Search replace 0.7.0 with 0.8.0

This commit is contained in:
Dion Moult
2024-06-27 11:45:05 +10:00
parent 1299a8f512
commit 2d5be6cf89
50 changed files with 68 additions and 67 deletions
+6 -6
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@@ -47,7 +47,7 @@ need to :ref:`use Git to collaborate <submitting-code-to-git>`.
.. container:: blockbutton
`Download Source
<https://github.com/IfcOpenShell/IfcOpenShell/archive/refs/heads/v0.7.0.zip>`__
<https://github.com/IfcOpenShell/IfcOpenShell/archive/refs/heads/v0.8.0.zip>`__
BIM authoring is a really big topic. As a result, the BlenderBIM Add-on code is
separated into modules. Each module focuses on a particular topic of BIM. Most
@@ -62,8 +62,8 @@ minimise the overlap between modules, so that developers can work on a single
portion of the code with relative certainty that their actions will not affects
other developers.
- `BlenderBIM Add-on modules <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.7.0/src/blenderbim/blenderbim/bim/module>`__
- `IFC modules <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.7.0/src/ifcopenshell-python/ifcopenshell/api>`__
- `BlenderBIM Add-on modules <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/blenderbim/blenderbim/bim/module>`__
- `IFC modules <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell/api>`__
The BlenderBIM Add-on comes with a secret **demo module** which is basically a
hello world coding tutorial which teaches you about all the moving parts. It's
@@ -287,9 +287,9 @@ authoring capabilities.
The code for IfcOpenShell's various systems can be found here:
- `ifcopenshell (core) <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.7.0/src/ifcopenshell-python/ifcopenshell>`__
- `ifcopenshell.util <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.7.0/src/ifcopenshell-python/ifcopenshell/util>`__
- `ifcopenshell.api <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.7.0/src/ifcopenshell-python/ifcopenshell/api>`__
- `ifcopenshell (core) <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell>`__
- `ifcopenshell.util <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell/util>`__
- `ifcopenshell.api <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcopenshell-python/ifcopenshell/api>`__
.. _submitting-code-to-git:
+7 -6
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@@ -138,8 +138,9 @@ For Linux or Mac:
cd $BLENDER_ADDON_PATH/bim/schema
wget https://github.com/BrickSchema/Brick/releases/download/nightly/Brick.ttl
Or, if you're on Windows, you can use the batch script below.
Before running it follow the instructions descibed after `rem` tags.
Or, if you're on Windows, you can use the batch script below. You need to run
it as an administrator. Before running it follow the instructions descibed
in the `rem` tags.
.. code-block:: bat
@@ -213,7 +214,7 @@ Blender for the changes to take effect.
The downside with this approach is that if a new dependency is added, or a
compiled dependency version requirement has changed, or the build system
changes, you'll need to fix your setup manually. But this is relatively rare.
Reviewing the Makefile history, `here <https://github.com/IfcOpenShell/IfcOpenShell/commits/v0.7.0/src/blenderbim/Makefile>`__, is one quick way to see if a dependency has changed.
Reviewing the Makefile history, `here <https://github.com/IfcOpenShell/IfcOpenShell/commits/v0.8.0/src/blenderbim/Makefile>`__, is one quick way to see if a dependency has changed.
.. seealso::
@@ -253,7 +254,7 @@ structure:
__init__.py
This corresponds to the structure found in the source code `here
<https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.7.0/src/blenderbim/blenderbim>`__.
<https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/blenderbim/blenderbim>`__.
The BlenderBIM Add-on is complex, and requires many dependencies, including
Python modules, binaries, and static assets. When packaged for users, these
@@ -262,7 +263,7 @@ dependencies are bundled with the add-on for convenience.
If you choose to install the BlenderBIM Add-on and use your own system
dependencies, the source of truth for how dependencies are bundled are found in
the `Makefile
<https://github.com/IfcOpenShell/IfcOpenShell/blob/v0.7.0/src/blenderbim/Makefile>`__.
<https://github.com/IfcOpenShell/IfcOpenShell/blob/v0.8.0/src/blenderbim/Makefile>`__.
Required Python modules to be stored in ``libs/site/packages/`` are:
::
@@ -304,7 +305,7 @@ Required Python modules to be stored in ``libs/site/packages/`` are:
Notes:
1. ``ifcopenshell`` almost always requires the latest version due to the fast paced nature of the add-on development.
2. ``behave`` requires `patches <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.7.0/src/ifcbimtester/patch>`__.
2. ``behave`` requires `patches <https://github.com/IfcOpenShell/IfcOpenShell/tree/v0.8.0/src/ifcbimtester/patch>`__.
3. ``ifcjson`` can be found `here <https://github.com/IFCJSON-Team/IFC2JSON_python/tree/master/file_converters>`__.
Required static assets are: