black ifcblenderexport

This commit is contained in:
htlcnn
2020-11-01 20:08:48 +07:00
committed by Dion Moult
parent 286c77e3b0
commit 163075a821
36 changed files with 7032 additions and 6232 deletions
@@ -6,42 +6,62 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
guid = ifcopenshell.guid.new()
leaf_width = self.overall_width-0.045-0.045
leaf_width = self.overall_width - 0.045 - 0.045
verts = [
# Left lining
Vector((0, 0, 0)),
Vector((0, self.depth, 0)),
Vector((.04, self.depth, 0)),
Vector((.04, self.depth-.04, 0)),
Vector((.065, self.depth-.04, 0)),
Vector((.065, 0, 0)),
Vector((0.04, self.depth, 0)),
Vector((0.04, self.depth - 0.04, 0)),
Vector((0.065, self.depth - 0.04, 0)),
Vector((0.065, 0, 0)),
# Right lining
Vector((self.overall_width, 0, 0)),
Vector((self.overall_width, self.depth, 0)),
Vector((self.overall_width-.04, self.depth, 0)),
Vector((self.overall_width-.04, self.depth-.04, 0)),
Vector((self.overall_width-.065, self.depth-.04, 0)),
Vector((self.overall_width-.065, 0, 0)),
Vector((self.overall_width - 0.04, self.depth, 0)),
Vector((self.overall_width - 0.04, self.depth - 0.04, 0)),
Vector((self.overall_width - 0.065, self.depth - 0.04, 0)),
Vector((self.overall_width - 0.065, 0, 0)),
# Door panel
Vector((.045, self.depth, 0)),
Vector((.045, self.depth+leaf_width, 0)),
Vector((.080, self.depth+leaf_width, 0)),
Vector((.080, self.depth, 0)),
Vector((0.045, self.depth, 0)),
Vector((0.045, self.depth + leaf_width, 0)),
Vector((0.080, self.depth + leaf_width, 0)),
Vector((0.080, self.depth, 0)),
]
edges = [
[0, 1], [1, 2], [2, 3], [3, 4], [4, 5], # Left lining
[6, 7], [7, 8], [8, 9], [9, 10], [10, 11], # Right lining
[12, 13], [13, 14], [14, 15], [15, 12], # Door panel
[0, 1],
[1, 2],
[2, 3],
[3, 4],
[4, 5], # Left lining
[6, 7],
[7, 8],
[8, 9],
[9, 10],
[10, 11], # Right lining
[12, 13],
[13, 14],
[14, 15],
[15, 12], # Door panel
]
# Door swing
for i in range(0, 9):
verts.append(Vector((0.045+(leaf_width*math.cos((math.pi/2)/8*i)), self.depth+(leaf_width*math.sin((math.pi/2)/8*i)), 0)))
edges.append([16+i, 17+i])
verts.append(
Vector(
(
0.045 + (leaf_width * math.cos((math.pi / 2) / 8 * i)),
self.depth + (leaf_width * math.sin((math.pi / 2) / 8 * i)),
0,
)
)
)
edges.append([16 + i, 17 + i])
edges.pop()
faces = []
mesh = bpy.data.meshes.new(name='Plan/Annotation/PLAN_VIEW/' + guid)
mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
mesh.use_fake_user = True
mesh.from_pydata(verts, edges, faces)
@@ -49,17 +69,17 @@ def add_object(self, context):
verts = [
Vector((0, 0, 0)),
Vector((0, -self.depth, 0)),
Vector((.04, -self.depth, 0)),
Vector((.04, -self.depth+.04, 0)),
Vector((.065, -self.depth+.04, 0)),
Vector((.065, 0, 0)),
Vector((0.04, -self.depth, 0)),
Vector((0.04, -self.depth + 0.04, 0)),
Vector((0.065, -self.depth + 0.04, 0)),
Vector((0.065, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3, 4, 5]]
mesh = bpy.data.meshes.new(name="Dumb Door Profile")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
bpy.ops.object.convert(target="CURVE")
# Door lining sweep
verts = [
@@ -70,99 +90,97 @@ def add_object(self, context):
]
edges = [[0, 1], [1, 2], [2, 3]]
faces = []
mesh = bpy.data.meshes.new(name='Dumb Door')
mesh = bpy.data.meshes.new(name="Dumb Door")
mesh.from_pydata(verts, edges, faces)
obj2 = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
bpy.ops.object.convert(target="CURVE")
obj2.data.dimensions = '2D'
obj2.data.dimensions = "2D"
obj2.data.bevel_object = obj
obj2.rotation_euler[0] = math.pi/2
bpy.ops.object.convert(target='MESH')
obj2.rotation_euler[0] = math.pi / 2
bpy.ops.object.convert(target="MESH")
bpy.ops.object.transform_apply(location=False)
bpy.data.objects.remove(obj, do_unlink=True)
# Door panel
verts = [
Vector((.045, self.depth, 0)),
