Massive refactor of the IfcGeomObjects module, which is now the IfcGeom::Iterator class.
This commit is contained in:
Thomas Krijnen
2014-12-19 12:14:36 +00:00
parent 3f285ea639
commit 2a403e240d
41 changed files with 2227 additions and 1836 deletions
+18 -18
View File
@@ -35,7 +35,7 @@
#include <COLLADASWBaseInputElement.h>
#include <COLLADASWAsset.h>
#include "../ifcgeom/IfcGeomObjects.h"
#include "../ifcgeom/IfcGeomIterator.h"
#include "../ifcconvert/GeometrySerializer.h"
@@ -51,8 +51,8 @@ private:
explicit ColladaGeometries(COLLADASW::StreamWriter& stream)
: COLLADASW::LibraryGeometries(&stream)
{}
void addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<float>& floats, const char* coords = "XYZ");
void write(const std::string mesh_id, const std::string& default_material_name, const std::vector<float>& positions, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int> material_ids, const std::vector<IfcGeomObjects::Material>& materials);
void addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<double>& floats, const char* coords = "XYZ");
void write(const std::string mesh_id, const std::string& default_material_name, const std::vector<double>& positions, const std::vector<double>& normals, const std::vector<int>& indices, const std::vector<int> material_ids, const std::vector<IfcGeom::Material>& materials);
void close();
};
class ColladaScene : public COLLADASW::LibraryVisualScenes
@@ -66,7 +66,7 @@ private:
, scene_id(scene_id)
, scene_opened(false)
{}
void add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<float>& matrix);
void add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<double>& matrix);
void write();
};
class ColladaMaterials : public COLLADASW::LibraryMaterials
@@ -78,34 +78,34 @@ private:
explicit ColladaEffects(COLLADASW::StreamWriter& stream)
: COLLADASW::LibraryEffects(&stream)
{}
void write(const IfcGeomObjects::Material& material);
void write(const IfcGeom::Material& material);
void close();
};
std::vector<IfcGeomObjects::Material> materials;
std::vector<IfcGeom::Material> materials;
ColladaEffects effects;
public:
explicit ColladaMaterials(COLLADASW::StreamWriter& stream)
: COLLADASW::LibraryMaterials(&stream)
, effects(stream)
{}
void add(const IfcGeomObjects::Material& material);
bool contains(const IfcGeomObjects::Material& material);
void add(const IfcGeom::Material& material);
bool contains(const IfcGeom::Material& material);
void write();
};
class DeferredObject {
public:
std::string guid, name, type;
int obj_id;
std::vector<float> matrix;
std::vector<float> vertices;
std::vector<float> normals;
std::vector<double> matrix;
std::vector<double> vertices;
std::vector<double> normals;
std::vector<int> indices;
std::vector<int> material_ids;
std::vector<IfcGeomObjects::Material> materials;
std::vector<IfcGeom::Material> materials;
std::vector<std::string> material_references;
DeferredObject(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices,
const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids,
const std::vector<IfcGeomObjects::Material>& materials, const std::vector<std::string>& material_references)
DeferredObject(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<double>& matrix, const std::vector<double>& vertices,
const std::vector<double>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids,
const std::vector<IfcGeom::Material>& materials, const std::vector<std::string>& material_references)
: guid(guid)
, name(name)
, type(type)
@@ -136,7 +136,7 @@ private:
std::vector<DeferredObject> deferreds;
virtual ~ColladaExporter() {}
void startDocument(const std::string& unit_name, float unit_magnitude);
void writeTesselated(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<float>& matrix, const std::vector<float>& vertices, const std::vector<float>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids, const std::vector<IfcGeomObjects::Material>& materials);
void write(const std::string& guid, const std::string& name, const std::string& type, int obj_id, const std::vector<double>& matrix, const std::vector<double>& vertices, const std::vector<double>& normals, const std::vector<int>& indices, const std::vector<int>& material_ids, const std::vector<IfcGeom::Material>& materials);
void endDocument();
};
ColladaExporter exporter;
@@ -149,8 +149,8 @@ public:
{}
bool ready();
void writeHeader();
void writeTesselated(const IfcGeomObjects::IfcGeomObject* o);
void writeShapeModel(const IfcGeomObjects::IfcGeomShapeModelObject* o) {}
void write(const IfcGeom::TriangulationElement<double>* o);
void write(const IfcGeom::ShapeModelElement<double>* o) {}
void finalize();
bool isTesselated() const { return true; }
void setUnitNameAndMagnitude(const std::string& name, float magnitude) {