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Dion Moult
2024-08-13 23:09:50 +10:00
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Translations
============
The BlenderBIM Add-on supports translations to all languages that Blender
supports. We'll describe how you can help translate the add-on as a translator,
or how you can ensure your strings are translatable as a developer.
Translations are managed using a separate add-on built for this purpose.
1. Clone the `blenderbim-translations
<https://github.com/IfcOpenShell/blenderbim-translations>`_ repository. This
repository holds all the core translation strings in ``.po`` format.
2. Download the `blenderbim-translations add-on
<https://github.com/IfcOpenShell/IfcOpenShell/blob/v0.8.0/src/blenderbim/scripts/bbim_translations.py>`_
and install it as a Blender add-on. This add-on lets you convert translation
data to and from the ``.po`` files to the BlenderBIM Add-on.
3. In the **Render Properties** tab, find the **BlenderBIM Translations**
panel, and browse to where you have closed the ``blenderbim-translations``
repository, and click on **Setup Translation UI**.
You should now see a new interface with two buttons.
.. image:: images/translation-panel.png
How to translate the add-on
---------------------------
Before beginning, look inside the ``blenderbim-translations`` repository for a
``.po`` file for the language you want to translate to (e.g. ``de_DE.po`` for
German). If this file does not yet exist, congratulations! You are the first
person to translate to this language! Create a folder in
``blenderbim-translations`` with your language code and copy the
``blenderbim.pot`` language template file to that folder and rename it
according to your language (e.g. for German you would copy ``blenderbim.pot`` to
``de_DE/de_DE.po``).
Supported language codes are:
.. code-block::
'ca_AD', 'en_US', 'es', 'fr_FR', 'ja_JP', 'sk_SK', 'cs_CZ', 'de_DE',
'it_IT', 'ka', 'ko_KR', 'pt_BR', 'pt_PT', 'ru_RU', 'uk_UA', 'vi_VN',
'zh_HANS', 'zh_HANT', 'ab', 'ar_EG', 'bg_BG', 'el_GR', 'eo', 'eu_EU',
'fa_IR', 'fi_FI', 'ha', 'he_IL', 'hi_IN', 'hr_HR', 'hu_HU', 'id_ID',
'ky_KG', 'ne_NP', 'nl_NL', 'pl_PL', 'sr_RS', 'sr_RS@latin', 'sv_SE', 'sw',
'ta', 'th_TH', 'tr_TR'.
As a translator, it is recommended to translate text in bulk by modifying the
``.po`` files directly. We recommend installing software such as `Poedit
<https://poedit.net/>`_. These translation software offer features such as auto
translation, suggestions, and tracking. Alternatively, you may edit the ``.po``
file as a text file.
Once you have edited the relevant language's ``.po`` file, click on the
**Update Translations From .po** button in the **BlenderBIM Translations**
panel.
How to add new translation strings
----------------------------------
When you have new strings to translate, press the **Parse BlenderBIM strings to
.pot** button. This detects strings in the source code using regex patterns and
writes out to the ``blenderbim.pot`` language template file. You may then diff
this file and propagate changes manually to all translated ``.po`` files.
The ``.pot`` file is only used as a blank template for users to create or
compare ``.po`` files. The ``.po`` files are the source of truth for
translation strings. Blender does not read from the ``.pot`` or ``.po`` files.
Instead, Blender reads from ``blenderbim/translations.py`` which contains a
dictionary of strings formatted specifically for Blender. The
``translations.py`` file is generated from the ``.po`` files. This is generated
when we distribute installable packages, or when translators manually press the
**Update Translations From .po** button.
.. warning::
Do not commit the ``translations.py`` file as it is auto-generated.
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Contribute to this Manual
=========================
A great way to contribute without writing code is to help writing
documentation. Please reach out before contributing as the software is still in
an alpha state and portions may not be worth documenting as it changes too
frequently.
Writing technical documentation
-------------------------------
All documentation is written in ReStructured Text and is available in the
`BlenderBIM Add-on docs directory
<https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/blenderbim/docs>`_.
You can press the edit button on the top right on any documentation page to
quickly edit their content.
Links
^^^^^
You can link to
.. code-block:: restructuredtext
`external websites
<https://docs.readthedocs.io/en/stable/guides/cross-referencing-with-sphinx.html>`_
(note the space between the url and the link text). You can also link to
sections on the same page, like
.. code-block:: restructuredtext
:ref:`contribute/writing_docs:Writing technical documentation`
or with
.. code-block:: restructuredtext
:ref:`custom text<contribute/writing_docs:writing technical documentation>`.
Traditional references like
.. code-block:: restructuredtext
`Writing technical documentation`_
work too but are discouraged. You can link to other pages, like this:
.. code-block:: restructuredtext
:doc:`Hello World<hello_world>`
or sections within other pages, like this:
.. code-block:: restructuredtext
:ref:`devs/installation:unstable installation`
We have ``autosectionlabel`` enabled so it is not necessary to manually create labels. The depth of sections
with automatic labels is set to 2, so the third level of titles
will not get automatic labels to avoid duplication.
You can still create labels manually. This way you would ensure links still works when documentation is refactored.
.. code-block:: restructuredtext
.. _My label:
My Section
==========
:ref:`Link to My Section <My label>`
This link will work across the documentation. Make sure the label is globally unique.
Images
^^^^^^
The following colours and annotation styles should be used for annotating
images. All stroke widths are 3px with a corner radius of 3px. Horizontal
underlines are 5px with a corner radius of 2px. The dark green is ``39b54a`` and
the light green is ``d9e021``.
.. image:: images/documentation-style.png
Special keywords such as **Technical Terminology** that the user should be
aware of should be bolded, titlecased, and used consistently. You *may*
use italics to emphasize words or phrases. Inline code must be ``quoted`` and
longer code snippets may use code blocks.
.. code-block:: bash
cd /path/to/blenderbim
ls
Be sure to specify the language to enable syntax highlighting.
.. code-block:: python
print("Hello, world!")
A button may be used to point users to a critical sample file or
download.
.. container:: blockbutton
`Visit critical link <https://blenderbim.org>`__
You can use bulleted lists:
- Like.
- This.
Or ordered lists:
1. Like.
2. This.
.. note::
Instead of writing "Note that XYZ ..." you should use notes sparingly to
highlight "gotchas".
.. tip::
Tips may be used to add a useful but optional suggestion.
.. warning::
Warnings may be used to highlight common mistakes.
.. seealso::
See also blocks should be used to reference `further reading
<https://blenderbim.org>`__ links.
Tables can be very annoying to format. You can use a CSV table instead.
.. csv-table::
:header: "Foo", "Bar", "Baz"
"ABC", "01", "02"
"DEF", "03", "04"
Building documentation
----------------------
If you want to build the documentation locally, the documentation system uses
`Sphinx <https://www.sphinx-doc.org/en/master/>`_. First, install the theme and
theme dependencies:
.. code-block:: bash
pip install furo
pip install sphinx-autoapi
pip install sphinx-copybutton
Now you can generate the documentation:
.. code-block:: bash
cd /path/to/ifcopenshell/src/blenderbim/docs/
make html
cd _build/html
python -m http.server
You will now have a local webserver running hosting the documentation.