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BVH frustum culling, sidecar cache, per-model buffers, progressive upload
Phase 2 performance: BVH acceleration with median-split build, per-model trees, and EBO re-sorting for GPU cache coherence. Raw binary .ifcview sidecar stores full geometry + BVH for instant subsequent loads (skip tessellation entirely). Per-model GPU buffers (VAO/VBO/EBO per model) eliminate cross-model buffer copies on growth. Sidecar reads happen on a background thread. Bulk GPU uploads are progressive (48 MB/frame chunks) so the viewport stays interactive while multi-GB models stream in. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef SIDECARCACHE_H
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#define SIDECARCACHE_H
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#include "BvhAccel.h"
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <vector>
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static constexpr uint32_t SIDECAR_MAGIC = 0x49465657; // "IFVW"
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static constexpr uint32_t SIDECAR_VERSION = 3;
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static constexpr uint32_t SIDECAR_ENDIAN = 0x01020304;
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// Fixed-size element record for the sidecar. Strings are stored as
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// (offset, length) pairs into a separate string table.
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struct PackedElementInfo {
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uint32_t object_id;
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uint32_t model_id;
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int32_t ifc_id;
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int32_t parent_id;
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uint32_t guid_offset;
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uint32_t guid_length;
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uint32_t name_offset;
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uint32_t name_length;
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uint32_t type_offset;
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uint32_t type_length;
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};
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// Everything the viewer needs to display a model without tessellating.
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struct SidecarData {
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// GPU geometry (ready to upload as-is)
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std::vector<float> vertices; // interleaved, 8 floats per vertex
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std::vector<uint32_t> indices; // global (already remapped)
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// Per-object metadata
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std::vector<ObjectDrawInfo> draw_info;
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// Element tree metadata
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std::vector<PackedElementInfo> elements;
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std::string string_table; // concatenated UTF-8
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// BVH acceleration
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std::shared_ptr<BvhSet> bvh_set;
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};
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// Write a full sidecar next to the IFC file.
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// Returns true on success.
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bool writeSidecar(const std::string& ifc_path,
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const SidecarData& data,
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uint64_t ifc_file_size);
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// Read a sidecar. Returns nullopt on any failure (missing, stale, corrupt).
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std::optional<SidecarData> readSidecar(const std::string& ifc_path,
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uint64_t ifc_file_size);
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#endif // SIDECARCACHE_H
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