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Translations
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============
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The BlenderBIM Add-on supports translations to all languages that Blender
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supports. We'll describe how you can help translate the add-on as a translator,
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or how you can ensure your strings are translatable as a developer.
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Translations are managed using a separate add-on built for this purpose.
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1. Clone the `blenderbim-translations
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<https://github.com/IfcOpenShell/blenderbim-translations>`_ repository. This
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repository holds all the core translation strings in ``.po`` format.
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2. Download the `blenderbim-translations add-on
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<https://github.com/IfcOpenShell/IfcOpenShell/blob/v0.8.0/src/blenderbim/scripts/bbim_translations.py>`_
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and install it as a Blender add-on. This add-on lets you convert translation
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data to and from the ``.po`` files to the BlenderBIM Add-on.
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3. In the **Render Properties** tab, find the **BlenderBIM Translations**
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panel, and browse to where you have closed the ``blenderbim-translations``
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repository, and click on **Setup Translation UI**.
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You should now see a new interface with two buttons.
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.. image:: images/translation-panel.png
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How to translate the add-on
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---------------------------
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Before beginning, look inside the ``blenderbim-translations`` repository for a
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``.po`` file for the language you want to translate to (e.g. ``de_DE.po`` for
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German). If this file does not yet exist, congratulations! You are the first
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person to translate to this language! Create a folder in
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``blenderbim-translations`` with your language code and copy the
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``blenderbim.pot`` language template file to that folder and rename it
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according to your language (e.g. for German you would copy ``blenderbim.pot`` to
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``de_DE/de_DE.po``).
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Supported language codes are:
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.. code-block::
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'ca_AD', 'en_US', 'es', 'fr_FR', 'ja_JP', 'sk_SK', 'cs_CZ', 'de_DE',
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'it_IT', 'ka', 'ko_KR', 'pt_BR', 'pt_PT', 'ru_RU', 'uk_UA', 'vi_VN',
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'zh_HANS', 'zh_HANT', 'ab', 'ar_EG', 'bg_BG', 'el_GR', 'eo', 'eu_EU',
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'fa_IR', 'fi_FI', 'ha', 'he_IL', 'hi_IN', 'hr_HR', 'hu_HU', 'id_ID',
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'ky_KG', 'ne_NP', 'nl_NL', 'pl_PL', 'sr_RS', 'sr_RS@latin', 'sv_SE', 'sw',
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'ta', 'th_TH', 'tr_TR'.
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As a translator, it is recommended to translate text in bulk by modifying the
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``.po`` files directly. We recommend installing software such as `Poedit
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<https://poedit.net/>`_. These translation software offer features such as auto
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translation, suggestions, and tracking. Alternatively, you may edit the ``.po``
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file as a text file.
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Once you have edited the relevant language's ``.po`` file, click on the
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**Update Translations From .po** button in the **BlenderBIM Translations**
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panel.
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How to add new translation strings
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----------------------------------
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When you have new strings to translate, press the **Parse BlenderBIM strings to
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.pot** button. This detects strings in the source code using regex patterns and
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writes out to the ``blenderbim.pot`` language template file. You may then diff
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this file and propagate changes manually to all translated ``.po`` files.
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The ``.pot`` file is only used as a blank template for users to create or
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compare ``.po`` files. The ``.po`` files are the source of truth for
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translation strings. Blender does not read from the ``.pot`` or ``.po`` files.
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Instead, Blender reads from ``blenderbim/translations.py`` which contains a
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dictionary of strings formatted specifically for Blender. The
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``translations.py`` file is generated from the ``.po`` files. This is generated
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when we distribute installable packages, or when translators manually press the
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**Update Translations From .po** button.
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.. warning::
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Do not commit the ``translations.py`` file as it is auto-generated.
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Contribute to this Manual
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=========================
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A great way to contribute without writing code is to help writing
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documentation. Please reach out before contributing as the software is still in
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an alpha state and portions may not be worth documenting as it changes too
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frequently.
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Writing technical documentation
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-------------------------------
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All documentation is written in ReStructured Text and is available in the
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`BlenderBIM Add-on docs directory
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<https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/blenderbim/docs>`_.
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You can press the edit button on the top right on any documentation page to
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quickly edit their content.
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Links
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^^^^^
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You can link to
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.. code-block:: restructuredtext
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`external websites
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<https://docs.readthedocs.io/en/stable/guides/cross-referencing-with-sphinx.html>`_
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(note the space between the url and the link text). You can also link to
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sections on the same page, like
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.. code-block:: restructuredtext
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:ref:`contribute/writing_docs:Writing technical documentation`
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or with
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.. code-block:: restructuredtext
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:ref:`custom text<contribute/writing_docs:writing technical documentation>`.
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Traditional references like
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.. code-block:: restructuredtext
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`Writing technical documentation`_
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work too but are discouraged. You can link to other pages, like this:
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.. code-block:: restructuredtext
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:doc:`Hello World<hello_world>`
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or sections within other pages, like this:
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.. code-block:: restructuredtext
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:ref:`devs/installation:unstable installation`
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We have ``autosectionlabel`` enabled so it is not necessary to manually create labels. The depth of sections
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with automatic labels is set to 2, so the third level of titles
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will not get automatic labels to avoid duplication.
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You can still create labels manually. This way you would ensure links still works when documentation is refactored.
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.. code-block:: restructuredtext
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.. _My label:
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My Section
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==========
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:ref:`Link to My Section <My label>`
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This link will work across the documentation. Make sure the label is globally unique.
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Images
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^^^^^^
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The following colours and annotation styles should be used for annotating
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images. All stroke widths are 3px with a corner radius of 3px. Horizontal
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underlines are 5px with a corner radius of 2px. The dark green is ``39b54a`` and
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the light green is ``d9e021``.
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.. image:: images/documentation-style.png
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Special keywords such as **Technical Terminology** that the user should be
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aware of should be bolded, titlecased, and used consistently. You *may*
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use italics to emphasize words or phrases. Inline code must be ``quoted`` and
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longer code snippets may use code blocks.
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.. code-block:: bash
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cd /path/to/blenderbim
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ls
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Be sure to specify the language to enable syntax highlighting.
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.. code-block:: python
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print("Hello, world!")
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A button may be used to point users to a critical sample file or
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download.
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.. container:: blockbutton
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`Visit critical link <https://blenderbim.org>`__
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You can use bulleted lists:
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- Like.
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- This.
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Or ordered lists:
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1. Like.
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2. This.
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.. note::
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Instead of writing "Note that XYZ ..." you should use notes sparingly to
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highlight "gotchas".
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.. tip::
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Tips may be used to add a useful but optional suggestion.
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.. warning::
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Warnings may be used to highlight common mistakes.
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.. seealso::
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See also blocks should be used to reference `further reading
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<https://blenderbim.org>`__ links.
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Tables can be very annoying to format. You can use a CSV table instead.
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.. csv-table::
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:header: "Foo", "Bar", "Baz"
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"ABC", "01", "02"
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"DEF", "03", "04"
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Building documentation
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----------------------
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If you want to build the documentation locally, the documentation system uses
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`Sphinx <https://www.sphinx-doc.org/en/master/>`_. First, install the theme and
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theme dependencies:
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.. code-block:: bash
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pip install furo
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pip install sphinx-autoapi
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pip install sphinx-copybutton
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Now you can generate the documentation:
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.. code-block:: bash
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cd /path/to/ifcopenshell/src/blenderbim/docs/
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make html
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cd _build/html
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python -m http.server
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You will now have a local webserver running hosting the documentation.
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