size: FloatProperty(name="Size", default=2)
|
||||
|
||||
def execute(self, context):
|
||||
add_object(self, context)
|
||||
return {'FINISHED'}
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_object_button(self, context):
|
||||
self.layout.operator(
|
||||
BIM_OT_add_object.bl_idname,
|
||||
icon='PLUGIN')
|
||||
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
|
||||
|
||||
@@ -4,6 +4,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
|
||||
from bpy_extras.object_utils import AddObjectHelper, object_data_add
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def add_object(self, context):
|
||||
verts = [
|
||||
Vector((0, 0, 0)),
|
||||
@@ -17,31 +18,29 @@ def add_object(self, context):
|
||||
mesh = bpy.data.meshes.new(name="Dumb Slab")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
modifier = obj.modifiers.new('Slab Depth', 'SOLIDIFY')
|
||||
modifier = obj.modifiers.new("Slab Depth", "SOLIDIFY")
|
||||
modifier.use_even_offset = True
|
||||
modifier.offset = 1
|
||||
modifier.thickness = self.depth
|
||||
obj.name = 'IfcSlab/Dumb Slab'
|
||||
obj.name = "IfcSlab/Dumb Slab"
|
||||
attribute = obj.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'FLOOR'
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "FLOOR"
|
||||
|
||||
|
||||
class BIM_OT_add_object(Operator, AddObjectHelper):
|
||||
bl_idname = "mesh.add_slab"
|
||||
bl_label = "Dumb Slab"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
length: FloatProperty(name='Length', default=2)
|
||||
width: FloatProperty(name='Width', default=2)
|
||||
depth: FloatProperty(name='Depth', default=.2)
|
||||
length: FloatProperty(name="Length", default=2)
|
||||
width: FloatProperty(name="Width", default=2)
|
||||
depth: FloatProperty(name="Depth", default=0.2)
|
||||
|
||||
def execute(self, context):
|
||||
add_object(self, context)
|
||||
return {'FINISHED'}
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_object_button(self, context):
|
||||
self.layout.operator(
|
||||
BIM_OT_add_object.bl_idname,
|
||||
icon='PLUGIN')
|
||||
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
|
||||
|
||||
@@ -4,6 +4,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
|
||||
from bpy_extras.object_utils import AddObjectHelper, object_data_add
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def add_object(self, context):
|
||||
if self.number_of_treads <= 0:
|
||||
self.number_of_treads = 1
|
||||
@@ -19,11 +20,11 @@ def add_object(self, context):
|
||||
mesh = bpy.data.meshes.new(name="Dumb Stair")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
modifier = obj.modifiers.new('Stair Width', 'SOLIDIFY')
|
||||
modifier = obj.modifiers.new("Stair Width", "SOLIDIFY")
|
||||
modifier.use_even_offset = True
|
||||
modifier.offset = 1
|
||||
modifier.thickness = self.tread_depth
|
||||
modifier = obj.modifiers.new('Stair Treads', 'ARRAY')
|
||||
modifier = obj.modifiers.new("Stair Treads", "ARRAY")
|
||||
modifier.relative_offset_displace[0] = 0
|
||||
modifier.relative_offset_displace[1] = 1
|
||||
modifier.use_constant_offset = True
|
||||
@@ -31,31 +32,29 @@ def add_object(self, context):
|
||||
modifier.count = self.number_of_treads
|
||||
self.riser_height = self.height / self.number_of_treads
|
||||
self.length = self.number_of_treads * self.tread_length
|
||||
obj.name = 'IfcStairFlight/Dumb Stair'
|
||||
obj.name = "IfcStairFlight/Dumb Stair"
|
||||
attribute = obj.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'STRAIGHT'
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "STRAIGHT"
|
||||
|
||||
|
||||
class BIM_OT_add_object(Operator, AddObjectHelper):
|
||||
bl_idname = "mesh.add_stair"
|
||||
bl_label = "Dumb Stair"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
width: FloatProperty(name='Width', default=1.1)
|
||||
height: FloatProperty(name='Height', default=1)
|
||||
tread_depth: FloatProperty(name='Tread Depth', default=.2)
|
||||
