--unify-shapes setting

This commit is contained in:
Thomas Krijnen
2024-10-07 20:47:01 +02:00
parent 461e3d478a
commit 250fad696e
5 changed files with 39 additions and 204 deletions
+8 -1
View File
@@ -201,6 +201,13 @@ namespace ifcopenshell {
static constexpr bool defaultvalue = false;
};
struct UnifyShapes : public SettingBase<UnifyShapes, bool> {
static constexpr const char* const name = "unify-shapes";
static constexpr const char* const description = "Unify adjacent co-planar and co-linear subshapes (topological entities "
"sharing the same geometric domain) before triangulation or further processing";
static constexpr bool defaultvalue = false;
};
struct UseMaterialNames : public SettingBase<UseMaterialNames, bool> {
static constexpr const char* const name = "use-material-names";
static constexpr const char* const description = "Use material names instead of unique IDs for naming materials upon serialization. "
@@ -493,7 +500,7 @@ namespace ifcopenshell {
};
class IFC_GEOM_API Settings : public SettingsContainer<
std::tuple<MesherLinearDeflection, MesherAngularDeflection, ReorientShells, LengthUnit, PlaneUnit, Precision, OutputDimensionality, LayersetFirst, DisableBooleanResult, NoWireIntersectionCheck, NoWireIntersectionTolerance, PrecisionFactor, DebugBooleanOperations, BooleanAttempt2d, SurfaceColour, WeldVertices, UseWorldCoords, UseMaterialNames, ConvertBackUnits, ContextIds, ContextTypes, ContextIdentifiers, IteratorOutput, DisableOpeningSubtractions, ApplyDefaultMaterials, DontEmitNormals, GenerateUvs, ApplyLayerSets, UseElementHierarchy, ValidateQuantities, EdgeArrows, BuildingLocalPlacement, SiteLocalPlacement, ForceSpaceTransparency, CircleSegments, KeepBoundingBoxes, PiecewiseStepType, PiecewiseStepParam, NoParallelMapping, ModelOffset, ModelRotation, TriangulationType>
std::tuple<MesherLinearDeflection, MesherAngularDeflection, ReorientShells, LengthUnit, PlaneUnit, Precision, OutputDimensionality, LayersetFirst, DisableBooleanResult, NoWireIntersectionCheck, NoWireIntersectionTolerance, PrecisionFactor, DebugBooleanOperations, BooleanAttempt2d, SurfaceColour, WeldVertices, UseWorldCoords, UnifyShapes, UseMaterialNames, ConvertBackUnits, ContextIds, ContextTypes, ContextIdentifiers, IteratorOutput, DisableOpeningSubtractions, ApplyDefaultMaterials, DontEmitNormals, GenerateUvs, ApplyLayerSets, UseElementHierarchy, ValidateQuantities, EdgeArrows, BuildingLocalPlacement, SiteLocalPlacement, ForceSpaceTransparency, CircleSegments, KeepBoundingBoxes, PiecewiseStepType, PiecewiseStepParam, NoParallelMapping, ModelOffset, ModelRotation, TriangulationType>
>
{};
}