Vector((.045, self.depth-.035, 0)),
Vector((self.overall_width-.045, self.depth-.035, 0)),
Vector((self.overall_width-.045, self.depth, 0)),
Vector((0.045, self.depth, 0)),
Vector((0.045, self.depth - 0.035, 0)),
Vector((self.overall_width - 0.045, self.depth - 0.035, 0)),
Vector((self.overall_width - 0.045, self.depth, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Door Panel")
mesh.from_pydata(verts, edges, faces)
obj3 = object_data_add(context, mesh, operator=self)
modifier = obj3.modifiers.new('Panel Height', 'SOLIDIFY')
modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = 1
modifier.thickness = self.overall_height-.045
bpy.ops.object.convert(target='MESH')
modifier.thickness = self.overall_height - 0.045
bpy.ops.object.convert(target="MESH")
ctx = bpy.context.copy()
ctx['active_object'] = obj2
ctx['selected_editable_objects'] = [obj2, obj3]
ctx["active_object"] = obj2
ctx["selected_editable_objects"] = [obj2, obj3]
bpy.ops.object.join(ctx)
# Door Opening
verts = [
Vector((0, -.1, -.1)),
Vector((0, self.depth+.1, -.1)),
Vector((self.overall_width, self.depth+.1, -.1)),
Vector((self.overall_width, -.1, -.1)),
Vector((0, -0.1, -0.1)),
Vector((0, self.depth + 0.1, -0.1)),
Vector((self.overall_width, self.depth + 0.1, -0.1)),
Vector((self.overall_width, -0.1, -0.1)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Door Opening")
mesh.from_pydata(verts, edges, faces)
obj4 = object_data_add(context, mesh, operator=self)
modifier = obj4.modifiers.new('Panel Height', 'SOLIDIFY')
modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = -1
modifier.thickness = self.overall_height+.1
bpy.ops.object.convert(target='MESH')
obj4.display_type = 'WIRE'
modifier.thickness = self.overall_height + 0.1
bpy.ops.object.convert(target="MESH")
obj4.display_type = "WIRE"
obj4.parent = obj2
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
obj4.hide_render = True
obj4.name = 'IfcOpeningElement/Dumb Door Opening'
obj4.name = "IfcOpeningElement/Dumb Door Opening"
attribute = obj4.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'OPENING'
attribute.name = "PredefinedType"
attribute.string_value = "OPENING"
obj2.name = 'IfcDoor/Dumb Door'
obj2.name = "IfcDoor/Dumb Door"
attribute = obj2.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'DOOR'
obj2.data.name = 'Model/Body/MODEL_VIEW/' + guid
attribute.name = "PredefinedType"
attribute.string_value = "DOOR"
obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
obj2.data.use_fake_user = True
rep = obj2.BIMObjectProperties.representation_contexts.add()
rep.context = 'Model'
rep.name = 'Body'
rep.target_view = 'MODEL_VIEW'
rep.context = "Model"
rep.name = "Body"
rep.target_view = "MODEL_VIEW"
rep = obj2.BIMObjectProperties.representation_contexts.add()
rep.context = 'Plan'
rep.name = 'Annotation'
rep.target_view = 'PLAN_VIEW'
rep.context = "Plan"
rep.name = "Annotation"
rep.target_view = "PLAN_VIEW"
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_door"
bl_label = "Dumb Door"
bl_options = {'REGISTER', 'UNDO'}
bl_options = {"REGISTER", "UNDO"}
overall_width: FloatProperty(name='Overall Width', default=.85)
overall_height: FloatProperty(name='Overall Height', default=2.1)
depth: FloatProperty(name='Depth', default=.2)
overall_width: FloatProperty(name="Overall Width", default=0.85)
overall_height: FloatProperty(name="Overall Height", default=2.1)
depth: FloatProperty(name="Depth", default=0.2)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
@@ -5,70 +5,74 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
obj = object_data_add(context, None, operator=self)
obj.name = 'IfcGrid/Grid'
name = obj.name.split('/')[1]
obj.name = "IfcGrid/Grid"
name = obj.name.split("/")[1]
default_collection = obj.users_collection[0]
