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Hello, world!
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=============
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The BlenderBIM Add-on takes a unique approach to authoring BIM data. Traditional
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BIM authoring apps create features that are tailored for a single discipline's
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paradigm, such as a 3D environment, or a spreadsheet view, and store their data
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structure in a schema that is unique to their application. In order to
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interoperate with others, there is an export or import process that translates
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between their bespoke schema to and from open data standards. The most famous
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ISO standard for BIM is IFC. After this translation, they then serialise it
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typically into a format, which may be saved to disk.
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The BlenderBIM Add-on does things differently.
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The BlenderBIM Add-on does not have its own bespoke data structure and does not
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import or export. The BlenderBIM Add-on uses ISO open data standards directly in
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memory. Most commonly, this is IFC data. We will place a focus on IFC on this
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guide, but the reader should be aware that the BlenderBIM Add-on also takes the
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same approach to dealing with other open data standards, like Brickschema or
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BCF. The same concepts will apply. We can call this Native OpenBIM authoring,
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which is a paradigm shift from traditional BIM which relies on translated IFC
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data.
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.. image:: images/native-openbim.png
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Every user operation reads or writes this data structure in memory, and the IFC
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data becomes the source of truth for all data. There is no such thing as an
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import or export. The data is always represented in IFC. When a BIM model is
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opened or saved, it is simply a serialisation or deserialisation operation. This
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also means that you are using Blender simply as an interface to interact with
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IFC, and the ``.blend`` container is largely unnecessary, as nothing of
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significance is stored in the Blender system, it is simply a snapshot of your
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working session.
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Due to this significant difference, hacking on the BlenderBIM Add-on requires
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knowledge not just about how Blender works, but also how open data standards
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like IFC works.
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Just show me the code!
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----------------------
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Sometimes, the best way to learn how to hack on a project is to just start
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hacking away. First, download the code. To keep things simple, you can download
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the source as a zip file for now, but keep in mind that sooner or later you'll
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need to :ref:`use Git to collaborate <submitting-code-to-git>`.
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.. container:: blockbutton
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`Download Source
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<https://github.com/IfcOpenShell/IfcOpenShell/archive/refs/heads/v0.8.0.zip>`__
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BIM authoring is a really big topic. As a result, the BlenderBIM Add-on code is
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separated into modules. Each module focuses on a particular topic of BIM. Most
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modules are self-contained, but sometimes they connect to one another, just like
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how BIM works.
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.. image:: images/module-architecture.png
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Modules are not arbitrary divisions. They tend to reflect how portions of BIM
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data are segregated in the IFC international standard. This allows us to
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minimise the overlap between modules, so that developers can work on a single
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portion of the code with relative certainty that their actions will not affects
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other developers.
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- `BlenderBIM Add-on modules <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/blenderbim/blenderbim/bim/module>`__
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- `IFC modules <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell/api>`__
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The BlenderBIM Add-on comes with a secret **demo module** which is basically a
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hello world coding tutorial which teaches you about all the moving parts. It's
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far more interesting to read this code rather than 15 pages of abstract software
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architecture flow charts and diagrams. The code and its comments will guide you
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through the process.
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Before playing with the demo module, you may want to switch to using a source
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installation. See `blenderbim/installation <./installation.html>`_ for details.
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To see the demo module in action, you'll need to enable it. In
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``src/blenderbim/blenderbim/bim/__init__.py``, uncomment the line for the demo
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module. When you restart Blender, you will see a new demo panel in your scene
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properties interface tab. Have fun!
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.. image:: images/demo-module.png
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Now you're ready to learn how to code! Here are all the files associated with
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the demo module. Feel free to read them in any order. Each file is heavily
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commented with explanations about what each line of code does. Change some of
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the code, reload Blender, and see what happens!
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::
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src/blenderbim/blenderbim/bim/module/demo/__init__.py
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src/blenderbim/blenderbim/bim/module/demo/operator.py
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src/blenderbim/blenderbim/bim/module/demo/prop.py
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src/blenderbim/blenderbim/bim/module/demo/ui.py
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src/blenderbim/blenderbim/bim/module/demo/data.py
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src/blenderbim/blenderbim/core/demo.py
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src/blenderbim/blenderbim/tool/demo.py
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Wow! That's a lot of files needed for a hello world! Don't worry, it's mostly
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tutorial comments and it's there to teach you the basics from how Blender's
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add-on system works, how interfaces work, to how the BlenderBIM Add-on works,
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and how to test and structure it so that you can build incredibly complex
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features in a maintainable way.
