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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-13 19:07:57 +00:00
Scaffold experimental wgpu viewer backend
Adds src/ifcviewer-wgpu/ and src/ifcviewer-wgpu-minimal/ behind a new BUILD_BONSAIVIEWER_WGPU option (default OFF), gated independently of BUILD_BONSAIVIEWER. Stage 1 brings up a Qt window with a wgpu-native v29 surface (X11) and clears to the background colour — no rendering beyond that yet. Mirrors the lifecycle of the GL ViewportWindow so subsequent stages (vertex-pulling renderer, pick, cull, HiZ, overlay) slot in without restructuring the host. wgpu-native is fetched as a pre-built binary release via FetchContent; its .so SONAME is patched in at configure time so dependents get a clean DT_NEEDED. The X11 native handle is obtained via the public QNativeInterface::QX11Application API; Wayland and macOS/Windows surface creation are stubbed with explicit "not wired yet" warnings. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include "WgpuViewportWindow.h"
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#include <QGuiApplication>
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#include <QResizeEvent>
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#include <QDebug>
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#include <webgpu/wgpu.h> // wgpu-native extensions (logging, MULTI_DRAW_INDIRECT, …)
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#include <cstring>
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// -----------------------------------------------------------------------------
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// Small helpers
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// -----------------------------------------------------------------------------
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static QString sv(WGPUStringView s) {
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if (!s.data) return QString();
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// WGPU_STRLEN sentinel == SIZE_MAX -> nul-terminated.
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const int len = (s.length == WGPU_STRLEN)
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? int(std::strlen(s.data))
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: int(s.length);
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return QString::fromUtf8(s.data, len);
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}
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static void onWgpuLog(WGPULogLevel level, WGPUStringView message, void* /*userdata*/) {
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const QString m = sv(message);
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switch (level) {
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case WGPULogLevel_Error: qWarning().noquote() << "[wgpu err]" << m; break;
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case WGPULogLevel_Warn: qWarning().noquote() << "[wgpu warn]" << m; break;
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case WGPULogLevel_Info: qInfo ().noquote() << "[wgpu info]" << m; break;
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case WGPULogLevel_Debug: qDebug ().noquote() << "[wgpu dbg]" << m; break;
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case WGPULogLevel_Trace: qDebug ().noquote() << "[wgpu trace]" << m; break;
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default: break;
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}
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}
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static void onUncapturedError(WGPUDevice const* /*device*/,
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WGPUErrorType type, WGPUStringView message,
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void* /*ud1*/, void* /*ud2*/) {
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qWarning().noquote() << "[wgpu device error" << int(type) << "]" << sv(message);
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}
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// -----------------------------------------------------------------------------
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// Construction / destruction
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// -----------------------------------------------------------------------------
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WgpuViewportWindow::WgpuViewportWindow(QWindow* parent)
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: QWindow(parent) {
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// wgpu doesn't need a GL context; we just need a real native window that
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// the platform window manager has actually created. OpenGLSurface is the
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// most portable way to ask Qt for a hardware-rendering-ready native
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// window — we never bind a GL context on top of it.
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setSurfaceType(QSurface::OpenGLSurface);
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}
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WgpuViewportWindow::~WgpuViewportWindow() {
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shutdown();
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}
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void WgpuViewportWindow::setBackgroundColor(const QColor& color) {
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background_color_ = color;
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if (isExposed()) requestUpdate();
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}
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// -----------------------------------------------------------------------------
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// Lifecycle
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// -----------------------------------------------------------------------------
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void WgpuViewportWindow::exposeEvent(QExposeEvent* /*event*/) {
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if (!isExposed()) return;
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if (!wgpu_initialized_) {
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if (!initWgpu()) {
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qWarning() << "wgpu init failed; viewport will not render";
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return;
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}
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wgpu_initialized_ = true;
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}
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const int w = int(width() * devicePixelRatio());
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const int h = int(height() * devicePixelRatio());
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if (w > 0 && h > 0 && (w != configured_w_ || h != configured_h_)) {
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configureSurface(w, h);
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}
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requestUpdate();
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}
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void WgpuViewportWindow::resizeEvent(QResizeEvent* /*event*/) {
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if (!wgpu_initialized_ || !isExposed()) return;
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const int w = int(width() * devicePixelRatio());
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const int h = int(height() * devicePixelRatio());
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if (w > 0 && h > 0) {
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configureSurface(w, h);
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requestUpdate();
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}
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}
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bool WgpuViewportWindow::event(QEvent* event) {
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if (event->type() == QEvent::UpdateRequest) {
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if (wgpu_initialized_ && surface_configured_) {
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render();
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}
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return true;
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}
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return QWindow::event(event);
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}
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// -----------------------------------------------------------------------------
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// wgpu init: instance, surface, adapter, device, queue
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// -----------------------------------------------------------------------------
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bool WgpuViewportWindow::initWgpu() {
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// Optional: log everything wgpu-native says at warn+ so backend init
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// problems surface in the console rather than being swallowed.