default_collection.objects.unlink(obj)
collection = bpy.data.collections.new('IfcGrid/' + name)
collection = bpy.data.collections.new("IfcGrid/" + name)
bpy.context.view_layer.active_layer_collection.collection.children.link(collection)
collection.objects.link(obj)
axes_collection = bpy.data.collections.new('UAxes')
axes_collection = bpy.data.collections.new("UAxes")
collection.children.link(axes_collection)
for i in range(0, self.total_u):
verts = [Vector((-2, i*self.u_spacing, 0)), Vector((((self.total_v-1)*self.v_spacing)+2, i*self.u_spacing, 0))]
verts = [
Vector((-2, i * self.u_spacing, 0)),
Vector((((self.total_v - 1) * self.v_spacing) + 2, i * self.u_spacing, 0)),
]
edges = [[0, 1]]
faces = []
mesh = bpy.data.meshes.new(name="Grid Axis")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
tag = chr(ord('A')+i)
obj.name = 'IfcGridAxis/' + tag
tag = chr(ord("A") + i)
obj.name = "IfcGridAxis/" + tag
default_collection.objects.unlink(obj)
axes_collection.objects.link(obj)
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = 'AxisTag'
attribute.name = "AxisTag"
attribute.string_value = tag
axes_collection = bpy.data.collections.new('VAxes')
axes_collection = bpy.data.collections.new("VAxes")
collection.children.link(axes_collection)
for i in range(0, self.total_v):
verts = [Vector((i*self.v_spacing, -2, 0)), Vector((i*self.v_spacing, ((self.total_u-1)*self.u_spacing)+2, 0))]
verts = [
Vector((i * self.v_spacing, -2, 0)),
Vector((i * self.v_spacing, ((self.total_u - 1) * self.u_spacing) + 2, 0)),
]
edges = [[0, 1]]
faces = []
mesh = bpy.data.meshes.new(name="Grid Axis")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
tag = str(i+1).zfill(2)
obj.name = 'IfcGridAxis/' + tag
tag = str(i + 1).zfill(2)
obj.name = "IfcGridAxis/" + tag
default_collection.objects.unlink(obj)
axes_collection.objects.link(obj)
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = 'AxisTag'
attribute.name = "AxisTag"
attribute.string_value = tag
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_grid"
bl_label = "Grid"
bl_options = {'REGISTER', 'UNDO'}
bl_options = {"REGISTER", "UNDO"}
u_spacing: FloatProperty(name='U Spacing', default=10)
total_u: IntProperty(name='Number of U Grids', default=3)
v_spacing: FloatProperty(name='V Spacing', default=10)
total_v: IntProperty(name='Number of V Grids', default=3)
u_spacing: FloatProperty(name="U Spacing", default=10)
total_u: IntProperty(name="Number of U Grids", default=3)
v_spacing: FloatProperty(name="V Spacing", default=10)
total_v: IntProperty(name="Number of V Grids", default=3)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
@@ -5,6 +5,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
bm = bmesh.new()
bmesh.ops.create_cube(bm, size=self.size)
@@ -15,26 +16,24 @@ def add_object(self, context):
bm.to_mesh(mesh)
bm.free()
obj = object_data_add(context, mesh, operator=self)
obj.name = 'IfcOpening/Dumb Opening'
obj.display_type = 'WIRE'
obj.name = "IfcOpening/Dumb Opening"
obj.display_type = "WIRE"
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'OPENING'
attribute.name = "PredefinedType"
attribute.string_value = "OPENING"
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_opening"
bl_label = "Dumb Opening"
bl_options = {'REGISTER', 'UNDO'}
bl_options = {"REGISTER", "UNDO"}
size: FloatProperty(name='Size', default=2)
size: FloatProperty(name="Size", default=2)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
@@ -4,6 +4,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
verts = [
Vector((0, 0, 0)),
@@ -17,31 +18,29 @@ def add_object(self, context):
mesh = bpy.data.meshes.new(name="Dumb Slab")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
modifier = obj.modifiers.new('Slab Depth', 'SOLIDIFY')
modifier = obj.modifiers.new("Slab Depth", "SOLIDIFY")
modifier.use_even_offset = True
modifier.offset = 1
modifier.thickness = self.depth
obj.name = 'IfcSlab/Dumb Slab'
obj.name = "IfcSlab/Dumb Slab"
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'FLOOR'
attribute.name = "PredefinedType"
attribute.string_value = "FLOOR"
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_slab"
bl_label = "Dumb Slab"
bl_options = {'REGISTER', 'UNDO'}
bl_options = {"REGISTER", "UNDO"}
length: FloatProperty(name='Length', default=2)
width: FloatProperty(name='Width', default=2)
depth: FloatProperty(name='Depth', default=.2)
length: FloatProperty(name="Length", default=2)
width: FloatProperty(name="Width", default=2)
depth: FloatProperty(name="Depth", default=0.2)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
@@ -4,6 +4,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
if self.number_of_treads <= 0:
self.number_of_treads = 1
@@ -19,11 +20,11 @@ def add_object(self, context):
mesh = bpy.data.meshes.new(name="Dumb Stair")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
modifier = obj.modifiers.new('Stair Width', 'SOLIDIFY')
modifier = obj.modifiers.new("Stair Width", "SOLIDIFY")
modifier.use_even_offset = True
modifier.offset = 1
modifier.thickness = self.tread_depth
modifier = obj.modifiers.new('Stair Treads', 'ARRAY')
modifier = obj.modifiers.new("Stair Treads", "ARRAY")
modifier.relative_offset_displace[0] = 0
modifier.relative_offset_displace[1] = 1
modifier.use_constant_offset = True
@@ -31,31 +32,29 @@ def add_object(self, context):
modifier.count = self.number_of_treads
self.riser_height = self.height / self.number_of_treads
self.length = self.number_of_treads * self.tread_length
obj.name = 'IfcStairFlight/Dumb Stair'
obj.name = "IfcStairFlight/Dumb Stair"
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'STRAIGHT'
attribute.name = "PredefinedType"
attribute.string_value = "STRAIGHT"
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_stair"
bl_label = "Dumb Stair"
bl_options = {'REGISTER', 'UNDO'}
bl_options = {"REGISTER", "UNDO"}
width: FloatProperty(name='Width', default=1.1)
height: FloatProperty(name='Height', default=1)
tread_depth: FloatProperty(name='Tread Depth', default=.2)
number_of_treads: IntProperty(name='Number of Treads (Goings)', default=6)
tread_length: FloatProperty(name='Tread Length (Going)', default=.25)
riser_height: FloatProperty(name='*Calculated* Riser Height')
length: FloatProperty(name='*Calculated* Length')
width: FloatProperty(name="Width", default=1.1)
height: FloatProperty(name="Height", default=1)
tread_depth: FloatProperty(name="Tread Depth", default=0.2)
number_of_treads: IntProperty(name="Number of Treads (Goings)", default=6)
tread_length: FloatProperty(name="Tread Length (Going)", default=0.25)
riser_height: FloatProperty(name="*Calculated* Riser Height")
length: FloatProperty(name="*Calculated* Length")
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
@@ -4,6 +4,7 @@ from bpy.props import FloatVectorProperty, FloatProperty, BoolProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
if self.use_plane:
verts = [
@@ -26,7 +27,7 @@ def add_object(self, context):
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
if not self.use_plane:
modifier = obj.modifiers.new('Wall Height', 'SCREW')
modifier = obj.modifiers.new("Wall Height", "SCREW")
modifier.angle = 0
modifier.screw_offset = self.height
modifier.use_smooth_shade = False
@@ -34,31 +35,29 @@ def add_object(self, context):
modifier.use_normal_flip = True
modifier.steps = 1
modifier.render_steps = 1
modifier = obj.modifiers.new('Wall Width', 'SOLIDIFY')
modifier = obj.modifiers.new("Wall Width", "SOLIDIFY")
modifier.use_even_offset = True
modifier.thickness = self.width
obj.name = 'IfcWall/Dumb Wall'
obj.name = "IfcWall/Dumb Wall"