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Tests for quality checking also exist. The system is designed so that you can
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do "Test Driven Development". For reference on how to run these tests, see `blenderbim/running_tests <./running_tests.html>`_
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for details. You can find the tests here:
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::
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src/blenderbim/test/bim/feature/demo.feature
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src/blenderbim/test/core/test_demo.py
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src/blenderbim/test/tool/test_demo.py
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Not all developers, especially those learning how to code, are familiar with
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testing and how to write tests. That's OK! Feel free to ignore the tests at
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first until you get a bit more comfortable with coding, and others can help
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guide you when you're ready to make the leap. Don't let this stop you from
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building things, others can also help write tests for you and clean your code.
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It's a great way to learn!
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Once you're through, you should be able to understand how most of the BlenderBIM
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Add-on is built and where to find things.
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There are many Blender Python tutorials out there. A good place to start is the
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`Start coding for Blender
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<https://wiki.osarch.org/index.php?title=Start_coding_for_Blender>`__ from the
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OSArch Wiki. In addition, the Blender text editor comes with a menu called
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``Templates > Python`` which gives you a whole list of example code of how to
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create an add-on which creates objects, creates gizmos, new buttons, interfaces,
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and so on. This is a great way to try out how to build different extensions.
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Naturally, if you just want to tweak the BlenderBIM Add-on or build a small
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feature just for yourself, you're free to ignore this advice, skip all the
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tests, and just write half the code in a single file and it'll get the job done.
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Software architecture
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---------------------
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If code isn't good enough for you and you want to learn more about why the code
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is structured the way it is, here is a list of design principles we follow:
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1. Big systems are hard to maintain. Break big systems into small systems.
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2. Separate abstract code from concrete code. Start with abstract code, and
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deal with the details later.
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3. Good code reads like poetry. Every usecase should have a poem.
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4. Separate UI code from domain logic. UI code should be as dumb as possible.
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5. Follow the Unix philosophy. We're dealing with a big industry problem here.
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Building a shared ecosystem of tools is better than one behemoth.
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6. Everything should be testable. You should be able to test first.
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7. Have different types of tests. Inversely correlate test speed and scope.
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8. Community first. Allow beginner programmers to join in the fun! Code should
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feel easy, not like a course in design pattern jargon.
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9. Incremental change, not waterfall. Don't trash and rebuild. Refactor and
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redesign one commit at a time. With each commit, ask if you're making the
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code nicer.
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10. Perfect is the enemy of the good. Half broken is better than completely
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broken.
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The rest of this contains nasty software architecture jargon. If that's not your
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thing, stop reading now.
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The BlenderBIM Add-on code may be understood in three separate layers: **Delivery**,
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**Domain**, and **Data**. The BlenderBIM Add-on architecture separates these
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three layers from one another. Because they are separate, they can be tested and
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built separately.
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.. image:: images/architecture.png
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The **Delivery** mechanism is how the application is delivered to
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the user and handles user interactions. It covers the interface and triggering
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events as inputs into the application, and rendering responses.
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As advertised in the name, the **Delivery** mechanism is based on **Blender**.
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**Blender** is a well established 3D platform. Out of the box, it provides an
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incredibly advanced interface to allow users to interact with geometry. The
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delivery mechanism code extends Blender extensively, including new *Operations*
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that users can perform, new *Properties* to store custom data, and new *UI*
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layouts to display information.
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When an event such as an *Operation* is triggered, the **Delivery** mechanism
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executes the **Domain** layer through dependency injection. The **Domain** layer
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will then decide how to process this input.
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The **Domain** layer is divided into two halves: an abstract *Core* and concrete
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*Tools*. The *Core* describes abstract, high-level application logic flow for
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every single possible usecase in application. The *Tools* actually implement
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this abstract logic, and figure out how things actually work, whether it is
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manipulating the Blender scene, writing and reading files, building new IFC
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graph relationships, and so on. The **Domain** layer also has interface classes
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to describe what it needs.
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Whenever the application needs to remember or store information, it does so
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using a **Data** repository. The data ensures that stored information confirms
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to a defined schema and is valid, and can be retrieved later. Some data is
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stored in Blender, such as information about your working session and active
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scene. Other data is stored in IFC, such as all the relationships in your BIM
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model. We mention **Data** specifically because OpenBIM data authoring is such a
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big aspect of the BlenderBIM Add-on. In fact, it's so big that most of it is
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completely separated from the BlenderBIM Add-on code and lives elsewhere.
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For example, all the code that handles IFC data, which you can think of as a
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graph database, is in a completely separate codebase, even under a different
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software license. You can find it in the IfcOpenShell-python API module. Many of
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the various data processing functions are built as separate Unix-like utilities,
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even with their own CLI. This **Data** layer isn't a single folder of code we
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can point to, it's an ecosystem of libraries and utilities that we want to share
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with the entire industry.
