shift + click with bim.activate_drawing switches view without turning off/off objects in scene

This commit is contained in:
Ryan Schultz
2024-06-02 09:41:59 -05:00
parent 47704b1625
commit 2cc583b88b
@@ -1518,22 +1518,31 @@ class ActivateDrawing(bpy.types.Operator):
bl_idname = "bim.activate_drawing" bl_idname = "bim.activate_drawing"
bl_label = "Activate Drawing" bl_label = "Activate Drawing"
bl_options = {"REGISTER", "UNDO"} bl_options = {"REGISTER", "UNDO"}
bl_description = "Activates the selected drawing view.\n\n" + "ALT+CLICK to keep the viewport position" bl_description = "Activates the selected drawing view.\n\n" + "ALT+CLICK to keep the viewport position.\n\n" + "SHIFT+CLICK activiate drawing without turning objects on/off."
drawing: bpy.props.IntProperty() drawing: bpy.props.IntProperty()
camera_view_point: bpy.props.BoolProperty(name="Camera View Point", default=True, options={"SKIP_SAVE"}) camera_view_point: bpy.props.BoolProperty(name="Camera View Point", default=True, options={"SKIP_SAVE"})
switch_camera_only: bpy.props.BoolProperty(name="Only Changes Camera View", default=False, options={"SKIP_SAVE"})
def invoke(self, context, event): def invoke(self, context, event):
# keep the viewport position on alt+click # keep the viewport position on alt+click
# make sure to use SKIP_SAVE on property, otherwise it might get stuck # make sure to use SKIP_SAVE on property, otherwise it might get stuck
if event.type == "LEFTMOUSE" and event.alt: if event.type == "LEFTMOUSE" and event.alt:
self.camera_view_point = False self.camera_view_point = False
# Only activates the camera view on alt+shift. Does not turn on/off objects in scene
if event.type == "LEFTMOUSE" and event.shift:
self.switch_camera_only = True
return self.execute(context) return self.execute(context)
def execute(self, context): def execute(self, context):
drawing = tool.Ifc.get().by_id(self.drawing) drawing = tool.Ifc.get().by_id(self.drawing)
dprops = bpy.context.scene.DocProperties dprops = bpy.context.scene.DocProperties
camera = tool.Drawing.import_drawing(drawing)
if self.switch_camera_only:
tool.Blender.activate_camera(camera)
else:
if not self.camera_view_point: if not self.camera_view_point:
viewport_position = tool.Blender.get_viewport_position() viewport_position = tool.Blender.get_viewport_position()