Massive refactor of the IfcGeomObjects module, which is now the IfcGeom::Iterator class.
This commit is contained in:
Thomas Krijnen
2014-12-19 12:14:36 +00:00
parent 3f285ea639
commit 2a403e240d
41 changed files with 2227 additions and 1836 deletions
+22 -29
View File
@@ -35,7 +35,7 @@ std::string collada_id(const std::string& s) {
return id;
}
void ColladaSerializer::ColladaExporter::ColladaGeometries::addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<float>& floats, const char* coords /* = "XYZ" */) {
void ColladaSerializer::ColladaExporter::ColladaGeometries::addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<double>& floats, const char* coords /* = "XYZ" */) {
COLLADASW::FloatSource source(mSW);
source.setId(mesh_id + suffix);
source.setArrayId(mesh_id + suffix + COLLADASW::LibraryGeometries::ARRAY_ID_SUFFIX);
@@ -45,13 +45,18 @@ void ColladaSerializer::ColladaExporter::ColladaGeometries::addFloatSource(const
source.getParameterNameList().push_back(std::string(1, coords[i]));
}
source.prepareToAppendValues();
for (std::vector<float>::const_iterator it = floats.begin(); it != floats.end(); ++it) {
for (std::vector<double>::const_iterator it = floats.begin(); it != floats.end(); ++it) {
source.appendValues(*it);
}
source.finish();
}
void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::string mesh_id, const std::string& default_material_name, const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int> material_ids, const std::vector<IfcGeomObjects::Material>& materials) {
void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::string mesh_id, const std::string& default_material_name, const std::vector<double>& positions, const std::vector<double>& normals, const std::vector<int>& indices, const std::vector<int> material_ids, const std::vector<IfcGeom::Material>& materials) {
// The goal of the IfcGeom::Iterator is to filter out empty geometries, but
// since this function would crash trying to deference the material_ids in
// that case, a hard return statement is added just in case.
if (indices.empty()) return;
openMesh(mesh_id);
// The normals vector can be empty for example when the WELD_VERTICES setting is used.
@@ -70,17 +75,13 @@ void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::str
std::vector<int>::const_iterator index_range_start = indices.begin();
std::vector<int>::const_iterator material_it = material_ids.begin();
int previous_material_id = -2;
int previous_material_id = -1;
for (std::vector<int>::const_iterator it = indices.begin(); ; it += 3) {
const int current_material_id = material_it == material_ids.end()
? -3
: *(material_it++);
const int current_material_id = *(material_it++);
const int num_triangles = std::distance(index_range_start, it) / 3;
if ((previous_material_id != current_material_id && num_triangles > 0) || (it == indices.end())) {
COLLADASW::Triangles triangles(mSW);
triangles.setMaterial(collada_id(previous_material_id < 0
? default_material_name
: materials[previous_material_id].name()));
triangles.setMaterial(materials[previous_material_id].name());
triangles.setCount(num_triangles);
int offset = 0;
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX,"#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset++ ) );
@@ -113,7 +114,7 @@ void ColladaSerializer::ColladaExporter::ColladaGeometries::close() {
closeLibrary();
}
void ColladaSerializer::ColladaExporter::ColladaScene::add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<float>& matrix) {
void ColladaSerializer::ColladaExporter::ColladaScene::add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<double>& matrix) {
if (!scene_opened) {
openVisualScene(scene_id);
scene_opened = true;
@@ -155,7 +156,7 @@ void ColladaSerializer::ColladaExporter::ColladaScene::write() {
}
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::write(const IfcGeomObjects::Material& material) {
void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::write(const IfcGeom::Material& material) {
openEffect(collada_id(material.name()) + "-fx");
COLLADASW::EffectProfile effect(mSW);
effect.setShaderType(COLLADASW::EffectProfile::LAMBERT);
@@ -186,20 +187,20 @@ void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::close
closeLibrary();
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::add(const IfcGeomObjects::Material& material) {
void ColladaSerializer::ColladaExporter::ColladaMaterials::add(const IfcGeom::Material& material) {
if (!contains(material)) {
effects.write(material);
materials.push_back(material);
}
}
bool ColladaSerializer::ColladaExporter::ColladaMaterials::contains(const IfcGeomObjects::Material& material) {
bool ColladaSerializer::ColladaExporter::ColladaMaterials::contains(const IfcGeom::Material& material) {
return std::find(materials.begin(), materials.end(), material) != materials.end();
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::write() {
effects.close();
for (std::vector<IfcGeomObjects::Material>::const_iterator it = materials.begin(); it != materials.end(); ++it) {
for (std::vector<IfcGeom::Material>::const_iterator it = materials.begin(); it != materials.end(); ++it) {
const std::string& material_name = collada_id((*it).name());
openMaterial(material_name);
addInstanceEffect("#" + material_name + "-fx");
@@ -218,18 +219,10 @@ void ColladaSerializer::ColladaExporter::startDocument(const std::string& unit_n
asset.add();
}
void ColladaSerializer::ColladaExporter::writeTesselated(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids, const std::vector<IfcGeomObjects::Material>& _materials) {
const IfcGeomObjects::Material default_for_type = IfcGeomObjects::Material(IfcGeom::get_default_style(type));
void ColladaSerializer::ColladaExporter::write(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<double>& matrix, const std::vector<double>& vertices, const std::vector<double>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids, const std::vector<IfcGeom::Material>& _materials) {
std::vector<std::string> material_references;
const bool needs_default = std::find(material_ids.begin(), material_ids.end(), -1) != material_ids.end();
if (needs_default) {
if (!materials.contains(default_for_type)) {
materials.add(default_for_type);
}
material_references.push_back(collada_id(default_for_type.name()));
}
for (std::vector<IfcGeomObjects::Material>::const_iterator it = _materials.begin(); it != _materials.end(); ++it) {
const IfcGeomObjects::Material& material = *it;
for (std::vector<IfcGeom::Material>::const_iterator it = _materials.begin(); it != _materials.end(); ++it) {
const IfcGeom::Material& material = *it;
if (!materials.contains(material)) {
materials.add(material);
}
@@ -273,9 +266,9 @@ void ColladaSerializer::writeHeader() {
exporter.startDocument(unit_name, unit_magnitude);
}
void ColladaSerializer::writeTesselated(const IfcGeomObjects::IfcGeomObject* o) {
const IfcGeomObjects::IfcRepresentationTriangulation& mesh = o->mesh();
exporter.writeTesselated(o->guid(), o->name(), o->type(), o->id(), o->matrix(), mesh.verts(), mesh.normals(), mesh.faces(), mesh.material_ids(), mesh.materials());
void ColladaSerializer::write(const IfcGeom::TriangulationElement<double>* o) {
const IfcGeom::Representation::Triangulation<double>& mesh = o->geometry();
exporter.write(o->guid(), o->name(), o->type(), o->id(), o->transformation().matrix().data(), mesh.verts(), mesh.normals(), mesh.faces(), mesh.material_ids(), mesh.materials());
}
void ColladaSerializer::finalize() {