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IfcOpenShell Architecture
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-------------------------
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A large part of the BlenderBIM Add-on is understanding how IFC data is modified.
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This code is not technically part of the the BlenderBIM Add-on codebase, but it
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is vital to understand. You will need to be familiar with the IfcOpenShell
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Python module.
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Manipulating IFC data is not simple. IFC may be serialised into multiple
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formats, multiple schema versions must be supported, and geometry may be defined
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in a highly parametric or implicit manner, which geometry kernels do not
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natively support. All this heavy lifting is performed by the IfcOpenShell
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library.
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The IfcOpenShell library consists of a C++ based core. Its geometry processing
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is done using OpenCascade, and optionally CGAL as an experimental option. By the
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time the BlenderBIM Add-on interacts with IFC, it uses the IfcOpenShell Python
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bindings, so all IFC data is already deserialised into Python objects. The inner
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workings of the C++ base is out of scope.
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.. image:: images/ifcopenshell-architecture.png
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IfcOpenShell offers a core set of low-level functionality to read and write this
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data. An example of the core functionality would be:
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.. code-block:: python
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import ifcopenshell
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model = ifcopenshell.open("foo.ifc")
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wall = model.create_entity("IfcWall")
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wall.Name = "Foobar"
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Core functions are simple read and write operations with no post processing.
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Core functions also include geometry processing, which converts IFC geometry
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into OpenCascade objects.
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Sometimes, there are repetitive actions that need to be performed. These
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functions are grouped into a ``util`` module. These include utility functions
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for coordinate calculations, date conversions, filtering elements, unit
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conversions, and more. Utility functions make no assumption about the context in
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which they are used, and so perform highly specific tasks and nothing else.
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Here's an example of utility functionality:
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.. code-block:: python
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import ifcopenshell
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import ifcopenshell.util.date
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import ifcopenshell.util.geolocation
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start = ifcopenshell.util.date.ifc2datetime(task_time.ScheduleStart)
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coordinates = ifcopenshell.util.geolocation.local2global(matrix, eastings, ...)
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When authoring, core and utility functions are usually too low-level. To cater
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for this, a high level API is provided. The API is divided into mostly isolated
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modules, each module representing a distinct set of concepts in the IFC schema.
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Unlike the util module, these API modules are highly context-sensitive, and
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assume that you intend to be authoring native IFC.
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This context-sensitive assumption means that the functions within the modules
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are designed around typical usecases in an authoring environment. It performs
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all the necessary manipulations to achieve a domain-specific usecase. Authoring
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is complex and requires a deep knowledge of IFC to perform correctly and ensure
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that the IFC graph state is well maintained. Typically, any authoring operation
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that does not use the API is likely to contain mistakes.
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Here's an example of it in action:
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.. code-block:: python
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import ifcopenshell.api
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ifcopenshell.api.run("grid.create_grid_axis", model, ...)
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ifcopenshell.api.run("structural.add_structural_load", model, ...)
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Because the API performs all the IFC manipulations to achieve a usecase, no
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further interaction is required in a typical native IFC authoring environment.
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For this reason, the BlenderBIM Add-on only interacts with the API for its
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authoring capabilities.
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The code for IfcOpenShell's various systems can be found here:
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- `ifcopenshell (core) <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell>`__
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- `ifcopenshell.util <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell/util>`__
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- `ifcopenshell.api <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell/api>`__
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.. _submitting-code-to-git:
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Submitting code to Git
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----------------------
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So, you've written some code, fixed a bug, made an improvement, and would like
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to get your code added to the Git repository? If your change is relatively
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small, you can submit your changes just using the Github website. Browse to the
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`IfcOpenShell repository <https://github.com/ifcopenshell/ifcopenshell>`__ and
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navigate to the file you want to edit the code of. Then just press the edit icon
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to begin editing. When you're done, you'll be prompted to submit your changes.
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.. image:: images/github-editing.png
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If you're making a large change, you'll need to create a **Pull Request**.
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Github has an excellent comprehensive guide on `how to contribute to projects
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<https://docs.github.com/en/get-started/quickstart/contributing-to-projects>`__
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which you can follow.
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If you make regular contributions, you are also welcome to officially join the
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IfcOpenShell developer team, where you'll be able to make changes without
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waiting for code reviews and approvals.
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Asking for help
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---------------
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It's no fun to code alone! It's encouraged to reach out if there are any issues,
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if you'd like to code together with another developer, need a code review, or
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need further testing. Here are some places to reach out:
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- `Github issues <https://github.com/IfcOpenShell/IfcOpenShell/issues>`__
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- `OSArch live chat <https://osarch.org/chat>`__
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- `OSArch community forum <https://community.osarch.org>`__
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