attribute = obj.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'STANDARD'
attribute.name = "PredefinedType"
attribute.string_value = "STANDARD"
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_wall"
bl_label = "Dumb Wall"
bl_options = {'REGISTER', 'UNDO'}
bl_options = {"REGISTER", "UNDO"}
height: FloatProperty(name='Height', default=3)
length: FloatProperty(name='Length', default=1)
width: FloatProperty(name='Width', default=.2)
use_plane: BoolProperty(name='Use Plane', default=False)
height: FloatProperty(name="Height", default=3)
length: FloatProperty(name="Length", default=1)
width: FloatProperty(name="Width", default=0.2)
use_plane: BoolProperty(name="Use Plane", default=False)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")
@@ -6,39 +6,50 @@ from bpy.props import FloatVectorProperty, FloatProperty, IntProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
guid = ifcopenshell.guid.new()
leaf_width = self.overall_width-0.045-0.045
leaf_width = self.overall_width - 0.045 - 0.045
verts = [
# Left lining
Vector((0, 0, 0)),
Vector((0, self.depth, 0)),
Vector((.04, self.depth, 0)),
Vector((.04, 0, 0)),
Vector((0.04, self.depth, 0)),
Vector((0.04, 0, 0)),
# Right lining
Vector((self.overall_width, 0, 0)),
Vector((self.overall_width, self.depth, 0)),
Vector((self.overall_width-.04, self.depth, 0)),
Vector((self.overall_width-.04, 0, 0)),
Vector((self.overall_width - 0.04, self.depth, 0)),
Vector((self.overall_width - 0.04, 0, 0)),
# Bottom lining
Vector((0, 0, 0)),
Vector((self.overall_width, 0, 0)),
Vector((0, self.depth, 0)),
Vector((self.overall_width, self.depth, 0)),
# Window panel
Vector((.04, (self.depth/2)+.005, 0)),
Vector((.04, (self.depth/2)-.005, 0)),
Vector((self.overall_width-.04, (self.depth/2)-.005, 0)),
Vector((self.overall_width-.04, (self.depth/2)+.005, 0)),
Vector((0.04, (self.depth / 2) + 0.005, 0)),
Vector((0.04, (self.depth / 2) - 0.005, 0)),
Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0)),
Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0)),
]
edges = [
[0, 1], [1, 2], [2, 3], [3, 0], # Left lining
[4, 5], [5, 6], [6, 7], [7, 4], # Right lining
[8, 9], [10, 11], # Bottom lining
[12, 13], [13, 14], [14, 15], [15, 12], # Window panel
[0, 1],
[1, 2],
[2, 3],
[3, 0], # Left lining
[4, 5],
[5, 6],
[6, 7],
[7, 4], # Right lining
[8, 9],
[10, 11], # Bottom lining
[12, 13],
[13, 14],
[14, 15],
[15, 12], # Window panel
]
faces = []
mesh = bpy.data.meshes.new(name='Plan/Annotation/PLAN_VIEW/' + guid)
mesh = bpy.data.meshes.new(name="Plan/Annotation/PLAN_VIEW/" + guid)
mesh.use_fake_user = True
mesh.from_pydata(verts, edges, faces)
@@ -46,15 +57,15 @@ def add_object(self, context):
verts = [
Vector((0, 0, 0)),
Vector((0, -self.depth, 0)),
Vector((.04, -self.depth, 0)),
Vector((.04, 0, 0)),
Vector((0.04, -self.depth, 0)),
Vector((0.04, 0, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Profile")
mesh.from_pydata(verts, edges, faces)
obj = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
bpy.ops.object.convert(target="CURVE")
# Window lining sweep
verts = [
@@ -68,97 +79,95 @@ def add_object(self, context):
mesh = bpy.data.meshes.new(name="Dumb Window")
mesh.from_pydata(verts, edges, faces)
obj2 = object_data_add(context, mesh, operator=self)
bpy.ops.object.convert(target='CURVE')
bpy.ops.object.convert(target="CURVE")
obj2.data.splines[0].use_cyclic_u = True
obj2.data.dimensions = '2D'
obj2.data.dimensions = "2D"
obj2.data.bevel_object = obj
obj2.rotation_euler[0] = math.pi/2
bpy.ops.object.convert(target='MESH')
obj2.rotation_euler[0] = math.pi / 2
bpy.ops.object.convert(target="MESH")
bpy.ops.object.transform_apply(location=False)
bpy.data.objects.remove(obj, do_unlink=True)
# Window panel
verts = [
Vector((.04, (self.depth/2)+.005, .04)),