number_of_treads: IntProperty(name='Number of Treads (Goings)', default=6)
|
||||
tread_length: FloatProperty(name='Tread Length (Going)', default=.25)
|
||||
riser_height: FloatProperty(name='*Calculated* Riser Height')
|
||||
length: FloatProperty(name='*Calculated* Length')
|
||||
width: FloatProperty(name="Width", default=1.1)
|
||||
height: FloatProperty(name="Height", default=1)
|
||||
tread_depth: FloatProperty(name="Tread Depth", default=0.2)
|
||||
number_of_treads: IntProperty(name="Number of Treads (Goings)", default=6)
|
||||
tread_length: FloatProperty(name="Tread Length (Going)", default=0.25)
|
||||
riser_height: FloatProperty(name="*Calculated* Riser Height")
|
||||
length: FloatProperty(name="*Calculated* Length")
|
||||
|
||||
def execute(self, context):
|
||||
add_object(self, context)
|
||||
return {'FINISHED'}
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_object_button(self, context):
|
||||
self.layout.operator(
|
||||
BIM_OT_add_object.bl_idname,
|
||||
icon='PLUGIN')
|
||||
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
|
||||
|
||||
@@ -4,6 +4,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty
|
||||
from bpy_extras.object_utils import AddObjectHelper, object_data_add
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def add_object(self, context):
|
||||
if self.use_plane:
|
||||
verts = [
|
||||
@@ -26,7 +27,7 @@ def add_object(self, context):
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
if not self.use_plane:
|
||||
modifier = obj.modifiers.new('Wall Height', 'SCREW')
|
||||
modifier = obj.modifiers.new("Wall Height", "SCREW")
|
||||
modifier.angle = 0
|
||||
modifier.screw_offset = self.height
|
||||
modifier.use_smooth_shade = False
|
||||
@@ -34,31 +35,29 @@ def add_object(self, context):
|
||||
modifier.use_normal_flip = True
|
||||
modifier.steps = 1
|
||||
modifier.render_steps = 1
|
||||
modifier = obj.modifiers.new('Wall Width', 'SOLIDIFY')
|
||||
modifier = obj.modifiers.new("Wall Width", "SOLIDIFY")
|
||||
modifier.use_even_offset = True
|
||||
modifier.thickness = self.width
|
||||
obj.name = 'IfcWall/Dumb Wall'
|
||||
obj.name = "IfcWall/Dumb Wall"
|
||||
attribute = obj.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'STANDARD'
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "STANDARD"
|
||||
|
||||
|
||||
class BIM_OT_add_object(Operator, AddObjectHelper):
|
||||
bl_idname = "mesh.add_wall"
|
||||
bl_label = "Dumb Wall"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
height: FloatProperty(name='Height', default=3)
|
||||
length: FloatProperty(name='Length', default=1)
|
||||
width: FloatProperty(name='Width', default=.2)
|
||||
use_plane: BoolProperty(name='Use Plane', default=False)
|
||||
height: FloatProperty(name="Height", default=3)
|
||||
length: FloatProperty(name="Length", default=1)
|
||||
width: FloatProperty(name="Width", default=0.2)
|
||||
use_plane: BoolProperty(name="Use Plane", default=False)
|
||||
|
||||
def execute(self, context):
|
||||
add_object(self, context)
|
||||
return {'FINISHED'}
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_object_button(self, context):
|
||||
self.layout.operator(
|
||||
BIM_OT_add_object.bl_idname,
|
||||
icon='PLUGIN')
|
||||
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
|
||||
|
||||
@@ -6,39 +6,50 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
|
||||
from bpy_extras.object_utils import AddObjectHelper, object_data_add
|
||||
from mathutils import Vector
|
||||
|
||||
|
||||
def add_object(self, context):
|
||||
guid = ifcopenshell.guid.new()
|
||||
leaf_width = self.overall_width-0.045-0.045
|
||||
leaf_width = self.overall_width - 0.045 - 0.045
|
||||
verts = [
|
||||
# Left lining
|
||||
Vector((0, 0, 0)),
|
||||
Vector((0, self.depth, 0)),
|
||||
Vector((.04, self.depth, 0)),
|
||||
Vector((.04, 0, 0)),
|
||||
Vector((0.04, self.depth, 0)),
|
||||
Vector((0.04, 0, 0)),
|
||||
# Right lining
|
