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Massive refactor of the IfcGeomObjects module, which is now the IfcGeom::Iterator class.
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#ifndef IFCGEOMELEMENT_H
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#define IFCGEOMELEMENT_H
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#include "../ifcgeom/IfcGeomRepresentation.h"
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#include "../ifcgeom/IfcGeomIteratorSettings.h"
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namespace IfcGeom {
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template <typename P>
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class Matrix {
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private:
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std::vector<P> _data;
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public:
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Matrix(const ElementSettings& settings, const gp_Trsf& trsf) {
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// Convert the gp_Trsf into a 4x3 Matrix
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// Note that in case the CONVERT_BACK_UNITS setting is enabled
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// the translation component of the matrix needs to be divided
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// by the magnitude of the IFC model length unit because
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// internally in IfcOpenShell everything is measured in meters.
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for(int i = 1; i < 5; ++i) {
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for (int j = 1; j < 4; ++j) {
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const double trsf_value = trsf.Value(j,i);
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const double matrix_value = i == 4 && settings.convert_back_units()
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? trsf_value / settings.unit_magnitude()
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: trsf_value;
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_data.push_back(static_cast<P>(matrix_value));
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}
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}
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}
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const std::vector<P>& data() const { return _data; }
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};
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template <typename P>
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class Transformation {
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private:
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gp_Trsf trsf;
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Matrix<P> _matrix;
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public:
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Transformation(const ElementSettings& settings, const gp_Trsf& trsf)
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: trsf(trsf)
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, _matrix(settings, trsf)
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{}
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const gp_Trsf& data() const { return trsf; }
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const Matrix<P>& matrix() const { return _matrix; }
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};
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template <typename P>
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class Element {
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private:
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int _id;
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int _parent_id;
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std::string _name;
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std::string _type;
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std::string _guid;
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Transformation<P> _transformation;
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public:
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int id() const { return _id; }
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int parent_id() const { return _parent_id; }
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const std::string& name() const { return _name; }
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const std::string& type() const { return _type; }
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const std::string& guid() const { return _guid; }
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const Transformation<P>& transformation() const { return _transformation; }
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Element(const ElementSettings& settings, int id, int parent_id, const std::string& name, const std::string& type, const std::string& guid, const gp_Trsf& trsf)
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: _id(id), _parent_id(parent_id), _name(name), _type(type), _guid(guid), _transformation(settings, trsf)
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{}
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virtual ~Element() {}
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};
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template <typename P>
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class ShapeModelElement : public Element<P> {
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private:
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Representation::BRep* _geometry;
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public:
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const Representation::BRep& geometry() const { return *_geometry; }
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ShapeModelElement(int id, int parent_id, const std::string& name, const std::string& type, const std::string& guid, const gp_Trsf& trsf, Representation::BRep* geometry)
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: Element(geometry->settings(),id,parent_id,name,type,guid,trsf)
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, _geometry(geometry)
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{}
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virtual ~ShapeModelElement() {
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delete _geometry;
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}
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private:
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ShapeModelElement(const ShapeModelElement& other);
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ShapeModelElement& operator=(const ShapeModelElement& other);
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};
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template <typename P>
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class TriangulationElement : public Element<P> {
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private:
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Representation::Triangulation<P>* _geometry;
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public:
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const Representation::Triangulation<P>& geometry() const { return *_geometry; }
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TriangulationElement(const ShapeModelElement<P>& shape_model)
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: Element<P>(shape_model)
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, _geometry(new Representation::Triangulation<P>(shape_model.geometry()))
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{}
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virtual ~TriangulationElement() {
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delete _geometry;
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}
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private:
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TriangulationElement(const TriangulationElement& other);
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TriangulationElement& operator=(const TriangulationElement& other);
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};
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template <typename P>
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class SerializedElement : public Element<P> {
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private:
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Representation::Serialization* _geometry;
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public:
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const Representation::Serialization& geometry() const { return *_geometry; }
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SerializedElement(const ShapeModelElement<P>& shape_model)
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: Element<P>(shape_model)
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, _geometry(new Representation::Serialization(shape_model.geometry()))
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{}
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virtual ~SerializedElement() {
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delete _geometry;
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}
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private:
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SerializedElement(const SerializedElement& other);
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SerializedElement& operator=(const SerializedElement& other);
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};
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}
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#endif
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