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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-12 10:33:20 +00:00
Massive refactor of the IfcGeomObjects module, which is now the IfcGeom::Iterator class.
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@@ -43,7 +43,7 @@ void WaveFrontOBJSerializer::writeHeader() {
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mtl_stream << "# File generated by IfcOpenShell " << IFCOPENSHELL_VERSION << "\n";
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}
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void WaveFrontOBJSerializer::writeMaterial(const IfcGeomObjects::Material& style) {
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void WaveFrontOBJSerializer::writeMaterial(const IfcGeom::Material& style) {
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mtl_stream << "newmtl " << style.name() << "\n";
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if (style.hasDiffuse()) {
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const double* diffuse = style.diffuse();
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@@ -65,7 +65,7 @@ void WaveFrontOBJSerializer::writeMaterial(const IfcGeomObjects::Material& style
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}
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}
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}
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void WaveFrontOBJSerializer::writeTesselated(const IfcGeomObjects::IfcGeomObject* o) {
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void WaveFrontOBJSerializer::write(const IfcGeom::TriangulationElement<double>* o) {
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std::string tmp = o->name().empty() ? o->guid() : o->name();
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@@ -74,16 +74,16 @@ void WaveFrontOBJSerializer::writeTesselated(const IfcGeomObjects::IfcGeomObject
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obj_stream << "g " << name << "\n";
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obj_stream << "s 1" << "\n";
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const IfcGeomObjects::IfcRepresentationTriangulation& mesh = o->mesh();
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const IfcGeom::Representation::Triangulation<double>& mesh = o->geometry();
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const int vcount = mesh.verts().size() / 3;
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for ( std::vector<float>::const_iterator it = mesh.verts().begin(); it != mesh.verts().end(); ) {
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for ( std::vector<double>::const_iterator it = mesh.verts().begin(); it != mesh.verts().end(); ) {
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const double x = *(it++);
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const double y = *(it++);
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const double z = *(it++);
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obj_stream << "v " << x << " " << y << " " << z << "\n";
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}
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for ( std::vector<float>::const_iterator it = mesh.normals().begin(); it != mesh.normals().end(); ) {
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for ( std::vector<double>::const_iterator it = mesh.normals().begin(); it != mesh.normals().end(); ) {
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const double x = *(it++);
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const double y = *(it++);
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const double z = *(it++);
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@@ -97,12 +97,7 @@ void WaveFrontOBJSerializer::writeTesselated(const IfcGeomObjects::IfcGeomObject
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const int material_id = *(material_it++);
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if (material_id != previous_material_id) {
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IfcGeomObjects::Material material(0);
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if (material_id >= 0) {
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material = mesh.materials()[material_id];
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} else {
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material = IfcGeomObjects::Material(IfcGeom::get_default_style(o->type()));
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}
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const IfcGeom::Material& material = mesh.materials()[material_id];
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const std::string material_name = material.name();
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obj_stream << "usemtl " << material_name << "\n";
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if (materials.find(material_name) == materials.end()) {
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