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shift + click with bim.activate_drawing switches view without turning off/off objects in scene
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@@ -1518,47 +1518,56 @@ class ActivateDrawing(bpy.types.Operator):
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bl_idname = "bim.activate_drawing"
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bl_idname = "bim.activate_drawing"
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bl_label = "Activate Drawing"
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bl_label = "Activate Drawing"
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bl_options = {"REGISTER", "UNDO"}
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bl_options = {"REGISTER", "UNDO"}
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bl_description = "Activates the selected drawing view.\n\n" + "ALT+CLICK to keep the viewport position"
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bl_description = "Activates the selected drawing view.\n\n" + "ALT+CLICK to keep the viewport position.\n\n" + "SHIFT+CLICK activiate drawing without turning objects on/off."
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drawing: bpy.props.IntProperty()
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drawing: bpy.props.IntProperty()
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camera_view_point: bpy.props.BoolProperty(name="Camera View Point", default=True, options={"SKIP_SAVE"})
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camera_view_point: bpy.props.BoolProperty(name="Camera View Point", default=True, options={"SKIP_SAVE"})
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switch_camera_only: bpy.props.BoolProperty(name="Only Changes Camera View", default=False, options={"SKIP_SAVE"})
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def invoke(self, context, event):
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def invoke(self, context, event):
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# keep the viewport position on alt+click
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# keep the viewport position on alt+click
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# make sure to use SKIP_SAVE on property, otherwise it might get stuck
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# make sure to use SKIP_SAVE on property, otherwise it might get stuck
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if event.type == "LEFTMOUSE" and event.alt:
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if event.type == "LEFTMOUSE" and event.alt:
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self.camera_view_point = False
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self.camera_view_point = False
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# Only activates the camera view on alt+shift. Does not turn on/off objects in scene
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if event.type == "LEFTMOUSE" and event.shift:
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self.switch_camera_only = True
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return self.execute(context)
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return self.execute(context)
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def execute(self, context):
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def execute(self, context):
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drawing = tool.Ifc.get().by_id(self.drawing)
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drawing = tool.Ifc.get().by_id(self.drawing)
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dprops = bpy.context.scene.DocProperties
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dprops = bpy.context.scene.DocProperties
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if not self.camera_view_point:
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camera = tool.Drawing.import_drawing(drawing)
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viewport_position = tool.Blender.get_viewport_position()
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try:
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if self.switch_camera_only:
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core.activate_drawing_view(tool.Ifc, tool.Blender, tool.Drawing, drawing=drawing)
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tool.Blender.activate_camera(camera)
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except core.CameraNotAvailableError:
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else:
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self.report(
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if not self.camera_view_point:
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{"ERROR"},
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viewport_position = tool.Blender.get_viewport_position()
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"The drawing view is not available. Ensure you have not excluded it in the active view layer.",
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)
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return {"CANCELLED"}
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if not self.camera_view_point:
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try:
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tool.Blender.set_viewport_position(viewport_position)
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core.activate_drawing_view(tool.Ifc, tool.Blender, tool.Drawing, drawing=drawing)
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except core.CameraNotAvailableError:
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self.report(
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{"ERROR"},
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"The drawing view is not available. Ensure you have not excluded it in the active view layer.",
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)
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return {"CANCELLED"}
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dprops.active_drawing_id = self.drawing
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if not self.camera_view_point:
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# reset DrawingsData to reload_drawing_styles work correctly
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tool.Blender.set_viewport_position(viewport_position)
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DrawingsData.is_loaded = False
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dprops.drawing_styles.clear()
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dprops.active_drawing_id = self.drawing
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if ifcopenshell.util.element.get_pset(drawing, "EPset_Drawing", "HasUnderlay"):
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# reset DrawingsData to reload_drawing_styles work correctly
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bpy.ops.bim.reload_drawing_styles()
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DrawingsData.is_loaded = False
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bpy.ops.bim.activate_drawing_style()
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dprops.drawing_styles.clear()
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core.sync_references(tool.Ifc, tool.Collector, tool.Drawing, drawing=tool.Ifc.get().by_id(self.drawing))
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if ifcopenshell.util.element.get_pset(drawing, "EPset_Drawing", "HasUnderlay"):
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CutDecorator.install(context)
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bpy.ops.bim.reload_drawing_styles()
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tool.Drawing.show_decorations()
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bpy.ops.bim.activate_drawing_style()
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core.sync_references(tool.Ifc, tool.Collector, tool.Drawing, drawing=tool.Ifc.get().by_id(self.drawing))
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CutDecorator.install(context)
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tool.Drawing.show_decorations()
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return {"FINISHED"}
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return {"FINISHED"}
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