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Window
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======
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A window is an opening that allows light and air to enter a building, providing ventilation and views to the outside.
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In IFC, it's represented by the IfcWindow entity, which is a subtype of IfcBuildingElement.
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Windows play a crucial role in building design, affecting natural lighting, ventilation, energy efficiency, and aesthetics.
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This section covers how to add and customize windows in your BIM model using the BlenderBIM Add-on.
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Adding a Window
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---------------
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1. Select the wall where you want to place the window.
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2. Set the 3D cursor on the wall at the desired window location.
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3. Click on the "Create Window" tool in the BlenderBIM toolbar.
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4. In the top bar, you'll see "[No IfcWindowType Found] | Name [TYPEX] | + Add IfcWindowType".
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5. Edit [TYPEX] to use a window type name of your choice (e.g., WINDOW001).
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6. Click "+ Add IfcWindowType". The top bar will update with additional options.
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7. Click "Add" (or press SHIFT+A) to create a window with its own type.
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8. Adjust the window's width and height using the parameters in the top bar.
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Placing a Window and Changing its Configuration
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-----------------------------------------------
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1. Select the wall:
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- (Optional) Use the "Create Wall" tool to add a wall in your scene.
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- Select the wall where you want to place the window.
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Selecting the wall is crucial as it ensures that the void relation between the window and the wall is automatically created.
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2. Add a Window:
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- Use the "Create Window" tool from the toolbar.
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- Press SHIFT+A or click "Add" to place the window on the selected wall.
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**Applying Void**
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If you forgot to select the wall before placing the window, you'll need to manually create the void relation:
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- Select both the wall and the window.
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- Click "Apply Void" (Shift+O) button.
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.. important::
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If you need to use "Apply Void", do this before making any modifications to the window,
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as there are limitations with this function that may affect window orientation.
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Usually, the Regen function will recalculate all the openings with existing void relationships.
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3. Adjust Window Position (if needed):
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- With the window selected, use Blender's move tools to adjust its position along the wall.
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4. Regenerate the Wall Geometry:
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- Select the wall.
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- Press Shift+G to regenerate the wall geometry, incorporating the window opening.
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.. note::
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This step ensures the wall geometry is updated to include the window opening.
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Moving the Window using Blender tools doesn't actually change the IFC model.
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Future versions need to improve UX in that regard.
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Synchronisation between the Blender scene and IFC model is an issue that has the highest priority.
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5. Change Window Configuration:
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- Select only the window.
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- Locate the "Parametric Geometry" panel in the `Scene Properties > Geometry and Materials` subtab.
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- Find the "Window" section within this panel.
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- Change the "Operation Type" to the desired configuration (e.g., "DOUBLE_PANEL").
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6. Final Wall Geometry Regeneration:
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- Select the wall again.
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- Press Shift+G one more time to ensure all changes are properly applied.
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Modifying Windows
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-----------------
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.. note::
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Some functionality is not implemented.
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You can modify windows using various tools:
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- Resize: Adjust the width and height parameters in the top bar.
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- Move: Use Blender's standard move tools to reposition the window.
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- Flip: Change the opening direction using the flip tool (if available).
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.. note::
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After moving a window, you need to recalculate the void in the wall. To do this:
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- Select the wall containing the moved window.
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- Click on the "Regen" (:kbd:`Shift` + :kbd:`G`) button in the top bar or use the appropriate shortcut.
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- This ensures that the opening in the wall is correctly positioned after moving the window.
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If Regen operation doesn't achieve the required result, use Apply Void function:
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- Click on the "Apply Void" (:kbd:`Shift` + :kbd:`O`) button in the top bar or use the appropriate shortcut.
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- This ensures that the opening is linked to the wall.
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Window Properties
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^^^^^^^^^^^^^^^^^
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.. note::
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This functionality is not implemented.
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After adding a window, you can customize its properties:
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1. Select the window in the 3D viewport.
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2. Go to the ... panel.
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3. Find the ... section.
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4. Here you can set various properties such as thermal transmittance (U-value), solar heat gain coefficient, or any custom properties required for your project.
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.. note::
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This functionality is not implemented.
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Customize window properties such as:
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- Dimensions
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- Window type (e.g. fixed, casement, sliding)
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- Glazing options
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- Frame material
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Creating Multiple Windows
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-------------------------
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To create multiple windows of the same type:
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1. Select the desired window type from the dropdown menu in the top bar.
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2. Set the 3D cursor on a wall where you want to place the new window.
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3. Select the wall
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4. Click "Add" (or press SHIFT+A) for each new window you want to create.
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5. Adjust the 3D cursor, position and parameters for each new window as needed.
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Calculating Quantities
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----------------------
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After creating windows, you can calculate quantities:
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1. Select the window(s) you want to measure.
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2. Press Q or click "Calculate All Quantities" in the top bar.
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This will update the quantity information for the selected elements.
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See Also
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--------
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- :doc:`../creating_walls`
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- :doc:`../../advanced_modeling/material_assignment`
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