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HdfSerializer::read_surface_style - fill style.instance
E.g. Bonsai is relying on geometry.materials to identify what styles object has and in this case it would skip all styles without entities.
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@@ -233,7 +233,9 @@ namespace {
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}
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}
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void HdfSerializer::read_surface_style(surface_style_serialization& s, ifcopenshell::geometry::taxonomy::style& gss) {
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void HdfSerializer::read_surface_style(const surface_style_serialization& s,
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ifcopenshell::geometry::taxonomy::style& gss,
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IfcParse::IfcFile& f) {
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if (strlen(s.name) || s.id) {
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if (s.diffuse[0] == s.diffuse[0]) {
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gss.diffuse = ifcopenshell::geometry::taxonomy::colour(s.diffuse[0], s.diffuse[1], s.diffuse[2]);
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@@ -247,6 +249,9 @@ void HdfSerializer::read_surface_style(surface_style_serialization& s, ifcopensh
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if (s.specularity == s.specularity) {
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gss.specularity = s.specularity;
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}
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if (s.id != 0) {
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gss.instance = f.instance_by_id(s.id)->as<IfcUtil::IfcBaseEntity>();
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}
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}
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}
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@@ -355,7 +360,7 @@ IfcGeom::Element* HdfSerializer::read(IfcParse::IfcFile& f, const std::string& g
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matrix->components() << Eigen::Map<Eigen::Matrix4d>(&part.matrix[0][0]);
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auto style_ptr = ifcopenshell::geometry::taxonomy::make<ifcopenshell::geometry::taxonomy::style>();
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read_surface_style(part.surface_style, *style_ptr);
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read_surface_style(part.surface_style, *style_ptr, f);
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shapes.push_back(IfcGeom::ConversionResult(part.id, matrix, new ifcopenshell::geometry::OpenCascadeShape(shp), style_ptr));
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}
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@@ -421,7 +426,7 @@ IfcGeom::Element* HdfSerializer::read(IfcParse::IfcFile& f, const std::string& g
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for (size_t i = 0; i < surface_styles.size(); ++i) {
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surface_style_ptrs[i] = ifcopenshell::geometry::taxonomy::make<ifcopenshell::geometry::taxonomy::style>();
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read_surface_style(surface_styles[i], *surface_style_ptrs[i]);
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read_surface_style(surface_styles[i], *surface_style_ptrs[i], f);
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}
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triangulation_geometry = boost::shared_ptr<IfcGeom::Representation::Triangulation>(new IfcGeom::Representation::Triangulation(
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