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Rename source dir
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@@ -0,0 +1,498 @@
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# Bonsai - OpenBIM Blender Add-on
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of Bonsai.
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#
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# Bonsai is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Bonsai is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Bonsai. If not, see <http://www.gnu.org/licenses/>.
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import os
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import bpy
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import ifcopenshell
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import ifcopenshell.api
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import ifcopenshell.util.representation
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import blenderbim.core.tool
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import blenderbim.tool as tool
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from test.bim.bootstrap import NewFile
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from blenderbim.tool.style import Style as subject
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from ifcopenshell.util.shape_builder import ShapeBuilder
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class TestImplementsTool(NewFile):
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def test_run(self):
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assert isinstance(subject(), blenderbim.core.tool.Style)
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class TestCanSupportRenderingStyle(NewFile):
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def test_anything_with_nodes_can_support_a_rendering_style(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = True
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assert subject.can_support_rendering_style(obj) is True
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def test_without_nodes_we_do_not_support_rendering(self):
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obj = bpy.data.materials.new("Material")
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obj.use_nodes = False
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assert subject.can_support_rendering_style(obj) is False
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class TestDisableEditing(NewFile):
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def test_run(self):
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props = bpy.context.scene.BIMStylesProperties
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props.is_editing_style = 1
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subject.disable_editing()
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assert props.is_editing_style == 0
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class TestDisableEditingStyles(NewFile):
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def test_run(self):
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bpy.context.scene.BIMStylesProperties.is_editing = True
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subject.disable_editing_styles()
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assert bpy.context.scene.BIMStylesProperties.is_editing is False
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class TestEnableEditing(NewFile):
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def test_run(self):
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props = bpy.context.scene.BIMStylesProperties
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style = ifcopenshell.file().create_entity("IfcSurfaceStyle")
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subject.enable_editing(style)
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assert props.is_editing_style is style.id()
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class TestEnableEditingStyles(NewFile):
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def test_run(self):
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bpy.context.scene.BIMStylesProperties.is_editing = False
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subject.enable_editing_styles()
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assert bpy.context.scene.BIMStylesProperties.is_editing is True
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class TestExportSurfaceAttributes(NewFile):
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def test_run(self):
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TestImportSurfaceAttributes().test_run()
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assert subject.export_surface_attributes() == {"Name": "Name", "Side": "BOTH"}
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class TestGetActiveStyleType(NewFile):
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def test_run(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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bpy.context.scene.BIMStylesProperties.style_type = "IfcSurfaceStyle"
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assert subject.get_active_style_type() == "IfcSurfaceStyle"
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bpy.context.scene.BIMStylesProperties.style_type = "IfcCurveStyle"
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assert subject.get_active_style_type() == "IfcCurveStyle"
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class TestGetContext(NewFile):
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def test_run(self):
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bpy.ops.bim.create_project()
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context = ifcopenshell.util.representation.get_context(tool.Ifc.get(), "Model", "Body", "MODEL_VIEW")
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assert subject.get_context() == context
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class TestGetElementsByStyle(NewFile):
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def test_run(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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element = ifcopenshell.api.run("root.create_entity", ifc, ifc_class="IfcWall")
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style = ifc.createIfcSurfaceStyle()
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item = ifc.createIfcExtrudedAreaSolid()
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ifc.createIfcStyledItem(Item=item, Styles=[style])
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element.Representation = ifc.createIfcProductDefinitionShape(
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Representations=[ifc.createIfcShapeRepresentation(Items=[item])]
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)
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assert subject.get_elements_by_style(style) == {element}
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class TestGetName(NewFile):
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def test_run(self):
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assert subject.get_name(bpy.data.materials.new("Material")) == "Material"
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class TestGetStyle(NewFile):
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def test_getting_no_style(self):
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assert subject.get_style(bpy.data.materials.new("Material")) is None
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def test_getting_a_linked_style(self):
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tool.Ifc.set(ifcopenshell.file())
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style = tool.Ifc.get().createIfcSurfaceStyle()
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obj = bpy.data.materials.new("Material")
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obj.BIMStyleProperties.ifc_definition_id = style.id()