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wgpuSetLogCallback(onWgpuLog, nullptr);
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wgpuSetLogLevel(WGPULogLevel_Warn);
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instance_ = wgpuCreateInstance(nullptr);
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if (!instance_) {
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qWarning() << "wgpuCreateInstance returned null";
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return false;
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}
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if (!createSurface()) return false;
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// ---- Async request adapter -------------------------------------------
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struct AdapterReq { WGPUAdapter adapter = nullptr; bool done = false; bool ok = false; };
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AdapterReq areq;
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WGPURequestAdapterOptions adapter_opts = {};
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adapter_opts.compatibleSurface = surface_;
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adapter_opts.powerPreference = WGPUPowerPreference_HighPerformance;
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WGPURequestAdapterCallbackInfo acb = {};
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acb.mode = WGPUCallbackMode_AllowProcessEvents;
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acb.callback = [](WGPURequestAdapterStatus status, WGPUAdapter adapter,
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WGPUStringView message, void* ud1, void* /*ud2*/) {
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auto* r = static_cast<AdapterReq*>(ud1);
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r->done = true;
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if (status == WGPURequestAdapterStatus_Success) {
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r->adapter = adapter;
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r->ok = true;
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} else {
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qWarning().noquote() << "RequestAdapter failed:" << sv(message);
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}
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};
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acb.userdata1 = &areq;
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wgpuInstanceRequestAdapter(instance_, &adapter_opts, acb);
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while (!areq.done) wgpuInstanceProcessEvents(instance_);
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if (!areq.ok) return false;
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adapter_ = areq.adapter;
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// ---- Async request device --------------------------------------------
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struct DeviceReq { WGPUDevice device = nullptr; bool done = false; bool ok = false; };
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DeviceReq dreq;
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WGPUDeviceDescriptor dev_desc = {};
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// Surface uncaptured errors (validation failures etc.) into qWarning so
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// they're attributable rather than silently swallowed.
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dev_desc.uncapturedErrorCallbackInfo.callback = onUncapturedError;
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WGPURequestDeviceCallbackInfo dcb = {};
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dcb.mode = WGPUCallbackMode_AllowProcessEvents;
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dcb.callback = [](WGPURequestDeviceStatus status, WGPUDevice device,
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WGPUStringView message, void* ud1, void* /*ud2*/) {
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auto* r = static_cast<DeviceReq*>(ud1);
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r->done = true;
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if (status == WGPURequestDeviceStatus_Success) {
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r->device = device;
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r->ok = true;
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} else {
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qWarning().noquote() << "RequestDevice failed:" << sv(message);
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}
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};
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dcb.userdata1 = &dreq;
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wgpuAdapterRequestDevice(adapter_, &dev_desc, dcb);
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while (!dreq.done) wgpuInstanceProcessEvents(instance_);
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if (!dreq.ok) return false;
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device_ = dreq.device;
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queue_ = wgpuDeviceGetQueue(device_);
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// ---- Pick a surface format -------------------------------------------
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WGPUSurfaceCapabilities caps = {};
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if (wgpuSurfaceGetCapabilities(surface_, adapter_, &caps) != WGPUStatus_Success
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|| caps.formatCount == 0) {
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qWarning() << "wgpuSurfaceGetCapabilities returned no formats";
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return false;
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}
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surface_format_ = caps.formats[0]; // preferred format per wgpu docs
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wgpuSurfaceCapabilitiesFreeMembers(caps);
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qInfo() << "wgpu init OK; surface format =" << int(surface_format_);
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return true;
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}
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// -----------------------------------------------------------------------------
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// Surface creation — platform-specific native handle plumbing.
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// -----------------------------------------------------------------------------
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#if defined(Q_OS_LINUX)
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// QNativeInterface::QX11Application::display() returns Display*; pulling
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// Xlib.h is fine on any system that has Qt6Gui built with xcb support
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// (which already depends on libX11). We never look inside Display* — we
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// only forward the pointer to wgpu as opaque.
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# if __has_include(<X11/Xlib.h>)
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# include <X11/Xlib.h>
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# endif
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// QWaylandApplication::display() and ::surface() return wl_display* and
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// wl_surface* (wayland-client-core.h). Same story.
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# if __has_include(<wayland-client-core.h>)
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# include <wayland-client-core.h>
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# endif
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#endif
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bool WgpuViewportWindow::createSurface() {
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WGPUSurfaceDescriptor surface_desc = {};
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#if defined(Q_OS_LINUX)
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const QString platform = QGuiApplication::platformName();
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if (platform == "xcb") {
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# if __has_include(<X11/Xlib.h>)
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auto* x11 = qApp->nativeInterface<QNativeInterface::QX11Application>();
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if (!x11 || !x11->display()) {
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qWarning() << "Could not get X11 Display* from Qt";
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return false;
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}
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WGPUSurfaceSourceXlibWindow xlib = {};
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xlib.chain.sType = WGPUSType_SurfaceSourceXlibWindow;
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xlib.display = x11->display();
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xlib.window = static_cast<uint64_t>(winId());
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surface_desc.nextInChain = &xlib.chain;
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surface_ = wgpuInstanceCreateSurface(instance_, &surface_desc);
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# else
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qWarning() << "Built without Xlib headers; cannot create X11 surface";
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return false;
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# endif
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} else if (platform == "wayland") {
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# if __has_include(<wayland-client-core.h>)
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auto* wl = qApp->nativeInterface<QNativeInterface::QWaylandApplication>();
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if (!wl || !wl->display()) {
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qWarning() << "Could not get Wayland wl_display* from Qt";
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return false;
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}
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// The wl_surface for a window is exposed via the QPA window-handle
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// accessor on the native interface (not the application-wide one).
