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reuse ifcopenshell.util.shape
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@@ -1566,7 +1566,7 @@ class LoadLinkedProject(bpy.types.Operator):
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has_processed_chunk = False
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ms = np.vstack([default_mat, np.frombuffer(shape.geometry.colors_buffer).reshape((-1, 4))])
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ms = np.vstack([default_mat, ifcopenshell.util.shape.get_material_colors(shape.geometry)])
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mi = np.frombuffer(shape.geometry.material_ids_buffer, dtype=np.int32)
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for geom_material_idx, geom_material in enumerate(shape.geometry.materials):
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if not geom_material.instance_id():
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@@ -1585,11 +1585,11 @@ class LoadLinkedProject(bpy.types.Operator):
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float(gprops.blender_x_axis_abscissa),
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float(gprops.blender_x_axis_ordinate),
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)
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vs = np.frombuffer(shape.geometry.verts_buffer).reshape((-1, 3))
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vs = ifcopenshell.util.shape.get_vertices(shape.geometry)
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vs = np.hstack((vs, np.ones((len(vs), 1))))
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vs = (np.asmatrix(matrix) * np.asmatrix(vs).T).T.A
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vs = vs[:, :3].flatten()
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fs = np.frombuffer(shape.geometry.faces_buffer, dtype=np.int32)
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fs = ifcopenshell.util.shape.get_faces(shape.geometry)
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chunked_verts.append(vs)
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chunked_faces.append(fs + offset)
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offset += len(vs) // 3
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