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Flatten the geometry representation namespace
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@@ -303,7 +303,7 @@ void ifcopenshell::geom::iterator::compute_bounds(bool with_geometry)
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do {
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auto geom_object = get();
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const ifcopenshell::geom::triangulation_element* o = static_cast<const ifcopenshell::geom::triangulation_element*>(geom_object.get());
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const ifcopenshell::geom::Representation::triangulation& mesh = o->geometry();
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const ifcopenshell::geom::triangulation& mesh = o->geometry();
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auto mat = o->transformation().data()->ccomponents();
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Eigen::Vector4d vec, transformed;
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