From 189fc6e1e4cb38b047be18545acf491d02d8c5a5 Mon Sep 17 00:00:00 2001 From: Dion Moult Date: Wed, 7 Sep 2022 20:39:55 +1000 Subject: [PATCH] Minor fix --- src/blenderbim/docs/users/creating_an_ifc_model.rst | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/blenderbim/docs/users/creating_an_ifc_model.rst b/src/blenderbim/docs/users/creating_an_ifc_model.rst index beaeb11cb4..7cf6c74664 100644 --- a/src/blenderbim/docs/users/creating_an_ifc_model.rst +++ b/src/blenderbim/docs/users/creating_an_ifc_model.rst @@ -27,11 +27,12 @@ units, and assumes you'll be working with both 2D and 3D geoemtry. In the top right **Outliner** panel, you will see a hierarchy of spaces that has been automatically created for you. This hierarchy is known is the **Spatial -Tree**. +Tree**. The Camera, Cube, and Light by default come with a fresh new Blender +session, and are not part of your IFC project. .. image:: default-spatial-tree.png -Any Blender object that you want to part of your IFC project must be converted +Any Blender object that you want to be part of IFC project must be converted into a IFC object by assigning a category. This category is known as the **IFC Class**. @@ -43,6 +44,12 @@ IFC Class**. .. image:: assign-class.png +.. tip:: + + Regardless of the type of geometry or shape of the object, there are no + restrictions on which category you can choose. You can have a monkey-shaped + wall if you want! + All IFC objects must also belong inside the **Spatial Tree**. In the **Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube** inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple?