mirror of
https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-30 16:43:00 +00:00
Merge ifcopenshell/v0.8.0 into parametric-framework-pt2
Bring in 13 commits from upstream v0.8.0 (tip f158ae737):
- Add regenerate_wall_to_underside operator + has_underside_connection
Model interface (closes #7943)
- Extend/regenerate walls to multiple undersides
- Fix duplicate booleans in extend_walls_to_underside
- Fix extend_walls_to_underside ridge artifact
- Regenerate connected walls when recalculating a slab
- Fix validate_type corruption; remove debug prints
- Lazy BVH tree construction in SnapObj + early-terminate solid raycasts
in non-xray mode + optimize 2D projection in ray_cast_by_proximity_2d
- Fix crash in update_bim_tool_props when selected type isn't a valid
ifc_class
- Fix assign_container in spatial.py (#8079)
- Fix sign of temporary offset restore in sweep_along_curve
Auto-merge resolved all overlap files cleanly:
- bim/handler.py: work branch's update_bim_tool_props refactor and
upstream's try/except hardening converged on identical try/except
around props.ifc_class assignment (no net change).
- bim/module/model/__init__.py: upstream's wall.RegenerateWallToUnderside
entry and work branch's roof gizmo entries occupy disjoint sections.
- bim/module/model/wall.py: upstream's RegenerateWallToUnderside operator
and work branch's GizmoWallEdition/IconSlot refactors occupy disjoint
sections.
- core/tool.py: upstream's four new Model stubs and work branch's
Root.has_material_styles stub occupy different classes.
Partly generated with the assistance of an AI coding tool.
This commit is contained in:
@@ -94,6 +94,7 @@ classes = (
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wall.EnableEditingWall,
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wall.ExtendWallHeightToCursor,
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wall.ExtendWallsToUnderside,
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wall.RegenerateWallToUnderside,
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wall.ExtendWallsToWall,
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wall.ExtendWallsToPolylinePoint,
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wall.ExtendWallToCursor,
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@@ -301,18 +301,39 @@ class ExtendWallsToUnderside(bpy.types.Operator, tool.Ifc.Operator):
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# of the selected walls has an in-progress parametric draft, commit it before
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# extending, so the slab clip operates on the just-finalised IFC state.
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_commit_pending_wall_edits_for_selection(context)
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slab = None
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slabs: list[bpy.types.Object] = []
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walls: list[bpy.types.Object] = []
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if (obj := tool.Blender.get_active_object(is_selected=True)) and (element := tool.Ifc.get_entity(obj)):
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slab = obj
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for obj in tool.Blender.get_selected_objects(include_active=False):
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if (element := tool.Ifc.get_entity(obj)) and tool.Model.get_usage_type(element) == "LAYER2":
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for obj in tool.Blender.get_selected_objects():
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element = tool.Ifc.get_entity(obj)
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if not element:
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continue
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if tool.Model.get_usage_type(element) == "LAYER2":
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walls.append(obj)
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if slab and walls:
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core.extend_wall_to_slab(tool.Ifc, tool.Geometry, tool.Model, slab, walls)
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else:
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slabs.append(obj)
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if slabs and walls:
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core.extend_wall_to_slab(tool.Ifc, tool.Geometry, tool.Model, slabs, walls)
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_resync_walls_after_mutation(walls)
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else:
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self.report({"ERROR"}, "Please select at least one LAYER2 element and an active element")
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self.report({"ERROR"}, "Please select at least one LAYER2 element and at least one other IFC element")
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class RegenerateWallToUnderside(bpy.types.Operator, tool.Ifc.Operator):
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bl_idname = "bim.regenerate_wall_to_underside"
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bl_label = "Regenerate Wall to Underside"
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bl_description = "Re-clip selected walls to their connected underside objects after the slab has moved"
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bl_options = {"REGISTER", "UNDO"}
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def _execute(self, context):
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wall_objs = [
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obj
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for obj in tool.Blender.get_selected_objects()
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if (element := tool.Ifc.get_entity(obj)) and tool.Model.get_usage_type(element) == "LAYER2"
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]
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if wall_objs:
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core.regenerate_wall_to_underside(tool.Ifc, tool.Geometry, tool.Model, wall_objs)
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else:
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self.report({"ERROR"}, "Please select at least one LAYER2 element")
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class ExtendWallsToWall(bpy.types.Operator, tool.Ifc.Operator):
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@@ -969,7 +969,9 @@ class EditObjectUI:
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if PortData.data["total_ports"] > 0:
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row = cls.layout.row(align=True) if ui_context != "TOOL_HEADER" else row
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add_layout_hotkey_operator(row, "Regen", "S_G", bpy.ops.bim.regenerate_distribution_element.__doc__, ui_context)
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add_layout_hotkey_operator(
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row, "Regen", "S_G", bpy.ops.bim.regenerate_distribution_element.__doc__, ui_context
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)
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@classmethod
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def draw_void(cls, context, row):
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@@ -1294,9 +1296,15 @@ class Hotkey(bpy.types.Operator, tool.Ifc.Operator):
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bpy.ops.bim.generate_space()
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return
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if self.active_material_usage == "LAYER2":
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bpy.ops.bim.recalculate_wall()
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if element and tool.Model.has_underside_connection(element):
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bpy.ops.bim.regenerate_wall_to_underside()
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else:
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bpy.ops.bim.recalculate_wall()
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elif self.active_material_usage == "LAYER3":
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bpy.ops.bim.recalculate_slab()
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wall_objs = tool.Model.get_connected_wall_objs(element)
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if wall_objs:
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core.regenerate_wall_to_underside(tool.Ifc, tool.Geometry, tool.Model, wall_objs)
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elif tool.System.get_ports(element):
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bpy.ops.bim.regenerate_distribution_element()
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elif self.active_material_usage == "PROFILE":
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@@ -161,23 +161,73 @@ def align_objects(
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model.align_objects(reference_obj, objs, align_type)
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def regenerate_wall_to_underside(
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ifc: type[tool.Ifc],
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geometry: type[tool.Geometry],
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model: type[tool.Model],
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wall_objs: list[bpy.types.Object],
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) -> None:
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"""Re-clip walls to their connected underside objects after the slab has moved."""
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clipped_objs = []
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for obj in wall_objs:
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wall = ifc.get_entity(obj)
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slab_objs = model.get_connected_slab_objs(wall)
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if not slab_objs:
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continue
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if ifc.is_moved(obj):
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geometry.run_edit_object_placement(obj=obj)
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# Sync each slab's Blender mesh to its current IFC representation before
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# reading face geometry, so a changed profile is picked up correctly.
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model.reload_body_representation(slab_objs)
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model.remove_wall_to_underside_booleans(wall)
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for slab_obj in slab_objs:
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clip = model.get_slab_clipping_bmesh(slab_obj)
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if clip:
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model.clip_wall_to_slab(wall, clip)
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clipped_objs.append(obj)
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if clipped_objs:
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model.reload_body_representation(clipped_objs)
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def extend_wall_to_slab(
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ifc: type[tool.Ifc],
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geometry: type[tool.Geometry],
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model: type[tool.Model],
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slab_obj: bpy.types.Object,
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slab_objs: list[bpy.types.Object],
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wall_objs: list[bpy.types.Object],
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) -> None:
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if not (clip := model.get_slab_clipping_bmesh(slab_obj)):
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return # Nothing to clip?
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slab = ifc.get_entity(slab_obj)
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# If any wall is currently in item mode, exit it before modifying the
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# representation. Leaving stale item objects around causes delete_ifc_item
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# to later remove the extrusion (or other pre-boolean items) from inside
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# the boolean chain, corrupting the IFC model.
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geom_props = geometry.get_geometry_props()
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if geom_props.representation_obj in wall_objs:
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geometry.disable_item_mode()
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clipped_walls = []
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for obj in wall_objs:
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if ifc.is_moved(obj):
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geometry.run_edit_object_placement(obj=obj)
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wall = ifc.get_entity(obj)
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model.clip_wall_to_slab(wall, clip)
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model.connect_wall_to_slab(wall, slab)
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model.reload_body_representation(wall_objs)
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# Merge previously connected slabs with newly requested ones so that
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# re-running the operator never produces duplicate booleans and never
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# silently discards clips that were applied in an earlier call.
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existing = model.get_connected_slab_objs(wall)
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seen = {id(s) for s in existing}
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all_slab_objs = list(existing) + [s for s in slab_objs if id(s) not in seen]
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# Remove stale booleans once, then re-clip against the full set.
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model.remove_wall_to_underside_booleans(wall)
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did_clip = False
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for slab_obj in all_slab_objs:
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clip = model.get_slab_clipping_bmesh(slab_obj)
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if not clip:
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continue
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model.clip_wall_to_slab(wall, clip)
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model.connect_wall_to_slab(wall, ifc.get_entity(slab_obj))
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did_clip = True
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if did_clip:
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clipped_walls.append(obj)
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if clipped_walls:
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model.reload_body_representation(clipped_walls)
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class RequireTwoWallsError(Exception):
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@@ -67,7 +67,8 @@ def assign_container(
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if products := [e for e in root_elements if spatial.can_contain(container, root_element)]:
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ifc.run("spatial.assign_container", products=products, relating_structure=container)
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for element in all_elements:
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collector.assign(ifc.get_object(element))
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if obj := ifc.get_object(element):
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collector.assign(obj)
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def enable_editing_container(spatial: type[tool.Spatial], obj: bpy.types.Object) -> None:
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@@ -681,6 +681,9 @@ class Model:
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def export_profile(cls, obj, position=None): pass
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def generate_occurrence_name(cls, element_type, ifc_class): pass
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def get_extrusion(cls, representation): pass
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def get_connected_slab_objs(cls, wall): pass
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def get_connected_wall_objs(cls, slab): pass
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def has_underside_connection(cls, element): pass
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def get_manual_booleans(cls, element): pass
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def get_material_layer_parameters(cls, element): pass
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def get_slab_clipping_bmesh(cls, obj): pass
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@@ -696,6 +699,7 @@ class Model:
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def regenerate_profile(cls, obj): pass
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def regenerate_slab(cls, obj): pass
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def reload_body_representation(cls, obj_or_objects): pass
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def remove_wall_to_underside_booleans(cls, wall): pass
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def replace_object_ifc_representation(cls, ifc_file, ifc_context, obj, new_representation): pass
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@@ -257,7 +257,13 @@ class Geometry(bonsai.core.tool.Geometry):
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break
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mesh = obj.data
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assert isinstance(mesh, bpy.types.Mesh)
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item = tool.Ifc.get().by_id(tool.Geometry.get_mesh_props(mesh).ifc_definition_id)
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item_id = tool.Geometry.get_mesh_props(mesh).ifc_definition_id
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try:
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item = tool.Ifc.get().by_id(item_id)
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except RuntimeError:
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# Entity already deleted (e.g. removed as part of a sibling boolean collapse).
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bpy.data.objects.remove(obj)
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return
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rep_obj = props.representation_obj
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assert (rep_obj := props.representation_obj) and (rep_element := tool.Ifc.get_entity(rep_obj))
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cls.remove_representation_item(item, rep_element)
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@@ -1157,11 +1163,16 @@ class Geometry(bonsai.core.tool.Geometry):
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@classmethod
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def get_representation_item(cls, obj: bpy.types.Object) -> Union[ifcopenshell.entity_instance, None]:
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data = obj.data
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if (
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isinstance(data, Geometry.TYPES_WITH_MESH_PROPERTIES)
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and (ifc_id := tool.Geometry.get_mesh_props(data).ifc_definition_id)
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and ((item := tool.Ifc.get().by_id(ifc_id)).is_a("IfcRepresentationItem"))
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):
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if not isinstance(data, Geometry.TYPES_WITH_MESH_PROPERTIES):
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return None
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ifc_id = tool.Geometry.get_mesh_props(data).ifc_definition_id
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if not ifc_id:
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return None
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try:
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item = tool.Ifc.get().by_id(ifc_id)
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except RuntimeError:
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return None
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if item.is_a("IfcRepresentationItem"):
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return item
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return None
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@@ -1335,6 +1346,8 @@ class Geometry(bonsai.core.tool.Geometry):
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cls, representation: ifcopenshell.entity_instance
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) -> ifcopenshell.entity_instance:
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if representation.RepresentationType == "MappedRepresentation":
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if not representation.Items:
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return representation
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return cls.resolve_mapped_representation(representation.Items[0].MappingSource.MappedRepresentation)
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return representation
|
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+108
-15
@@ -351,6 +351,8 @@ class Model(bonsai.core.tool.Model):
|
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@classmethod
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def get_extrusion(cls, representation: ifcopenshell.entity_instance) -> Union[ifcopenshell.entity_instance, None]:
|
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"""Return first found IfcExtrudedAreaSolid"""
|
||||
if not representation.Items:
|
||||
return None
|
||||
item = representation.Items[0]
|
||||
while True:
|
||||
if item.is_a("IfcExtrudedAreaSolid"):
|
||||
@@ -843,6 +845,57 @@ class Model(bonsai.core.tool.Model):
|
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items.append(item.FirstOperand)
|
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return booleans
|
||||
|
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@classmethod
|
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def get_connected_slab_objs(cls, wall: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
|
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"""Return Blender objects for slabs connected to wall via IfcRelConnectsElements(TOP)."""