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assert subject.get_style(obj) == style
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def test_getting_nothing_for_a_broken_link_style(self):
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obj = bpy.data.materials.new("Material")
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obj.BIMStyleProperties.ifc_definition_id = 1
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assert subject.get_style(obj) == None
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class TestGetSurfaceRenderingAttributes(NewFile):
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def test_get_different_surface_and_diffuse_colours_from_a_principled_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
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node.inputs["Alpha"].default_value = 0.8
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node.inputs["Base Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 1 - node.inputs["Alpha"].default_value,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularColour": 0.0,
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "NOTDEFINED",
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}
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def test_get_rendering_styles_from_a_glossy_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
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node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlossy")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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obj.node_tree.links.new(node.outputs[0], output.inputs[0])
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 0,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "METAL",
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}
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def test_get_rendering_styles_from_a_diffuse_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
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node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeBsdfDiffuse")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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obj.node_tree.links.new(node.outputs[0], output.inputs[0])
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 0,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "MATT",
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}
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def test_get_rendering_styles_from_a_glass_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
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node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeBsdfGlass")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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node.inputs["Roughness"].default_value = 0.2
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obj.node_tree.links.new(node.outputs[0], output.inputs[0])
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 0,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": {"IfcSpecularRoughness": 0.2},
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"ReflectanceMethod": "GLASS",
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}
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def test_get_rendering_styles_from_a_emission_bsdf(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
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node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeEmission")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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obj.node_tree.links.new(node.outputs[0], output.inputs[0])
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 0,
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"DiffuseColour": {
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"Name": None,
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"Red": 0.5,
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"Green": 0.5,
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"Blue": 0.5,
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},
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"SpecularHighlight": None,
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"ReflectanceMethod": "FLAT",
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}
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def test_other_unsupported_bsdfs_copy_the_rendering_style_from_the_shading_colours_as_a_fallback(self):
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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obj.use_nodes = True
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output = tool.Blender.get_material_node(obj, "OUTPUT_MATERIAL")
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node = tool.Blender.get_material_node(obj, "BSDF_PRINCIPLED")
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obj.node_tree.nodes.remove(node)
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node = obj.node_tree.nodes.new(type="ShaderNodeVolumePrincipled")
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node.inputs["Color"].default_value = [0.5, 0.5, 0.5, 0.5]
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obj.node_tree.links.new(node.outputs[0], output.inputs[0])
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assert subject.get_surface_rendering_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 0,
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"DiffuseColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"SpecularHighlight": None,
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"ReflectanceMethod": "NOTDEFINED",
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}
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class TestGetSurfaceRenderingStyle(NewFile):
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def test_run(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleRendering()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMStyleProperties.ifc_definition_id = style.id()
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assert subject.get_surface_rendering_style(obj) == style_item
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class TestGetSurfaceShadingAttributes(NewFile):
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def test_get_colours_from_a_basic_material(self):
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tool.Ifc.set(ifcopenshell.file())
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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assert subject.get_surface_shading_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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"Transparency": 0,
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}
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def test_get_colours_from_a_basic_material_ifc2x3(self):
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tool.Ifc.set(ifcopenshell.file(schema="IFC2X3"))
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obj = bpy.data.materials.new("Material")
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obj.diffuse_color = [1, 1, 1, 1]
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assert subject.get_surface_shading_attributes(obj) == {
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"SurfaceColour": {
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"Name": None,
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"Red": 1,
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"Green": 1,
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"Blue": 1,
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},
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}
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class TestGetSurfaceShadingStyle(NewFile):
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def test_run(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleShading()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMStyleProperties.ifc_definition_id = style.id()
