diff --git a/src/blenderbim/docs/users/creating_an_ifc_model.rst b/src/blenderbim/docs/users/creating_an_ifc_model.rst index 417b1efd38..623956d9b6 100644 --- a/src/blenderbim/docs/users/creating_an_ifc_model.rst +++ b/src/blenderbim/docs/users/creating_an_ifc_model.rst @@ -16,19 +16,24 @@ you will need to categorise your 3D elements (such as "Wall", "Column", Creating a single object ------------------------ -In the **Properties** panel in the bottom right, activate the icon for the -**Scene Properties** tab, and find the **IFC Project** subpanel. Click on -**Create Project** to create a blank IFC project. +In the **Properties** panel on the right, ensure the icon for the **Scene +Properties** tab is active showing the **Project Overview**. Click on **Create +Project** to create a blank IFC project. .. image:: images/create-project.png -In the top right **Outliner** panel, you will see a hierarchy of spaces that has -been automatically created for you. This hierarchy is known is the **Spatial -Tree**. The Camera, Cube, and Light come with a fresh new Blender session by -default, and are not part of your IFC project. +In the left **Outliner** panel, you will see a hierarchy of spaces that has +been automatically created for you. This hierarchy is known is the **Spatial +Tree**. .. image:: images/default-spatial-tree.png +There are many ways to create objects. In practice, you should use an element +type library, and we will see how to do this later. For now, we will only add a +single element. In the **Add** menu, add a cube. + +.. image:: images/add-cube.png + Any Blender object that you want to be part of IFC project must be converted into a IFC object by assigning a category. This category is known as the **IFC Class**. @@ -39,11 +44,11 @@ Class**. `__ to help choose an **IFC Class**! -Select only the default Blender Cube (selected objects are highlighted in -orange, careful not to select anything else!), switch to the **Object -Properties** tab, and find the **IFC Class** panel. Let's pretend our Cube is a -column, so select **IfcColumn** from the **Class** drop-down, and press **Assign -IFC Class**. +Select the cube (selected objects are highlighted in orange, careful not to +select anything else!) and switch to the **Object Information** tab. Let's +pretend our Cube is a column, so select **IfcElement** from the **Products** +dropdown, **IfcColumn** from the **Class** drop-down, and press **Assign IFC +Class**. .. image:: images/assign-class.png @@ -53,13 +58,12 @@ IFC Class**. the shape of your object. You can have a monkey-shaped wall if you want! All IFC objects must also belong inside the **Spatial Tree**. In the -**Outliner** panel, you can drag and drop your newly created **IfcColumn/Cube** -inside the **IfcBuildingStorey/Ground Floor**. Wasn't that simple? +**Outliner** panel, you will see that your newly created **IfcColumn/Cube** has +been automatically placed in **IfcBuildingStorey/My Storey**. -.. image:: images/drag-drop-outliner-tree.png +.. image:: images/outliner-cube.png -Go back to the **Scene Properties** tab and to the **IFC Project** panel and -press **Save Project**. Save your new IFC model somewhere on your computer. +In the top left **File** menu, Save your new IFC model on your computer. .. image:: images/save-project.png diff --git a/src/blenderbim/docs/users/images/add-cube.png b/src/blenderbim/docs/users/images/add-cube.png new file mode 100644 index 0000000000..d32e1f7b5a Binary files /dev/null and b/src/blenderbim/docs/users/images/add-cube.png differ diff --git a/src/blenderbim/docs/users/images/assign-class.png b/src/blenderbim/docs/users/images/assign-class.png index c7d4ef5e2b..a09b588aa0 100644 Binary files a/src/blenderbim/docs/users/images/assign-class.png and b/src/blenderbim/docs/users/images/assign-class.png differ diff --git a/src/blenderbim/docs/users/images/create-project.png b/src/blenderbim/docs/users/images/create-project.png index ae52ee262e..e49096a6a6 100644 Binary files a/src/blenderbim/docs/users/images/create-project.png and b/src/blenderbim/docs/users/images/create-project.png differ diff --git a/src/blenderbim/docs/users/images/default-spatial-tree.png b/src/blenderbim/docs/users/images/default-spatial-tree.png index 0db447ab88..4cf8b9b4fd 100644 Binary files a/src/blenderbim/docs/users/images/default-spatial-tree.png and b/src/blenderbim/docs/users/images/default-spatial-tree.png differ diff --git a/src/blenderbim/docs/users/images/drag-drop-outliner-tree.png b/src/blenderbim/docs/users/images/drag-drop-outliner-tree.png deleted file mode 100644 index 0e8067bfe6..0000000000 Binary files a/src/blenderbim/docs/users/images/drag-drop-outliner-tree.png and /dev/null differ diff --git a/src/blenderbim/docs/users/images/outliner-cube.png b/src/blenderbim/docs/users/images/outliner-cube.png new file mode 100644 index 0000000000..7327b54906 Binary files /dev/null and b/src/blenderbim/docs/users/images/outliner-cube.png differ diff --git a/src/blenderbim/docs/users/images/save-project.png b/src/blenderbim/docs/users/images/save-project.png index b3eefd473a..7f8a802671 100644 Binary files a/src/blenderbim/docs/users/images/save-project.png and b/src/blenderbim/docs/users/images/save-project.png differ