||||
Vector((self.overall_width, 0, 0)),
|
||||
Vector((self.overall_width, self.depth, 0)),
|
||||
Vector((self.overall_width-.04, self.depth, 0)),
|
||||
Vector((self.overall_width-.04, 0, 0)),
|
||||
Vector((self.overall_width - 0.04, self.depth, 0)),
|
||||
Vector((self.overall_width - 0.04, 0, 0)),
|
||||
# Bottom lining
|
||||
Vector((0, 0, 0)),
|
||||
Vector((self.overall_width, 0, 0)),
|
||||
Vector((0, self.depth, 0)),
|
||||
Vector((self.overall_width, self.depth, 0)),
|
||||
# Window panel
|
||||
Vector((.04, (self.depth/2)+.005, 0)),
|
||||
Vector((.04, (self.depth/2)-.005, 0)),
|
||||
Vector((self.overall_width-.04, (self.depth/2)-.005, 0)),
|
||||
Vector((self.overall_width-.04, (self.depth/2)+.005, 0)),
|
||||
Vector((0.04, (self.depth / 2) + 0.005, 0)),
|
||||
Vector((0.04, (self.depth / 2) - 0.005, 0)),
|
||||
Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0)),
|
||||
Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0)),
|
||||
]
|
||||
edges = [
|
||||
[0, 1], [1, 2], [2, 3], [3, 0], # Left lining
|
||||
[4, 5], [5, 6], [6, 7], [7, 4], # Right lining
|
||||
[8, 9], [10, 11], # Bottom lining
|
||||
[12, 13], [13, 14], [14, 15], [15, 12], # Window panel
|
||||
[0, 1],
|
||||
[1, 2],
|
||||
[2, 3],
|
||||
[3, 0], # Left lining
|
||||
[4, 5],
|
||||
[5, 6],
|
||||
[6, 7],
|
||||
[7, 4], # Right lining
|
||||
[8, 9],
|
||||
[10, 11], # Bottom lining
|
||||
[12, 13],
|
||||
[13, 14],
|
||||
[14, 15],
|
||||
[15, 12], # Window panel
|
||||
]
|
||||
faces = []
|
||||
mesh = bpy.data.meshes.new(name='Plan/Annotation/PLAN_VIEW/' + guid)
|
||||
mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
|
||||
mesh.use_fake_user = True
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
|
||||
@@ -46,15 +57,15 @@ def add_object(self, context):
|
||||
verts = [
|
||||
Vector((0, 0, 0)),
|
||||
Vector((0, -self.depth, 0)),
|
||||
Vector((.04, -self.depth, 0)),
|
||||
Vector((.04, 0, 0)),
|
||||
Vector((0.04, -self.depth, 0)),
|
||||
Vector((0.04, 0, 0)),
|
||||
]
|
||||
edges = []
|
||||
faces = [[0, 1, 2, 3]]
|
||||
mesh = bpy.data.meshes.new(name="Dumb Window Profile")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj = object_data_add(context, mesh, operator=self)
|
||||
bpy.ops.object.convert(target='CURVE')
|
||||
bpy.ops.object.convert(target="CURVE")
|
||||
|
||||
# Window lining sweep
|
||||
verts = [
|
||||
@@ -68,97 +79,95 @@ def add_object(self, context):
|
||||
mesh = bpy.data.meshes.new(name="Dumb Window")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj2 = object_data_add(context, mesh, operator=self)
|
||||
bpy.ops.object.convert(target='CURVE')
|
||||
bpy.ops.object.convert(target="CURVE")
|
||||
obj2.data.splines[0].use_cyclic_u = True
|
||||
|
||||
obj2.data.dimensions = '2D'
|
||||
obj2.data.dimensions = "2D"
|
||||
obj2.data.bevel_object = obj
|
||||
|
||||
obj2.rotation_euler[0] = math.pi/2
|
||||
bpy.ops.object.convert(target='MESH')
|
||||
obj2.rotation_euler[0] = math.pi / 2
|
||||
bpy.ops.object.convert(target="MESH")
|
||||
bpy.ops.object.transform_apply(location=False)
|
||||
bpy.data.objects.remove(obj, do_unlink=True)
|
||||
|
||||
# Window panel
|
||||
verts = [
|
||||
Vector((.04, (self.depth/2)+.005, .04)),
|
||||
Vector((.04, (self.depth/2)-.005, .04)),
|
||||
Vector((self.overall_width-.04, (self.depth/2)-.005, .04)),
|
||||
Vector((self.overall_width-.04, (self.depth/2)+.005, .04)),
|
||||
Vector((0.04, (self.depth / 2) + 0.005, 0.04)),
|
||||
Vector((0.04, (self.depth / 2) - 0.005, 0.04)),
|
||||
Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0.04)),
|
||||
Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0.04)),
|
||||
]
|
||||
edges = []
|
||||
faces = [[0, 1, 2, 3]]
|
||||
mesh = bpy.data.meshes.new(name="Dumb Window Panel")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj3 = object_data_add(context, mesh, operator=self)
|
||||
modifier = obj3.modifiers.new('Panel Height', 'SOLIDIFY')
