Add LinePosition: absolute dimension line placement gated on ForcePerpendicularToFace

- BBIM_Dimension.LinePosition (IfcLengthMeasure): holds the dimension line at
  a fixed global coordinate along cross(world_Z, dim_direction), independent of
  geometry movement
- regenerate_dimension applies LinePosition only when ForcePerpendicularToFace is
  also set (the two are semantically coupled); anchor["pt"] always stores the true
  surface hit so the measured length is unaffected
- BIMAnnotationProperties.line_position uses get/set callbacks instead of an update
  callback to avoid the 'Writing to ID classes in this context is not allowed' error
  that fires when Blender draws the tool header
- DimensionLinePositionWidget (BIM_GGT_dimension_line_position): gizmo group with
  two opposing GizmoCone handles at the curve midpoint; poll requires
  ForcePerpendicularToFace so the handles only appear when the feature is active
- UI: line_position field and gizmo are hidden when ForcePerpendicularToFace is off
- Psets_BBIM_Annotation.ifc: #40 LinePosition template added to BBIM_Dimension

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Ryan Schultz
2026-05-16 19:16:02 -05:00
parent c35023de88
commit 22a17cd287
6 changed files with 385 additions and 1 deletions
@@ -132,6 +132,21 @@ def regenerate_dimension(
existing_metrics = _get_segment_metrics(file, annotation)
_sync_segment_metrics(file, annotation, resolved, existing_metrics)
# LinePosition: project all points to a fixed absolute world coordinate along the
# horizontal offset axis (perpendicular to the dimension direction). Applied after
# the pset write so anchor["pt"] always stores the true geometry surface hit.
# Because it is absolute, the dimension line stays put even if the geometry moves.
# Only active when ForcePerpendicularToFace is also set — the two are semantically coupled.
line_position = pset_data.get("LinePosition")
if line_position is not None and pset_data.get("ForcePerpendicularToFace") and resolved:
face_normal = _get_anchor_face_normal_world(file, anchors[0], placement_override)
offset_dir = _get_line_offset_direction(face_normal, [pt for pt in resolved if pt is not None])
if offset_dir:
resolved = [
_project_to_line_position(pt, offset_dir, float(line_position)) if pt is not None else None
for pt in resolved
]
return [pt for pt in resolved if pt is not None]
@@ -257,6 +272,23 @@ def _dist(a: tuple, b: tuple) -> float:
return math.sqrt((a[0] - b[0]) ** 2 + (a[1] - b[1]) ** 2 + (a[2] - b[2]) ** 2)
def _project_to_line_position(
pt: tuple, offset_dir: tuple, target: float
) -> tuple[float, float, float]:
"""Shift *pt* along *offset_dir* so its projection onto that axis equals *target*.
Keeps every other component of the point unchanged, so only the dimension line
is repositioned — the measured length stays the same.
"""
current = pt[0] * offset_dir[0] + pt[1] * offset_dir[1] + pt[2] * offset_dir[2]
delta = target - current
return (
pt[0] + delta * offset_dir[0],
pt[1] + delta * offset_dir[1],
pt[2] + delta * offset_dir[2],
)
def _get_anchor_face_normal_world(
file: ifcopenshell.file,
anchor: dict,
@@ -291,3 +323,50 @@ def _get_anchor_face_normal_world(
return tuple(x / mag for x in normal_world) if mag > 1e-12 else None # type: ignore[return-value]
return None
def _get_line_offset_direction(
face_normal: Optional[tuple[float, float, float]],
resolved_pts: list[tuple],
) -> Optional[tuple[float, float, float]]:
"""Return the direction to apply LineOffset — parallel to the first face.
Uses cross(world_Z, dim_direction) to get the horizontal direction
perpendicular to the dimension line, which slides the line sideways
(parallel to the face) rather than into/out of it.
Falls back to cross(face_normal, world_Z) when the dimension line is
nearly vertical (e.g. elevation dimensions).
"""
world_z = (0.0, 0.0, 1.0)
# Primary: use the dimension line direction (anchor[0] → anchor[1])
if len(resolved_pts) >= 2:
a, b = resolved_pts[0], resolved_pts[1]
dx, dy, dz = b[0] - a[0], b[1] - a[1], b[2] - a[2]
dim_mag = math.sqrt(dx * dx + dy * dy + dz * dz)
if dim_mag > 1e-10:
dim_dir = (dx / dim_mag, dy / dim_mag, dz / dim_mag)
# cross(world_Z, dim_dir) — horizontal direction perp to dimension
d = (
world_z[1] * dim_dir[2] - world_z[2] * dim_dir[1],
world_z[2] * dim_dir[0] - world_z[0] * dim_dir[2],
world_z[0] * dim_dir[1] - world_z[1] * dim_dir[0],
)
mag = math.sqrt(d[0] ** 2 + d[1] ** 2 + d[2] ** 2)
if mag > 1e-6:
return (d[0] / mag, d[1] / mag, d[2] / mag)
# Fallback for vertical dims: cross(face_normal, world_Z)
if face_normal:
n = face_normal
d = (
n[1] * world_z[2] - n[2] * world_z[1],
n[2] * world_z[0] - n[0] * world_z[2],
n[0] * world_z[1] - n[1] * world_z[0],
)
mag = math.sqrt(d[0] ** 2 + d[1] ** 2 + d[2] ** 2)
if mag > 1e-6:
return (d[0] / mag, d[1] / mag, d[2] / mag)
return None