Vector((.04, (self.depth/2)-.005, .04)),
Vector((self.overall_width-.04, (self.depth/2)-.005, .04)),
Vector((self.overall_width-.04, (self.depth/2)+.005, .04)),
Vector((0.04, (self.depth / 2) + 0.005, 0.04)),
Vector((0.04, (self.depth / 2) - 0.005, 0.04)),
Vector((self.overall_width - 0.04, (self.depth / 2) - 0.005, 0.04)),
Vector((self.overall_width - 0.04, (self.depth / 2) + 0.005, 0.04)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Panel")
mesh.from_pydata(verts, edges, faces)
obj3 = object_data_add(context, mesh, operator=self)
modifier = obj3.modifiers.new('Panel Height', 'SOLIDIFY')
modifier = obj3.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = 1
modifier.thickness = self.overall_height-.08
bpy.ops.object.convert(target='MESH')
modifier.thickness = self.overall_height - 0.08
bpy.ops.object.convert(target="MESH")
ctx = bpy.context.copy()
ctx['active_object'] = obj2
ctx['selected_editable_objects'] = [obj2, obj3]
ctx["active_object"] = obj2
ctx["selected_editable_objects"] = [obj2, obj3]
bpy.ops.object.join(ctx)
# Window Opening
verts = [
Vector((0, -.1, 0)),
Vector((0, self.depth+.1, 0)),
Vector((self.overall_width, self.depth+.1, 0)),
Vector((self.overall_width, -.1, 0)),
Vector((0, -0.1, 0)),
Vector((0, self.depth + 0.1, 0)),
Vector((self.overall_width, self.depth + 0.1, 0)),
Vector((self.overall_width, -0.1, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="Dumb Window Opening")
mesh.from_pydata(verts, edges, faces)
obj4 = object_data_add(context, mesh, operator=self)
modifier = obj4.modifiers.new('Panel Height', 'SOLIDIFY')
modifier = obj4.modifiers.new("Panel Height", "SOLIDIFY")
modifier.offset = -1
modifier.thickness = self.overall_height
bpy.ops.object.convert(target='MESH')
obj4.display_type = 'WIRE'
bpy.ops.object.convert(target="MESH")
obj4.display_type = "WIRE"
obj4.parent = obj2
obj4.matrix_parent_inverse = obj2.matrix_world.inverted()
obj4.hide_render = True
obj4.name = 'IfcOpeningElement/Dumb Window Opening'
obj4.name = "IfcOpeningElement/Dumb Window Opening"
attribute = obj4.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'OPENING'
attribute.name = "PredefinedType"
attribute.string_value = "OPENING"
obj2.name = 'IfcWindow/Dumb Window'
obj2.name = "IfcWindow/Dumb Window"
attribute = obj2.BIMObjectProperties.attributes.add()
attribute.name = 'PredefinedType'
attribute.string_value = 'WINDOW'
obj2.data.name = 'Model/Body/MODEL_VIEW/' + guid
attribute.name = "PredefinedType"
attribute.string_value = "WINDOW"
obj2.data.name = "Model/Body/MODEL_VIEW/" + guid
obj2.data.use_fake_user = True
rep = obj2.BIMObjectProperties.representation_contexts.add()
rep.context = 'Model'
rep.name = 'Body'
rep.target_view = 'MODEL_VIEW'
rep.context = "Model"
rep.name = "Body"
rep.target_view = "MODEL_VIEW"
rep = obj2.BIMObjectProperties.representation_contexts.add()
rep.context = 'Plan'
rep.name = 'Annotation'
rep.target_view = 'PLAN_VIEW'
rep.context = "Plan"
rep.name = "Annotation"
rep.target_view = "PLAN_VIEW"
class BIM_OT_add_object(Operator, AddObjectHelper):
bl_idname = "mesh.add_window"
bl_label = "Dumb Window"
bl_options = {'REGISTER', 'UNDO'}
bl_options = {"REGISTER", "UNDO"}
overall_width: FloatProperty(name='Overall Width', default=.7)
overall_height: FloatProperty(name='Overall Height', default=1)
depth: FloatProperty(name='Depth', default=.1)
overall_width: FloatProperty(name="Overall Width", default=0.7)
overall_height: FloatProperty(name="Overall Height", default=1)
depth: FloatProperty(name="Depth", default=0.1)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
return {"FINISHED"}
def add_object_button(self, context):
self.layout.operator(
BIM_OT_add_object.bl_idname,
icon='PLUGIN')
self.layout.operator(BIM_OT_add_object.bl_idname, icon="PLUGIN")