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assert subject.get_surface_shading_style(obj) == style_item
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def test_do_not_get_rendering_styles(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleRendering()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMStyleProperties.ifc_definition_id = style.id()
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assert subject.get_surface_shading_style(obj) is None
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class TestGetSurfaceTextureStyle(NewFile):
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def test_run(self):
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tool.Ifc.set(ifcopenshell.file())
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style_item = tool.Ifc.get().createIfcSurfaceStyleWithTextures()
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style = tool.Ifc.get().createIfcSurfaceStyle(Styles=[style_item])
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obj = bpy.data.materials.new("Material")
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obj.BIMStyleProperties.ifc_definition_id = style.id()
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assert subject.get_surface_texture_style(obj) == style_item
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class TestGetUVMaps(NewFile):
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def test_run(self):
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ifc = ifcopenshell.file()
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item = ifc.createIfcTriangulatedFaceSet()
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uv_map = ifc.createIfcIndexedTriangleTextureMap(MappedTo=item)
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representation = ifc.createIfcShapeRepresentation(Items=[item])
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assert subject.get_uv_maps(representation) == [uv_map]
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class TestImportSurfaceAttributes(NewFile):
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def test_run(self):
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tool.Ifc.set(ifc := ifcopenshell.file())
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props = bpy.context.scene.BIMStylesProperties
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style = ifc.create_entity("IfcSurfaceStyle", "Name", "BOTH")
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subject.import_surface_attributes(style)
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assert props.attributes.get("Name").string_value == "Name"
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assert props.attributes.get("Side").enum_value == "BOTH"
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def test_importing_surface_attributes_twice(self):
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tool.Ifc.set(ifc := ifcopenshell.file())
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style = ifc.create_entity("IfcSurfaceStyle", "Name", "BOTH")
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props = bpy.context.scene.BIMStylesProperties
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subject.import_surface_attributes(style)
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assert len(props.attributes) == 2
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assert props.attributes.get("Name").string_value == "Name"
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assert props.attributes.get("Side").enum_value == "BOTH"
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subject.import_surface_attributes(style)
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assert len(props.attributes) == 2
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assert props.attributes.get("Name").string_value == "Name"
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assert props.attributes.get("Side").enum_value == "BOTH"
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||||
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||||
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class TestImportPresentationStyles(NewFile):
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def test_import_curve_styles(self):
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ifc = ifcopenshell.file()
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tool.Ifc.set(ifc)
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style = ifc.createIfcCurveStyle(Name="Name")
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subject.import_presentation_styles("IfcCurveStyle")
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props = bpy.context.scene.BIMStylesProperties
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assert props.styles[0].ifc_definition_id == style.id()
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assert props.styles[0].name == "Name"
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assert props.styles[0].total_elements == 0
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||||
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def test_import_fillarea_styles(self):
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ifc = ifcopenshell.file()
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||||
tool.Ifc.set(ifc)
|
||||
style = ifc.createIfcFillAreaStyle(Name="Name")
|
||||
subject.import_presentation_styles("IfcFillAreaStyle")
|
||||
props = bpy.context.scene.BIMStylesProperties
|
||||
assert props.styles[0].ifc_definition_id == style.id()
|
||||
assert props.styles[0].name == "Name"
|
||||
assert props.styles[0].total_elements == 0
|
||||
|
||||
def test_import_surface_styles(self):
|
||||
ifc = ifcopenshell.file()
|
||||
tool.Ifc.set(ifc)
|
||||
style = ifc.createIfcSurfaceStyle(Name="Name")
|
||||
subject.import_presentation_styles("IfcSurfaceStyle")
|
||||
props = bpy.context.scene.BIMStylesProperties
|
||||
assert props.styles[0].ifc_definition_id == style.id()
|
||||
assert props.styles[0].name == "Name"
|
||||
assert props.styles[0].total_elements == 0
|
||||
|
||||
def test_import_text_styles(self):
|
||||
ifc = ifcopenshell.file()
|
||||
tool.Ifc.set(ifc)
|
||||
style = ifc.createIfcTextStyle(Name="Name")
|
||||
subject.import_presentation_styles("IfcTextStyle")
|
||||
props = bpy.context.scene.BIMStylesProperties
|
||||
assert props.styles[0].ifc_definition_id == style.id()
|
||||
assert props.styles[0].name == "Name"
|
||||
assert props.styles[0].total_elements == 0
|
||||
|
||||
|
||||
class TestIsEditingStyles(NewFile):
|
||||
def test_run(self):
|
||||
bpy.context.scene.BIMStylesProperties.is_editing = False
|
||||
subject.is_editing_styles() is False
|
||||
bpy.context.scene.BIMStylesProperties.is_editing = True
|
||||
subject.is_editing_styles() is True
|
||||
|
||||
|
||||
class TestGetRepresentationStyleItem(NewFile):
|
||||
def test_run(self):
|
||||
tool.Ifc.set(ifc := ifcopenshell.file())
|
||||
builder = ShapeBuilder(ifc)
|
||||
rectangle = builder.rectangle()
|
||||
|
||||
assert subject.get_representation_item_style(rectangle) == None
|
||||
style = ifc.createIfcSurfaceStyle()
|
||||
subject.assign_style_to_representation_item(rectangle, style)
|
||||
assert subject.get_representation_item_style(rectangle) == style
|
||||
|
||||
|
||||
class TestAssignStyleToRepresentationItem(NewFile):
|
||||
def test_run(self):
|
||||
tool.Ifc.set(ifc := ifcopenshell.file())
|
||||
builder = ShapeBuilder(ifc)
|
||||
rectangle = builder.rectangle()
|
||||
|
||||
# assigning new style
|
||||
style1 = ifc.createIfcSurfaceStyle()
|
||||
subject.assign_style_to_representation_item(rectangle, style1)
|
||||
assert subject.get_representation_item_style(rectangle) == style1
|
||||
|
||||
# changing style
|
||||
style2 = ifc.createIfcSurfaceStyle()
|
||||
subject.assign_style_to_representation_item(rectangle, style2)
|
||||
assert subject.get_representation_item_style(rectangle) == style2
|
||||
|
||||
# unassigning styles
|
||||
subject.assign_style_to_representation_item(rectangle, None)
|
||||
assert subject.get_representation_item_style(rectangle) == None
|
||||
Reference in New Issue
Block a user