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// For stage 1 we fail loud; stage-1.5 fills this in.
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qWarning() << "Wayland wgpu surface creation not yet wired (stage 1.5)";
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return false;
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# else
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qWarning() << "Built without Wayland headers; cannot create Wayland surface";
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return false;
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# endif
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} else {
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qWarning().noquote() << "Unsupported Qt platform for wgpu surface:" << platform;
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return false;
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}
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#else
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// macOS / Windows native-handle wiring lands when those targets become
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// active. Stage-1 development happens on Linux.
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qWarning() << "wgpu surface creation not yet wired for this platform";
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return false;
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#endif
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if (!surface_) {
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qWarning() << "wgpuInstanceCreateSurface returned null";
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return false;
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}
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return true;
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}
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// -----------------------------------------------------------------------------
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// Surface (re)configure + render
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// -----------------------------------------------------------------------------
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void WgpuViewportWindow::configureSurface(int width_px, int height_px) {
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WGPUSurfaceConfiguration cfg = {};
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cfg.device = device_;
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cfg.format = surface_format_;
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cfg.usage = WGPUTextureUsage_RenderAttachment;
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cfg.width = uint32_t(width_px);
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cfg.height = uint32_t(height_px);
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cfg.presentMode = WGPUPresentMode_Fifo;
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cfg.alphaMode = WGPUCompositeAlphaMode_Auto;
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wgpuSurfaceConfigure(surface_, &cfg);
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configured_w_ = width_px;
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configured_h_ = height_px;
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surface_configured_ = true;
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}
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void WgpuViewportWindow::render() {
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WGPUSurfaceTexture surf_tex = {};
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wgpuSurfaceGetCurrentTexture(surface_, &surf_tex);
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switch (surf_tex.status) {
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case WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal:
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case WGPUSurfaceGetCurrentTextureStatus_SuccessSuboptimal:
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break; // proceed
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case WGPUSurfaceGetCurrentTextureStatus_Timeout:
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case WGPUSurfaceGetCurrentTextureStatus_Outdated:
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case WGPUSurfaceGetCurrentTextureStatus_Lost: {
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// Reconfigure and try again next frame.
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const int w = int(width() * devicePixelRatio());
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const int h = int(height() * devicePixelRatio());
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if (w > 0 && h > 0) configureSurface(w, h);
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requestUpdate();
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return;
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}
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default:
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qWarning() << "GetCurrentTexture status" << int(surf_tex.status);
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return;
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}
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WGPUTextureView view = wgpuTextureCreateView(surf_tex.texture, nullptr);
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WGPUCommandEncoder enc = wgpuDeviceCreateCommandEncoder(device_, nullptr);
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WGPURenderPassColorAttachment color = {};
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color.view = view;
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color.loadOp = WGPULoadOp_Clear;
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color.storeOp = WGPUStoreOp_Store;
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color.clearValue = {
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background_color_.redF(),
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background_color_.greenF(),
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background_color_.blueF(),
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1.0,
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};
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color.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
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WGPURenderPassDescriptor pass_desc = {};
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pass_desc.colorAttachmentCount = 1;
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pass_desc.colorAttachments = &color;
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WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(enc, &pass_desc);
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wgpuRenderPassEncoderEnd(pass);
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wgpuRenderPassEncoderRelease(pass);
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WGPUCommandBuffer cmd = wgpuCommandEncoderFinish(enc, nullptr);
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wgpuQueueSubmit(queue_, 1, &cmd);
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wgpuCommandBufferRelease(cmd);
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wgpuCommandEncoderRelease(enc);
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wgpuTextureViewRelease(view);
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wgpuSurfacePresent(surface_);
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wgpuTextureRelease(surf_tex.texture);
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}
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void WgpuViewportWindow::shutdown() {
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if (queue_) { wgpuQueueRelease(queue_); queue_ = nullptr; }
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if (device_) { wgpuDeviceRelease(device_); device_ = nullptr; }
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if (adapter_) { wgpuAdapterRelease(adapter_); adapter_ = nullptr; }
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if (surface_) { wgpuSurfaceRelease(surface_); surface_ = nullptr; }
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if (instance_) { wgpuInstanceRelease(instance_); instance_ = nullptr; }
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wgpu_initialized_ = false;
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surface_configured_ = false;
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}
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