BVH frustum culling, sidecar cache, per-model buffers, progressive upload

Phase 2 performance: BVH acceleration with median-split build, per-model
trees, and EBO re-sorting for GPU cache coherence. Raw binary .ifcview
sidecar stores full geometry + BVH for instant subsequent loads (skip
tessellation entirely).

Per-model GPU buffers (VAO/VBO/EBO per model) eliminate cross-model buffer
copies on growth. Sidecar reads happen on a background thread. Bulk GPU
uploads are progressive (48 MB/frame chunks) so the viewport stays
interactive while multi-GB models stream in.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-04-12 09:09:32 +10:00
parent 5b4c1089cf
commit 1dace18d26
9 changed files with 1541 additions and 327 deletions
+76
View File
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/********************************************************************************
* *
* This file is part of IfcOpenShell. *
* *
* IfcOpenShell is free software: you can redistribute it and/or modify *
* it under the terms of the Lesser GNU General Public License as published by *
* the Free Software Foundation, either version 3.0 of the License, or *
* (at your option) any later version. *
* *
* IfcOpenShell is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* Lesser GNU General Public License for more details. *
* *
* You should have received a copy of the Lesser GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#ifndef SIDECARCACHE_H
#define SIDECARCACHE_H
#include "BvhAccel.h"
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
static constexpr uint32_t SIDECAR_MAGIC = 0x49465657; // "IFVW"
static constexpr uint32_t SIDECAR_VERSION = 3;
static constexpr uint32_t SIDECAR_ENDIAN = 0x01020304;
// Fixed-size element record for the sidecar. Strings are stored as
// (offset, length) pairs into a separate string table.
struct PackedElementInfo {
uint32_t object_id;
uint32_t model_id;
int32_t ifc_id;
int32_t parent_id;
uint32_t guid_offset;
uint32_t guid_length;
uint32_t name_offset;
uint32_t name_length;
uint32_t type_offset;
uint32_t type_length;
};
// Everything the viewer needs to display a model without tessellating.
struct SidecarData {
// GPU geometry (ready to upload as-is)
std::vector<float> vertices; // interleaved, 8 floats per vertex
std::vector<uint32_t> indices; // global (already remapped)
// Per-object metadata
std::vector<ObjectDrawInfo> draw_info;
// Element tree metadata
std::vector<PackedElementInfo> elements;
std::string string_table; // concatenated UTF-8
// BVH acceleration
std::shared_ptr<BvhSet> bvh_set;
};
// Write a full sidecar next to the IFC file.
// Returns true on success.
bool writeSidecar(const std::string& ifc_path,
const SidecarData& data,
uint64_t ifc_file_size);
// Read a sidecar. Returns nullopt on any failure (missing, stale, corrupt).
std::optional<SidecarData> readSidecar(const std::string& ifc_path,
uint64_t ifc_file_size);
#endif // SIDECARCACHE_H