|
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result = []
|
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for rel in wall.ConnectedFrom:
|
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if rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP":
|
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slab_obj = tool.Ifc.get_object(rel.RelatingElement)
|
||||
if slab_obj:
|
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result.append(slab_obj)
|
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return result
|
||||
|
||||
@classmethod
|
||||
def get_connected_wall_objs(cls, slab: ifcopenshell.entity_instance) -> list[bpy.types.Object]:
|
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"""Return Blender objects for LAYER2 walls connected to slab via IfcRelConnectsElements(TOP)."""
|
||||
result = []
|
||||
for rel in slab.ConnectedTo:
|
||||
if rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP":
|
||||
wall_obj = tool.Ifc.get_object(rel.RelatedElement)
|
||||
if wall_obj:
|
||||
result.append(wall_obj)
|
||||
return result
|
||||
|
||||
@classmethod
|
||||
def has_underside_connection(cls, element: ifcopenshell.entity_instance) -> bool:
|
||||
"""Return True if element has an IfcRelConnectsElements(TOP) relationship."""
|
||||
return any(rel.is_a("IfcRelConnectsElements") and rel.Description == "TOP" for rel in element.ConnectedFrom)
|
||||
|
||||
@classmethod
|
||||
def remove_wall_to_underside_booleans(cls, wall: ifcopenshell.entity_instance) -> None:
|
||||
"""Remove all IfcBooleanResult items previously added by extend_walls_to_underside."""
|
||||
manual_booleans = cls.get_manual_booleans(wall)
|
||||
if not manual_booleans:
|
||||
return
|
||||
ifc_file = tool.Ifc.get()
|
||||
for b in manual_booleans:
|
||||
sec = b.SecondOperand
|
||||
if sec is None:
|
||||
# The IfcPolygonalFaceSet was already deleted externally. Splice the
|
||||
# orphaned IfcBooleanResult out of the chain so the representation stays valid.
|
||||
parents = list(ifc_file.get_inverse(b))
|
||||
for parent in parents:
|
||||
if parent.is_a("IfcBooleanResult") and parent.FirstOperand == b:
|
||||
parent.FirstOperand = b.FirstOperand
|
||||
elif parent.is_a("IfcShapeRepresentation"):
|
||||
new_items = tuple((set(parent.Items) - {b}) | {b.FirstOperand})
|
||||
parent.Items = new_items
|
||||
cls.unmark_manual_booleans(wall, [b.id()])
|
||||
ifc_file.remove(b)
|
||||
elif sec.is_a("IfcTessellatedFaceSet"):
|
||||
tool.Geometry.remove_representation_item(sec, wall)
|
||||
|
||||
@classmethod
|
||||
def get_manual_booleans(
|
||||
cls, element: ifcopenshell.entity_instance, representation: Optional[ifcopenshell.entity_instance] = None
|
||||
@@ -855,7 +908,8 @@ class Model(bonsai.core.tool.Model):
|
||||
representation = tool.Geometry.get_body_representation(element)
|
||||
if not representation:
|
||||
return []
|
||||
booleans = [b for b in cls.get_booleans(element, representation) if b.id() in boolean_ids]
|
||||
all_chain_booleans = cls.get_booleans(element, representation)
|
||||
booleans = [b for b in all_chain_booleans if b.id() in boolean_ids]
|
||||
return booleans
|
||||
|
||||
@classmethod
|
||||
@@ -2557,12 +2611,15 @@ class Model(bonsai.core.tool.Model):
|
||||
clipping_bm = bmesh.new()
|
||||
vertex_map = {}
|
||||
|
||||
kept = 0
|
||||
for face in bm.faces:
|
||||
face.normal_update()
|
||||
normal = face.normal.to_4d()
|
||||
normal.w = 0
|
||||
if (obj.matrix_world @ normal).z >= -0.5:
|
||||
world_normal_z = (obj.matrix_world @ normal).z
|
||||
if world_normal_z >= -0.5:
|
||||
continue
|
||||
kept += 1
|
||||
new_verts = []
|
||||
for vert in face.verts:
|
||||
if not (new_vert := vertex_map.get(vert.index, None)):
|
||||
@@ -2575,6 +2632,7 @@ class Model(bonsai.core.tool.Model):
|
||||
return
|
||||
|
||||
bmesh.ops.recalc_face_normals(clipping_bm, faces=clipping_bm.faces)
|
||||
clipping_bm.faces.ensure_lookup_table()
|
||||
return clipping_bm # clipping_bm is in project units
|
||||
|
||||
@classmethod
|
||||
@@ -2588,17 +2646,53 @@ class Model(bonsai.core.tool.Model):
|
||||
min_z = min(zs)
|
||||
max_z = max(zs)
|
||||
|
||||
operand = None
|
||||
if (z := max_z - min_z) and not np.isclose(z, 0.0):
|
||||
builder = ifcopenshell.util.shape_builder.ShapeBuilder(tool.Ifc.get())
|
||||
ifc_file = tool.Ifc.get()
|
||||
builder = ifcopenshell.util.shape_builder.ShapeBuilder(ifc_file)
|
||||
|
||||
result = bmesh.ops.extrude_face_region(bm, geom=bm.faces)
|
||||
extruded_verts = [elem for elem in result["geom"] if isinstance(elem, bmesh.types.BMVert)]
|
||||
bmesh.ops.translate(bm, verts=extruded_verts, vec=(0, 0, z))
|
||||
# Build one IfcPolygonalFaceSet clip solid per clipping face.
|
||||
# Each solid uses a rectangle on the slope plane rather than the exact face
|
||||
# footprint. The original approach (exact footprint) caused a kissing-solid /
|
||||
# boundary-coincidence bug when the operator is called twice for a ridge roof: the
|
||||
# two slope solids share an exact ridge edge, and OCCT produces spurious extra
|
||||
# vertices. Extending each solid slightly past the ridge (by margin) creates a
|
||||
# volumetric overlap instead of a kissing boundary — OCCT handles overlapping
|
||||
# DIFFERENCE operands correctly.
|
||||
margin = 1.0 # project units past the face edge — enough to ensure overlap at ridge
|
||||
operands = []
|
||||
for face in bm.faces:
|
||||
face.normal_update()
|
||||
normal = Vector(face.normal).normalized()
|
||||
|
||||
verts = [v.co for v in bm.verts]
|
||||
faces = [[v.index for v in p.verts] for p in bm.faces]
|
||||
operand = builder.mesh(verts, faces)
|
||||
# Orthonormal basis spanning the slope plane.
|
||||
ref = Vector((0, 0, 1)) if abs(normal.z) < 0.9 else Vector((1, 0, 0))
|
||||
tangent1 = normal.cross(ref).normalized()
|
||||
tangent2 = normal.cross(tangent1).normalized()
|
||||
|
||||
centroid = sum((v.co for v in face.verts), Vector()) / len(face.verts)
|
||||
|
||||
# Tight bounding rectangle in slope-plane coords, plus a small margin.
|
||||
t1_coords = [(v.co - centroid).dot(tangent1) for v in face.verts]
|
||||
t2_coords = [(v.co - centroid).dot(tangent2) for v in face.verts]
|
||||
half1 = max(abs(c) for c in t1_coords) + margin
|
||||
half2 = max(abs(c) for c in t2_coords) + margin
|
||||
|
||||
# Rectangle on the slope plane, extruded upward in wall-local Z.
|
||||
clip_bm = bmesh.new()
|
||||
v0 = clip_bm.verts.new(centroid + half1 * tangent1 + half2 * tangent2)
|
||||
v1 = clip_bm.verts.new(centroid - half1 * tangent1 + half2 * tangent2)
|
||||
v2 = clip_bm.verts.new(centroid - half1 * tangent1 - half2 * tangent2)
|
||||
v3 = clip_bm.verts.new(centroid + half1 * tangent1 - half2 * tangent2)
|
||||
bottom_face = clip_bm.faces.new([v0, v1, v2, v3])
|
||||
result = bmesh.ops.extrude_face_region(clip_bm, geom=[bottom_face])
|
||||
top_verts = [e for e in result["geom"] if isinstance(e, bmesh.types.BMVert)]
|
||||
bmesh.ops.translate(clip_bm, verts=top_verts, vec=Vector((0, 0, max_z - min_z)))
|
||||
clip_bm.verts.ensure_lookup_table()
|
||||
|
||||
clip_verts = [v.co for v in clip_bm.verts]
|
||||
clip_faces = [[v.index for v in f.verts] for f in clip_bm.faces]
|
||||
operand = builder.mesh(clip_verts, clip_faces)
|
||||
clip_bm.free()
|
||||
operands.append(operand)
|
||||
|
||||
for extrusion in ifcopenshell.util.shape.get_base_extrusions(wall) or []:
|
||||
if extrusion.Position:
|
||||
@@ -2615,10 +2709,9 @@ class Model(bonsai.core.tool.Model):
|
||||
|
||||
extrusion.Depth = max_z / direction[2]
|
||||
|
||||
if operand:
|
||||
booleans = ifcopenshell.api.geometry.add_boolean(
|
||||
tool.Ifc.get(), first_item=extrusion, second_items=[operand]
|
||||
)
|
||||
if operands:
|
||||
body_repr = ifcopenshell.util.representation.get_representation(wall, "Model", "Body", "MODEL_VIEW")
|
||||
booleans = ifcopenshell.api.geometry.add_boolean(ifc_file, first_item=extrusion, second_items=operands)
|
||||
tool.Model.mark_manual_booleans(wall, booleans)
|
||||
|
||||
@classmethod
|
||||
|
||||
@@ -373,26 +373,38 @@ class Raycast(bonsai.core.tool.Raycast):
|
||||
except:
|
||||
loc = Vector((0, 0, 0))
|
||||
|
||||
verts_2d = [
|
||||
view3d_utils.location_3d_to_region_2d(region, rv3d, v) for v in snap_obj.verts_3d
|
||||
] # Numpy version is worst in performance
|
||||
|
||||
snap_obj._ensure_bvh()
|
||||
intersected = snap_obj.raycast_boxes(
|
||||
context, event, snap_obj.root, intersected=[], rays=(ray_origin, ray_direction)
|
||||
)
|
||||
|
||||
# Collect edges from intersected BVH boxes
|
||||
edges = []
|
||||
for it in intersected:
|
||||
edges.extend(it.edges)
|
||||
edges = set(edges)
|
||||
|
||||
# Build only the vertices indices that belong to these edges
|
||||
verts_idx: set[int] = set()
|
||||
for e in edges:
|
||||
ev = snap_obj.obj.data.edges[e].vertices
|
||||
verts_idx.add(ev[0])
|
||||
verts_idx.add(ev[1])
|
||||
|
||||
# Lazily project only the needed vertices to 2D screen space
|
||||
verts_2d: dict[int, Vector] = {}
|
||||
for idx in verts_idx:
|
||||
v2d = view3d_utils.location_3d_to_region_2d(region, rv3d, snap_obj.verts_3d[idx])
|
||||
if v2d is not None:
|
||||
verts_2d[idx] = v2d
|
||||
|
||||
edge_verts = {}
|
||||
for e in edges:
|
||||
verts_idx = tuple(snap_obj.obj.data.edges[e].vertices)
|
||||
verts = snap_obj.obj.data.vertices
|
||||
v1 = snap_obj.obj.matrix_world @ verts[verts_idx[0]].co
|
||||
v1_2d = verts_2d[verts_idx[0]]
|
||||
v2 = snap_obj.obj.matrix_world @ verts[verts_idx[1]].co
|
||||
v2_2d = verts_2d[verts_idx[1]]
|
||||
verts_idx = snap_obj.obj.data.edges[e].vertices
|
||||
v1 = snap_obj.verts_3d[verts_idx[0]]
|
||||
v2 = snap_obj.verts_3d[verts_idx[1]]
|
||||
v1_2d = verts_2d.get(verts_idx[0])
|
||||
v2_2d = verts_2d.get(verts_idx[1])
|
||||
if (v1_2d is None) ^ (v2_2d is None):
|
||||
point, _ = cls.intersect_edge_region_border(region, context.space_data, rv3d, v1, v2)
|
||||
if v1_2d is None:
|
||||
@@ -404,10 +416,16 @@ class Raycast(bonsai.core.tool.Raycast):
|
||||
|
||||
snap_threshold = 10.0
|
||||
|
||||
for i, point in enumerate(verts_2d):
|
||||
if not point:
|
||||
continue
|
||||
distance = (Vector(mouse_pos) - point).length
|
||||
# Check all vertices for proximity to mouse position.
|
||||
# Re-use the 2D projections already computed for edge endpoints.
|
||||
for i, v3d in enumerate(snap_obj.verts_3d):
|
||||
if i in verts_2d:
|
||||
v2d = verts_2d[i]
|
||||
else:
|
||||
v2d = view3d_utils.location_3d_to_region_2d(region, rv3d, v3d)
|
||||
if v2d is None:
|
||||
continue
|
||||
distance = (Vector(mouse_pos) - v2d).length
|
||||
if distance <= snap_threshold:
|
||||
snap_point = {
|
||||
"object": snap_obj.obj,
|
||||
@@ -799,6 +817,30 @@ class Raycast(bonsai.core.tool.Raycast):
|
||||
else:
|
||||
return None, None, None
|
||||
|
||||
@classmethod
|
||||
def process_wireframe_snap_obj(
|
||||
cls,
|
||||
context: bpy.types.Context,
|
||||
event: bpy.types.Event,
|
||||
snap_obj,
|
||||
ray_origin: Vector,
|
||||
closest_snaps: list,
|
||||
):
|
||||
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
|
||||
hit_obj = None
|
||||
hit = None
|
||||
if snap_points:
|
||||
closest_length_squared = float("inf")
|
||||
for point in snap_points:
|
||||
point["group"] = "Wireframe"
|
||||
closest_snaps.append(point)
|
||||
length = (point["point"] - ray_origin).length_squared
|
||||
if length < closest_length_squared:
|
||||
closest_length_squared = length
|
||||
hit = point["point"]
|
||||
hit_obj = point["object"]
|
||||
return hit_obj, hit
|
||||
|
||||
@classmethod
|
||||
def ray_cast_and_get_closest_to_camera_snaps(
|
||||
cls,
|
||||
@@ -813,35 +855,43 @@ class Raycast(bonsai.core.tool.Raycast):
|
||||
|
||||
ray_origin, ray_target, ray_direction = cls.get_viewport_ray_data(context, event)
|
||||
|
||||
space = context.space_data
|
||||
xray_mode = (space.shading.type == "SOLID" and space.shading.show_xray) or (
|
||||
space.shading.type == "WIREFRAME" and space.shading.show_xray_wireframe
|
||||
)
|
||||
|
||||
closest_snaps = []
|
||||
hit = None
|
||||
|
||||
for snap_obj in objs_to_raycast:
|
||||
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
|
||||
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
|
||||
):
|
||||
# For wireframe objects we have to test all the snaps to see which is closer
|
||||
snap_points = tool.Raycast.ray_cast_by_proximity_2d(context, event, snap_obj)
|
||||
closest_wf_hit = None
|
||||
closest_wf_length_squared = 1.0
|
||||
closest_wf_point = None
|
||||
if snap_points:
|
||||
for point in snap_points:
|
||||
point["group"] = "Wireframe"
|
||||
closest_snaps.append(point)
|
||||
length = (point["point"] - ray_origin).length_squared
|
||||
if closest_wf_hit is None or length < closest_wf_length_squared:
|
||||
closest_wf_length_squared = length
|
||||
closest_wf_hit = point["point"]
|
||||
closest_wf_point = point
|
||||
if not xray_mode and objs_to_raycast:
|
||||
# Non-xray - only the closest solid object's Face snap is kept by
|
||||
# the caller (detect_snapping_points). Process solids in distance
|
||||
# order and stop at the first hit to minimise raycasts.
|
||||
wireframe_objs = []
|
||||
solid_objs = []
|
||||
for snap_obj in objs_to_raycast:
|
||||
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
|
||||
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
|
||||
):
|
||||
wireframe_objs.append(snap_obj)
|
||||
else:
|
||||
solid_objs.append(snap_obj)
|
||||
|
||||
if closest_wf_point:
|
||||
hit_obj = closest_wf_point["object"]
|
||||
hit = closest_wf_point["point"]
|
||||
face_index = None
|
||||
# Rough distance - object origin to ray origin
|
||||
solid_objs.sort(key=lambda so: (so.obj.matrix_world.translation - ray_origin).length_squared)
|
||||
|
||||
else:
|
||||
# Solid objects
|
||||
# Process wireframe objects first (all of them, always collected)
|
||||
for snap_obj in wireframe_objs:
|
||||
hit_obj, hit = cls.process_wireframe_snap_obj(context, event, snap_obj, ray_origin, closest_snaps)
|
||||
if hit is not None:
|
||||
length_squared = (hit - ray_origin).length_squared
|
||||
if closest_obj is None or length_squared < closest_length_squared:
|
||||
closest_length_squared = length_squared
|
||||
closest_obj = hit_obj
|
||||
closest_hit = hit
|
||||
closest_face_index = None
|
||||
|
||||
# Process solid objects in distance order, stop at first hit
|
||||
for snap_obj in solid_objs:
|
||||
hit_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, snap_obj.obj)
|
||||
|
||||
if hit:
|
||||
@@ -855,14 +905,45 @@ class Raycast(bonsai.core.tool.Raycast):
|
||||
}
|
||||
closest_snaps.append(snap_point)
|
||||
|
||||
# Here we test which is closer, including wireframe and solid objects
|
||||
if hit is not None:
|
||||
length_squared = (hit - ray_origin).length_squared
|
||||
if closest_obj is None or length_squared < closest_length_squared:
|
||||
closest_length_squared = length_squared
|
||||
closest_obj = hit_obj
|
||||
closest_hit = hit
|
||||
closest_face_index = face_index
|
||||
length_squared = (hit - ray_origin).length_squared
|
||||
if closest_obj is None or length_squared < closest_length_squared:
|
||||
closest_length_squared = length_squared
|
||||
closest_obj = hit_obj
|
||||
closest_hit = hit
|
||||
closest_face_index = face_index
|
||||
|
||||
break
|
||||
|
||||
else:
|
||||
# Xray mode - process all objects (all snaps are kept by the caller)
|
||||
for snap_obj in objs_to_raycast:
|
||||
if snap_obj.obj.type in {"EMPTY", "CURVE"} or (
|
||||
hasattr(snap_obj.obj.data, "polygons") and len(snap_obj.obj.data.polygons) == 0
|
||||
):
|
||||
hit_obj, hit = cls.process_wireframe_snap_obj(context, event, snap_obj, ray_origin, closest_snaps)
|
||||
face_index = None
|
||||
else:
|
||||
# Solid objects
|
||||
hit_obj, hit, face_index = cls.cast_rays_to_single_object(context, event, snap_obj.obj)
|
||||
|
||||
if hit:
|
||||
snap_point = {
|
||||
"point": hit,
|
||||
"type": "Face",
|
||||
"group": "Object",
|
||||
"object": hit_obj,
|
||||
"face_index": face_index,
|
||||
"distance": 9, # High value so it has low priority
|
||||
}
|
||||
closest_snaps.append(snap_point)
|
||||
|
||||
if hit is not None:
|
||||
length_squared = (hit - ray_origin).length_squared
|
||||
if closest_obj is None or length_squared < closest_length_squared:
|
||||
closest_length_squared = length_squared
|
||||
closest_obj = hit_obj
|
||||
closest_hit = hit
|
||||
closest_face_index = face_index
|
||||
|
||||
# Label snaps from the closest object
|
||||
if closest_obj is not None:
|
||||
@@ -936,12 +1017,19 @@ class SnapObj:
|
||||
def __init__(self, obj: bpy.types.Object):
|
||||
self.__class__.all.append(self)
|
||||
self.obj = obj
|
||||
self.root = self._create_root_node()
|
||||
self.root.edges = [e.index for e in obj.data.edges]
|
||||
self.split_box(self.root, 0)
|
||||
self.root = None
|
||||
self._bvh_built = False
|
||||
self.verts_3d = [obj.matrix_world @ v.co for v in obj.data.vertices]
|
||||
self.snap_points = []
|
||||
|
||||
def _ensure_bvh(self):
|
||||
if self._bvh_built:
|
||||
return
|
||||
self.root = self._create_root_node()
|
||||
self.root.edges = [e.index for e in self.obj.data.edges]
|
||||
self.split_box(self.root, 0)
|
||||
self._bvh_built = True
|
||||
|
||||
def __clear_all__():
|
||||
for instance in SnapObj.all:
|
||||
del instance
|
||||
|
||||
Reference in New Issue
Block a user