|
||||
modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
|
||||
modifier.offset = 1
|
||||
modifier.thickness = self.overall_height-.08
|
||||
bpy.ops.object.convert(target='MESH')
|
||||
modifier.thickness = self.overall_height - 0.08
|
||||
bpy.ops.object.convert(target="MESH")
|
||||
|
||||
ctx = bpy.context.copy()
|
||||
ctx['active_object'] = obj2
|
||||
ctx['selected_editable_objects'] = [obj2, obj3]
|
||||
ctx["active_object"] = obj2
|
||||
ctx["selected_editable_objects"] = [obj2, obj3]
|
||||
bpy.ops.object.join(ctx)
|
||||
|
||||
# Window Opening
|
||||
verts = [
|
||||
Vector((0, -.1, 0)),
|
||||
Vector((0, self.depth+.1, 0)),
|
||||
Vector((self.overall_width, self.depth+.1, 0)),
|
||||
Vector((self.overall_width, -.1, 0)),
|
||||
Vector((0, -0.1, 0)),
|
||||
Vector((0, self.depth + 0.1, 0)),
|
||||
Vector((self.overall_width, self.depth + 0.1, 0)),
|
||||
Vector((self.overall_width, -0.1, 0)),
|
||||
]
|
||||
edges = []
|
||||
faces = [[0, 1, 2, 3]]
|
||||
mesh = bpy.data.meshes.new(name="Dumb Window Opening")
|
||||
mesh.from_pydata(verts, edges, faces)
|
||||
obj4 = object_data_add(context, mesh, operator=self)
|
||||
modifier = obj4.modifiers.new('Panel Height', 'SOLIDIFY')
|
||||
modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
|
||||
modifier.offset = -1
|
||||
modifier.thickness = self.overall_height
|
||||
bpy.ops.object.convert(target='MESH')
|
||||
obj4.display_type = 'WIRE'
|
||||
bpy.ops.object.convert(target="MESH")
|
||||
obj4.display_type = "WIRE"
|
||||
obj4.parent = obj2
|
||||
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
|
||||
obj4.hide_render = True
|
||||
obj4.name = 'IfcOpeningElement/Dumb Window Opening'
|
||||
obj4.name = "IfcOpeningElement/Dumb Window Opening"
|
||||
attribute = obj4.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'OPENING'
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "OPENING"
|
||||
|
||||
obj2.name = 'IfcWindow/Dumb Window'
|
||||
obj2.name = "IfcWindow/Dumb Window"
|
||||
attribute = obj2.BIMObjectProperties.attributes.add()
|
||||
attribute.name = 'PredefinedType'
|
||||
attribute.string_value = 'WINDOW'
|
||||
obj2.data.name = 'Model/Body/MODEL_VIEW/' + guid
|
||||
attribute.name = "PredefinedType"
|
||||
attribute.string_value = "WINDOW"
|
||||
obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
|
||||
obj2.data.use_fake_user = True
|
||||
|
||||
rep = obj2.BIMObjectProperties.representation_contexts.add()
|
||||
rep.context = 'Model'
|
||||
rep.name = 'Body'
|
||||
rep.target_view = 'MODEL_VIEW'
|
||||
rep.context = "Model"
|
||||
rep.name = "Body"
|
||||
rep.target_view = "MODEL_VIEW"
|
||||
|
||||
rep = obj2.BIMObjectProperties.representation_contexts.add()
|
||||
rep.context = 'Plan'
|
||||
rep.name = 'Annotation'
|
||||
rep.target_view = 'PLAN_VIEW'
|
||||
rep.context = "Plan"
|
||||
rep.name = "Annotation"
|
||||
rep.target_view = "PLAN_VIEW"
|
||||
|
||||
|
||||
class BIM_OT_add_object(Operator, AddObjectHelper):
|
||||
bl_idname = "mesh.add_window"
|
||||
bl_label = "Dumb Window"
|
||||
bl_options = {'REGISTER', 'UNDO'}
|
||||
bl_options = {"REGISTER", "UNDO"}
|
||||
|
||||
overall_width: FloatProperty(name='Overall Width', default=.7)
|
||||
overall_height: FloatProperty(name='Overall Height', default=1)
|
||||
depth: FloatProperty(name='Depth', default=.1)
|
||||
overall_width: FloatProperty(name="Overall Width", default=0.7)
|
||||
overall_height: FloatProperty(name="Overall Height", default=1)
|
||||
depth: FloatProperty(name="Depth", default=0.1)
|
||||
|
||||
def execute(self, context):
|
||||
add_object(self, context)
|
||||
return {'FINISHED'}
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
def add_object_button(self, context):
|
||||
self.layout.operator(
|
||||
BIM_OT_add_object.bl_idname,
|
||||
icon='PLUGIN')
|
||||
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
|
||||
|
||||
Reference in New Issue
Block a user